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Scooped by Fabien Cleenewerck
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Passing on Knowledge to Future Generations - Coaching and Mentoring

Passing on Knowledge to Future Generations - Coaching and Mentoring | Education and more | Scoop.it
By its very nature, coaching and mentoring is a knowledge transfer facilitator (Passing on Knowledge to Future Generations http://t.co/BEWEjZvy #coaching #mentoring...)...
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Rescooped by Fabien Cleenewerck from A Cultural History of Advertising
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How 21 Big Tech Companies Got Their Names

How 21 Big Tech Companies Got Their Names | Education and more | Scoop.it
The expression ‘what’s in a name’ – or the slightly more poetic ‘a rose by any other name’ – means, essentially, that a name doesn’t matter. It suggests that it’s the attributes…

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Linda Alexander's curator insight, February 13, 10:36 AM

I always thought Apple was the name because of its connection in the early years to education---wrong!

Bharat Employment's curator insight, February 16, 12:23 AM
http://www.bharatemployment.com/
Rescooped by Fabien Cleenewerck from Transmedia Think & Do Tank (since 2010)
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Gramography Playing Cards at Firebox.com

Gramography Playing Cards at Firebox.com | Education and more | Scoop.it
Take one of man's most enduring past times and shuffle it with the world's best photography app and the result is Gramography Playing Cards.

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Rescooped by Fabien Cleenewerck from Transmedia storytelling
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Hunger Games 3 : une stratégie toujours plus active sur les réseaux sociaux

Hunger Games 3 : une stratégie toujours plus active sur les réseaux sociaux | Education and more | Scoop.it
L'équipe de production du troisième volet de Hunger Games continue de mettre le paquet sur les réseaux sociaux. Le film a désormais sa mini web-série sur Youtube, District Voices.

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STORY BUILDING's curator insight, October 30, 2014 12:15 PM

Comment tenir en haleine les fans, en séduire de nouveau entre les différents films ? En imaginant un dispositif permettant à des Youtubers célèbres de devenir les héros de mini web séries, un clin d'oeil avec celles du film. Une autre façon de rentrer dans l'histoire !

Rescooped by Fabien Cleenewerck from Transmedia storytelling
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Comprendre le transmédia en 5 points

Comprendre le transmédia en 5 points | Education and more | Scoop.it
L'explosion du numérique et du transmédia a permis aux créateurs de développer leur univers et leur storytelling sur un grand nombre de supports.

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Rescooped by Fabien Cleenewerck from Transmedia storytelling
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Coups de coeur transmédia / 3ème épisode

Coups de coeur transmédia / 3ème épisode | Education and more | Scoop.it
Troisième partie de nos coups de coeur 2014 avec cette fois-ci des projets marketing, publicitaire..

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STORY BUILDING's curator insight, February 15, 11:48 AM

Voir les 3 vidéos

Rescooped by Fabien Cleenewerck from Transmedia storytelling
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Nouvelles séries, nouvelles narrations

Nouvelles séries, nouvelles narrations | Education and more | Scoop.it
Les oiseaux ne se cachent plus pour faire du contenu. Amazon, Facebook, Netflix et consorts sont en train de s'affirmer comme les grands producteurs demain où la liberté de création fait foi. Pour...

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STORY BUILDING's curator insight, March 23, 3:06 AM

L'arrivée de nouvelles narrations pour les "digital native"

Rescooped by Fabien Cleenewerck from Jeux de role écrits et transmédia
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Des étudiants Game Design en mode « I LOVE TRANSMEDIA » : 3D & Entertainment, BACHELOR Game Design -

Des étudiants Game Design en mode « I LOVE TRANSMEDIA » : 3D & Entertainment, BACHELOR Game Design - | Education and more | Scoop.it
Des étudiants Game Design en mode « I LOVE TRANSMEDIA » : Dead END, c’est le projet de diplôme que Corentin, Axel, Anthony, Ambre et Victor, 3ème année de Bachelor GAME DESIGN ont pitchés devant des professionnels

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Infinite RPG's curator insight, March 17, 5:59 AM

Dead END un projet transmédia de web-série / jeu vidéo conçu par des étudiants du Bachelor Game Design. Le pitch inspiré des films d'horreur américains est prometteur et les illustrations donnent vraiment envie d'en voir plus.

Rescooped by Fabien Cleenewerck from Transmedia: Storytelling for the Digital Age
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'House of Cards' And Video Games: Product Placement Or Plot Point?

