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Rescooped by Janet Jenkins from iPads, MakerEd and More in Education
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Augmented Reality in the Science Classroom

Augmented Reality in the Science Classroom | Education | Scoop.it

"

I just finished week one of the new school year.  What an exciting four days!

Thanks to the ISTE Conference and a series of new connections, this summer was an inspiration.   Armed with too many new ideas to implement and a slew of new technologies, I jumped in, iPad first.  My new eighth-graders had never used iPads in the classroom, but based on their enthusiasm for technology, I knew anything I threw at them would be a huge hit!   I decided to go big and introduced them to augmented reality right from the start.  To say they were “impressed” is an understatement!"


Via John Evans
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Jenny H's curator insight, September 11, 2013 5:01 AM

This showcases an great app that focuses on Augmented Reality! The teacher who wrote this blog was teaching Year 8 students about safety, emergency protocols and tools in the science laboratory. He taught it in an engaging way with the use of an Augmented Reality app called Aurasma on the iPad. Each student had an iPad and were told to walk around the lab and take notes of the tools that were on benches.

 

He also talks about how he had a few dilemmas but worked his way around them and found other alternatives - it definitely shows his willingness to try something new in the classroom.

 

This is definitely worth reading, it could help you think of new engaging ways to incorporate Augmented Reality in the classroom.

Rescooped by Janet Jenkins from Eclectic Technology
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RoomRecess | Educational Games for Kids & Elementary Students

RoomRecess | Educational Games for Kids & Elementary Students | Education | Scoop.it
Free educational online games for children. Our games reinforce the skills that are vital to elementary students. We offer many math and reading games.

Via Beth Dichter
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Elisa Morillas's curator insight, November 12, 2014 4:59 AM

Trabajamos las competencias educativas.

Ben Bempong's curator insight, July 20, 2015 7:25 PM

This was chosen because it is very important to understand that Kids, games, and learning goes hand and hand.  Kids love games, and kids like and dislike learning.  But now having kids learn while playing games is a great way to incorporate learning in a fun and manageable later. 

Jason Smith's curator insight, July 20, 2015 8:01 PM

A constant issue at our elementary

Rescooped by Janet Jenkins from Digital Delights for Learners
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Back To School? How To Organize Your Classroom Work With Evernote

Back To School? How To Organize Your Classroom Work With Evernote | Education | Scoop.it
School time can become stressful for both students and teachers, especially in high school and later in college. Therefore, it

Via Ana Cristina Pratas
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John Purificati's comment, September 16, 2013 9:54 PM
Evernote is a tool whose functionality seems endless.
Rescooped by Janet Jenkins from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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What Teachers Need to Know about Using Twitter in Elementary Classroom - 5 minute "slam"!

What Teachers Need to Know about Using Twitter in Elementary Classroom  - 5 minute "slam"! | Education | Scoop.it

Via Tom D'Amico (@TDOttawa)
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Laura Jane's curator insight, October 2, 2013 5:32 PM

Incorporating Twitter into our classrooms... Interesting read!

Rescooped by Janet Jenkins from iPads, MakerEd and More in Education
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Shake Your iPad to Generate Story Prompts

Shake Your iPad to Generate Story Prompts | Education | Scoop.it
Shake-a-Phrase is a fun iPad app for elementary school and middle school students to use to start stories and practice recognizing parts of speech. Shake-a-Phrase has three basic modes; shake it, s...

Via John Evans
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Yael BOUBLIL's curator insight, August 26, 2013 1:34 PM

On attend avec impatience une traduction en français de cet outil quasi-oulipien...

Rescooped by Janet Jenkins from New Web 2.0 tools for education
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Science Investigator >> An upper elementary school science education journal

Science Investigator >> An upper elementary school science education journal | Education | Scoop.it
An upper elementary school science education journal...

Via Kathleen Cercone
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Rescooped by Janet Jenkins from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Tips for Teachers Who Wish to Use Twitter in Their Elementary Classrooms

Tips for Teachers Who Wish to Use Twitter in Their Elementary Classrooms | Education | Scoop.it
Let’s learn about some instructions she has given to teachers who might be interested in using Twitter in their elementary classrooms but haven’t implemented yet.

Via Tom D'Amico (@TDOttawa)
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Rescooped by Janet Jenkins from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
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How Schools Design Classroom Games for Learning

How Schools Design Classroom Games for Learning | Education | Scoop.it

Game-based learning has become synonymous with educational video games in some circles, but low-tech games have been used with great success in classrooms for a while. In fact, games that don’t require costly technology have a lot to offer the intrepid educator both as a learning tool and an education mindset, according to game-based learning advocates.

 

Quest to Learn schools in New York and Chicago are based entirely on game principles, but 90% of the games used in those classrooms are board-games or physical games, according to school officials. If classes do use video games, they almost always use existing commercial games like Minecraft or Portal paired with a specific query or learning goal directive designed by the teacher. The drawback of many video games is that they are single-player and isolated. The benefit can be a self-directed and personalized experience with a lot of data to help assess if a student is learning.

 

“Kids can sit for hours on end playing games because games drop players into spaces that force them to face complex problems,” said Eliza Spang, Institute of Play learning director in an edWeb presentation. “Then players get immediate and ongoing feedback about their choices.” Gaming can be especially useful in middle and high school grades when school traditionally moves away from play, she added.

 

Click headline to read more--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Jenifer Rettler's curator insight, September 14, 2013 10:45 PM

The use of game-based learning is increasing in schools and within corporations and it isn't just video games, but board games and physical games.  It would be an interesting research idea to look at how children with autism perform at various game learning options and where they excel or struggle.    

Rescooped by Janet Jenkins from E-Learning and Online Teaching
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The 10 Most Popular Teacher Tools Being Used This Year - Edudemic

The 10 Most Popular Teacher Tools Being Used This Year - Edudemic | Education | Scoop.it
The school year is upon us. It’s quite literally the time for teachers, students, parents, school administrators, and everyone else to begin spending the vast majority of their day at a school. Whether it’s college, high school, middle school, or elementary levels, it’s school time. That means teachers need to be up to speed and ready to rock the classroom. In order to do that, we thought it’d be useful to know about the most popular teacher tools that we’re hearing about. We’ve assembled a list of the basic and popular tools that we’ve seen used in modern classrooms around the world. They may not be the most cutting-edge but, instead, you can rest assured that they’re tried and tested.

Via Dennis T OConnor
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Dennis T OConnor's curator insight, September 6, 2013 6:36 PM

Time to go back to school?  Put a few of these tools into your kit.  Have a great new year!