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How to Get the Most Out of Student-Owned Devices in Any Classroom

How to Get the Most Out of Student-Owned Devices in Any Classroom | Education | Scoop.it
Technical issues with devices can be a headache, so setting some ground rules for device management helps mitigate some hiccups. Mills recommends making it clear that it is students’ responsibility to bring their device to school charged and ready to go. Designating a spot on student desks or tables where devices go when they aren’t being used for a specific assignment is also a great way to deter students from succumbing to distraction.
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Mlle_Prof's curator insight, August 15, 2014 10:27 AM

So many teachers shy away from tech, here are some great tips for making the most of what's available to you.

Claudia Estrada's curator insight, August 16, 2014 6:19 PM

Glad to see that some of the recommendations that we have already discussed with teachers are stated in here.  

Gameimax's comment, August 20, 2014 3:49 AM
Car Garage Fun Game for Kids http://goo.gl/Hvzyk2
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How Computer Technology Will Transform Schools Of The Future

How Computer Technology Will Transform Schools Of The Future | Education | Scoop.it
Nearly every other industry has been changed beyond recognition by the invention of computers. Why not education, arguably one of the industries with the most to gain?The answer is probably some combination of rank incompetence, institutional conservatism, and perverse incentives.
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Allan Tsuda's curator insight, August 26, 2014 8:17 PM

It's happening faster than a lot of people realize. Interested in seeing "results" in student learning growth between the "have and have not" countries. Hopefully the gap will close.

Sieg Holle's curator insight, August 29, 2014 12:21 PM

Moving toward the age of "learning" abundance despite the opposition inevitable.....

Aris P. Louvris's curator insight, August 30, 2014 7:46 AM

Μία αρκετά τεχνολογική προσέγγιση που αξίζει να διαβαστεί

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A Comprehensive Checklist of The 21st Century Learning and Work Skills

A Comprehensive Checklist of The 21st Century Learning and Work Skills | Education | Scoop.it
A Comprehensive Checklist of The 21st Century Learning and Work Skills. Learn more: - http://gustmees.wordpress.com/2014/07/10/education-collaboration-and-coaching-the-future/ - http://gustmees.wordpress.com/2013/05/25/so-whats-the-change-for-teachers-in-21st-century-education/
Via Gust MEES, Sunčana Kukolja
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Javier Antonio Bellina's curator insight, July 19, 2014 9:14 AM

¿Le habrán echado una mirada en el MED (MINEDU) a ésto ...? Si no, es el momento.

Philippe-Didier Gauthier's curator insight, July 20, 2014 12:55 AM

#Compétences pour le XXIe siècle.  Très exhaustif, mais peu contestable. Le nouveau référentiel sur les compétences de base est toute même plus simple et facile à appréhender. Sans doute faudra -t il passer un jour des compétences à des concepts plus évolués de  "conscience" ...

Nevermore Sithole's curator insight, October 14, 2014 4:54 AM

A Comprehensive Checklist of The 21st Century Learning and Work Skills

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Learning in the Cloud

Learning in the Cloud | Education | Scoop.it
Since successfully completing school is such a widespread concern, the project took on the task of studying whether such self-organised learning can enable groups of children to successfully answer government Board examinations and obtain their school certificates using such 'minimally invasive' methods.
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Nik Peachey's curator insight, August 4, 2014 8:39 PM

From a hole in the wall to SOLE

Mauricio Fierro's curator insight, August 5, 2014 1:29 PM

Learning in the Cloud

Character Minutes's curator insight, August 5, 2014 5:37 PM

Love the idea of the "granny cloud."

