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Rescooped by Julie Johnson from Education Matters - (tech and non-tech)
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Classroom Activities: In Praise of Old-School Board Games

Classroom Activities: In Praise of Old-School Board Games | Teaching with pop culture | Scoop.it
Classroom Activities: In Praise of Old-School Board Games

Via KB...Konnected
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Rescooped by Julie Johnson from Creative Nonfiction: resources for teachers and students.
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Nieman Reports | How comics can bring new audiences to narrative nonfiction

Nieman Reports | How comics can bring new audiences to narrative nonfiction | Teaching with pop culture | Scoop.it

" How comics can enhance reader engagement and bring new audiences to narrative nonfiction. Comics like Symbolia’s “Declassified” give readers a personal understanding of a story that may feel remote from daily life. " Illustration by Lucy Bellwood


Via Leslie Whidden
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Leslie Whidden's curator insight, June 17, 2014 8:50 PM

Persepolis, Maus, Deogratias.

Rescooped by Julie Johnson from Shifting Learning
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A Beautiful Visual on The Importance of Games in Learning ~ Educational Technology and Mobile Learning

A Beautiful Visual on The Importance of Games in Learning ~ Educational Technology and Mobile Learning | Teaching with pop culture | Scoop.it

Via David Truss
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David Truss's curator insight, September 3, 2014 10:07 AM

"Games are very important for learning and James Paul Gee has empirically proved this in his wonderful book " What Video Games Have to Teach Us about Learning and Literacy". Gee argues that games,particularly video games,  require the players to learn and think in ways at which they are not adept. He further states that games provide a life enhancing experience for learners and they also revolutionize the routinized ways of learning through fusing learning and play."