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Gamification is about Design, Not Technology

Gamification is about Design, Not Technology | Education | Scoop.it

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niftyjock's curator insight, July 15, 2014 6:18 PM

I completely agree 

Rescooped by Mourad Askar from Games, gaming and gamification in Higher Education
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25 Things Teachers Should Know About Gamification - Edudemic

25 Things Teachers Should Know About Gamification - Edudemic | Education | Scoop.it
“ There are dozens of things teachers and students should know about gamification. Here's a handy simplified list to quickly learn from!”
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30 Facts About Gamification in eLearning Infographic - e-Learning Infographics

30 Facts About Gamification in eLearning Infographic - e-Learning Infographics | Education | Scoop.it
“ Gamification in eLearning Infographic: 30 Facts About Gamification in eLearning Infographic by TalentLMS the gamified LMS!”
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What will the classroom and curriculum of the future look like? | eSchool News

What will the classroom and curriculum of the future look like?  | eSchool News | Education | Scoop.it
“ What will the classroom and the curriculum of the future look like? What characteristics are important for students and teachers?”
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A framework for interaction and cognitive engagement in connectivist learning contexts | Wang | The International Review of Research in Open and Distance Learning

A framework for interaction and cognitive engagement in connectivist learning contexts | Wang | The International Review of Research in Open and Distance Learning | Education | Scoop.it
The research question that drives this theoretical research is, what are the characteristics and principles of interaction in a complex connectivist learning process? Can they be clearly revealed when viewed from a systematic view focused on interaction? This article provides a systematic interaction framework for connectivist learning, which reveals the characteristics and principles of learners’ interactions so as to guide interaction design and evaluation in connectivist learning designs and implementations.
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Nik Peachey's curator insight, May 7, 2014 4:17 AM

Nice to see a distinction being made between connectivist (cMOOC) and non connectivist (xMOOC) in this research. 

Nevermore Sithole's curator insight, June 3, 2014 6:06 AM

An interesting document

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Game of Phones – 7 DOs & DON’Ts in m-learning

Game of Phones – 7 DOs & DON’Ts in m-learning | Education | Scoop.it
Mobile learning is confusing. In theory it sounds great, in practice it’s often mis-attributed hype. Different devices have different patterns of use. The fact that you make ‘responsive’ e-learning simply means that it can be delivered on different devices NOT that it will be used on different devices. M-learning is, therefore, often more fiction than fact.
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Nik Peachey's curator insight, May 31, 2014 2:51 AM

A useful checklist if you are implementing mobile phone use in your learning context.

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Blended Learning Innovations: 10 Major Trends

Blended Learning Innovations: 10 Major Trends | Education | Scoop.it
"Blended learning is constantly evolving. And most of the innovations and refinements have been developed to support student-centered learning. That means leveraging technology into learning activities, in and out of the classroom.There is mounting evidence that complementing or replacing lectures with student-centric, technology-enabled active learning strategies and learning guidance—rather than memorization and repetition—improves learning, supports knowledge retention, and raises achievement. These new student-centered blended learning methods inspire engagement, and are a way to connect with every student right where they are while supporting progress toward grade level standards."
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Mika Auramo's curator insight, April 28, 2014 12:04 AM

Erinomainen infografiikka sulautuvasta opetuksesta, vertailun vuoksi myös arkaaisesta menetelmästä.

StudentGeneratedInduction's curator insight, October 28, 2014 6:06 PM

Links to an interesting set of infographics showing how learning can be made more active. The outcome of doing this has benefits for teachers and students. It is also noted to be an influence on student retention.

Anthippi Harou's curator insight, December 26, 2014 1:36 AM

Very interesting article on 'blended learning'.

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Are Existing Tech Tools Effective for Teachers and Students?

Are Existing Tech Tools Effective for Teachers and Students? | Education | Scoop.it
“The Gates Foundation released a report today surveying teachers and students on the kinds of digital tools they'd like to see available in classrooms.”
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Beth Dichter's curator insight, April 24, 2014 9:19 PM

This report focused on four questions:

What do teachers want and need from digital instructional tools?

How can product developers use this information to more effectively serve students, teachers, and schools?

What do we know about how teachers and districts select and purchase digital instructional tools?

What do we know about the overall market for digital instructional tools?

The report identified six instructional purposes for technology, moving from teacher-driven to student-driven and identify both a primary and a secondary benefit. The areas are:

● Deliver Instruction

● Diagnose Student Learning

● Vary Delivery Method

● Tailer Learning Experience

● Support Student Collaboration and Interactivity

● Foster Independent Practice

One piece that pops out quickly is that 54% of teachers surveyed did not find the digital tools they use effective.

Click here for the full report [PDF]

KCenter SKEMA's curator insight, April 25, 2014 4:53 AM

"The Bill and Melinda Gates Foundation just released a report detailing the results of 3,100 teacher surveys and 1,250 student surveys on the kinds of digital instruction tools that are useful and effective. The foundation has asked teachers and students what they need when it comes to digital instruction, aiming to close the communication gap between commercial developers and schools.

One of the biggest takeaways is that most teachers — 54 percent — don’t find many of the digital tools they use effective. That’s partly because teachers often aren’t making purchasing decisions. When they do have a say in tool selection they often report on its effectiveness more favorably. When asked about free products, teachers reported that free products are just as likely to be effective as the products the district purchased for them."

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Education 3.0 and the Pedagogy (Andragogy, Heutagogy) of Mobile Learning

Education 3.0 and the Pedagogy (Andragogy, Heutagogy) of Mobile Learning | Education | Scoop.it

Many educators are doing Education 1.0; talking about doing Education 2.0; when they should be planning and implementing Education 3.0. This post compares the developments of the Internet-Web to those of education. The Internet has become an integral thread of the tapestries of most societies throughout the globe. The web influences people’s way of thinking, doing and being; and people influence the development and content of the web.


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Adam Lenaarts's curator insight, April 21, 2014 2:07 PM

 This education 3.0 concept combined with Keegan's levels of Ego Development should help educators and students in their question for glory.

 

Dean Mantz's curator insight, May 5, 2014 3:12 PM

Special thanks to Feed the Teacher (Giselle Santos) for sharing this diagram originally posted by Dr. Jackie Gerstein.  

 

The one point I really like is the definition of Education 3.0 - planning and implementing education.  The key is being thoroughly infused and reinvented. 

Jeremiah Stanley's curator insight, August 6, 2014 3:16 PM

This article provides a great foundation on web 1.0, 2.0, and 3.0 and how making a shift to web 3.0 can benefit students in their learning.

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Universal Design for Learning: A Blueprint for Successful Schools

Universal Design for Learning: A Blueprint for Successful Schools | Education | Scoop.it
"Teachers confront this challenge with every lesson, activity, and course as they acknowledge that no two students learn the same way. With the added pressure to address standards, integrate technology, and prepare students with 21st Century Skills, consider the potential if school leaders could offer teachers a single strategy that would address all of their students’ needs. Universal Design for Learning (UDL) does just that."
Via EDTECH@UTRGV
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Why Moodle Is Becoming Irrelevant | LearnDash

Why Moodle Is Becoming Irrelevant | LearnDash | Education | Scoop.it

Via Sunčana Kukolja
Mourad Askar's insight:
You better not fall in the same trap
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What 6.9 million clicks tell us about how to fix online education

What 6.9 million clicks tell us about how to fix online education | Education | Scoop.it
Amidst all the arguments about “flipped classrooms” and “hybrid learning,” however, few people have actually analyzed what makes MOOCs work (or fail): the content. Online learners spend most of their time watching videos — but are the videos any good?
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Nik Peachey's curator insight, August 1, 2014 3:58 AM

No huge surprises here, but worth a quick read if you are designing online materials.

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How we use gamification in classroom training

How we use gamification in classroom training | Education | Scoop.it
As you probably know by now (if you don’t, maybe you should click here!), Growth Engineering are an online training company… but we actually started out in life as a face-to-face training company. Nowadays we’re mostly focused...
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Stop Boring Content: Gamify your Learning in 8 steps

Stop Boring Content: Gamify your Learning in 8 steps | Education | Scoop.it
“Use these 8 Game-based learning (GBL) techniques as a basis in instructional design for success”
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davidgibson's curator insight, July 13, 2014 8:37 PM

A good set of first principles...

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What Does Gamification Look Like In Classrooms?

What Does Gamification Look Like In Classrooms? | Education | Scoop.it
“Using games or game play elements in the classroom to drive learning outcomes is sill gaining popularity. Though most teachers aren’t ready to embrace bringing serious games like Minecraft into their classrooms, many are willing to gamify learning or use other types of games. That said, getting an idea of how many teachers are (or …”
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3 Ways EdTech Is Moving Beyond the Classroom

3 Ways EdTech Is Moving Beyond the Classroom | Education | Scoop.it
"Lately all eyes seem to be on edtech, specifically technology’s role in education, especially in terms of how new offerings are reshaping the classroom. New tools are meant to help improve educators’ teaching abilities, help enhance the actual learning process and also help students become more tech-savvy. But while such tools are important to the overall education ecosystem, technology can also make an impact long before and after a lesson takes place."
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Which Creative Commons License is Right for me?

Which Creative Commons License is Right for me? | Education | Scoop.it
“The poster explains the rules associated with the various types of Creative Commons license visually and helps you pick the right license for sharing your work.”
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Beth Dichter's curator insight, July 3, 2014 8:30 PM

Teaching students about Creative Common licenses helps them to understand issues of plagiarism. What if we have students create an image, or publish a piece of their writing and also have them pick the correct license. We help students become creators and we teach them a new skill. The poster relies on visuals to help students understand the various types of licenses available. Consider posting a copy of this in your classroom.

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10 ways Google Classroom will make learning better | Ditch That Textbook

10 ways Google Classroom will make learning better | Ditch That Textbook | Education | Scoop.it
I became a fan of Google Reader, which collected blog posts and other publications to RSS in one easy-to-access place. Then Google discarded this service — one that had a very loyal user base. Google has a history of doing this to features that don’t meet its needs anymore. If I’m making the switch to Classroom, I’d like to know that Google has committed to it.
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Rosemary Tyrrell, Ed.D.'s curator insight, May 20, 2014 12:10 PM

The author questions whether Google will continue to support its newly created LMS - Google Classroom. 

Sofie Kokelenberg's curator insight, May 21, 2014 6:02 AM

"Dog ate my homework" won't work with this, but what a promising option for blended learning :)

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6 Models of Blended Learning

6 Models of Blended Learning | Education | Scoop.it
“Discover how six blended learning models combine traditional classroom experiences with online learning for successful student results.”
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Jean-Christophe Francet's curator insight, July 16, 2014 5:29 AM

Excellent explanation of the different possible mixes between online and offline learning.

Yvonne Middelkoop's curator insight, July 21, 2014 2:25 AM

 Handy infographic with six basic models

Julia Echeverría's curator insight, August 30, 2014 1:44 PM

Cada día vemos como el B-learning avanza y los profesores no deberían permanecer indiferentes

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#Devlearn TinCan panel: #Tincan is rocking our world

#Devlearn TinCan panel: #Tincan is rocking our world | Education | Scoop.it
“ I attended the panel discussion on TinCan this morning; great session. I have tried to capture the session in a mind map. It is clear that TinCan is a major change. It is not only a shift from trac...”
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Top Learning Management System Trends for 2014

Top Learning Management System Trends for 2014 | Education | Scoop.it

Amidst the technological tempestuous evolution that takes us on an awe-inspiring journey through new automations, inventions, and machines, following our continuous quest and concern to save money and make our lives easier and upgradable, eLearning Industry does not appear to be just another market in transition, but a beacon of inspiration and innovation.


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Nik Peachey's curator insight, April 16, 2014 3:32 PM

An interesting look at the state of online learning and edtech.

AnnaGunder's curator insight, April 22, 2014 12:39 PM

Något att tänka på när man funderar lms