'House of Cards' And Video Games: Product Placement Or Plot Point? | Education and more | Scoop.it

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The Digital Rocking Chair's curator insight, March 12, 12:09 AM


Paul Tassi:  "Unlike many out there, I don’t believe the validity of video gaming as an adult pastime lives and dies by its depiction in other forms of media, especially television. And yet, there is something to be said about a nuanced portrayal of a non-traditional gamer in a show like House of Cards, even if it only gets it right some of the time."

Christophe Peckeu's curator insight, March 12, 5:11 AM

The Digital Rocking Chair's insight:

 

Paul Tassi:  "Unlike many out there, I don’t believe the validity of video gaming as an adult pastime lives and dies by its depiction in other forms of media, especially television. And yet, there is something to be said about a nuanced portrayal of a non-traditional gamer in a show like House of Cards, even if it only gets it right some of the time."

Marcus Ja'mol Norman's curator insight, April 14, 6:18 PM

Just started watching this show it is very interesting and video games play an important role in it.

Rescooped by Fabien Cleenewerck from Games, gaming and gamification in Higher Education
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Examples

Examples | Education and more | Scoop.it

Here are examples I’ve found of rebels working on Game Based Learning, Gamification, Game Overlays, or whatever they call this where you are. :-) Building their own ships to sail into the relatively uncharted waters of creating classrooms as games. If you know of a course game that isn’t included, or a correction, please let me know! (contact form at bottom of page)


Via Kim Flintoff
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Rescooped by Fabien Cleenewerck from Games, gaming and gamification in Higher Education
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Gamification of the Classroom

Gamification of the Classroom | Education and more | Scoop.it
These are the slides, resources and notes for my presentation at BETT 2015 in London on "Gamification of the Classroom" Click Here to link to my slides. Click Here to level up your gamification of ...

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Rescooped by Fabien Cleenewerck from iGeneration - 21st Century Education
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Future Of EdTech 101: Automation, Curation And Gamification

Future Of EdTech 101: Automation, Curation And Gamification | Education and more | Scoop.it
By Nathan Deardorff Education is one of the fastest progressing industries. Today, research, materials and communication can be shared instantly and globally. However, information technology is hardly at its full potential, particularly in education. As a college senior set to graduate in 2015 and asked to write an essay about the [...]

Via Tom D'Amico (@TDOttawa)
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Rescooped by Fabien Cleenewerck from Digital Presentations in Education
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Personify - create presentations, lectures, conferences and interactions

Personify - create presentations, lectures, conferences and interactions | Education and more | Scoop.it

Personify is a revolutionary video technology company dedicated to creating immersive web conferences, presentations, lectures, and interactions. Personify "immerses" the user in the content creating engaging online experiences.

Free trial.


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Jon Samuelson's curator insight, December 16, 2012 2:34 PM

I am going to check this out!!

Rescooped by Fabien Cleenewerck from A Cultural History of Advertising
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The History of Advertising in 60 Seconds - YouTube

The video above provides a 60-second, bird's-eye view of the evolution of the advertising industry, from ad agencies to brand-building to soap operas to bran...

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Karen Goldfarb Copywriter's curator insight, January 20, 1:15 PM

This is a pretty cleaned up version of where advertising came from (aka, no cleavage). 

PalmTreePromos's curator insight, April 20, 9:11 AM

This is a cool video that really shines a light on how fast our world spins now. Kind of reminds me of the ride inside the Epcot golf ball.

Rescooped by Fabien Cleenewerck from "#Google+, +1, Facebook, Twitter, Scoop, Foursquare, Empire Avenue, Klout and more"
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10 Reasons Why People Follow Brands On Twitter [INFOGRAPHIC] - AllTwitter

10 Reasons Why People Follow Brands On Twitter [INFOGRAPHIC] - AllTwitter | Education and more | Scoop.it

Why do you follow brands on Twitter?

If you’re anything like 52 percent of consumers it’s to be notified of special offers and promotions, while 33 percent click “follow” on the hope that they’ll be getting some freebies.

30 percent expect access to exclusive content, while just two in five (38 percent) are current customers. This visual fromTwitter looks at 10 reasons why people follow brands on the social network.


Via Ilkka Olander, Antonios Bouris, ABroaderView
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Nine0Media's curator insight, March 31, 2014 2:06 PM

#DIYSEO #Nine0Media

Abbey 's curator insight, April 7, 2014 4:45 PM

These are quite interesting statistics! I am one of those 52% wanting special offers/promotions and also the 33% that are hoping for freebies! I tend to only like a brand on Facebook or Twitter if I initially see advertising for a competition /discount. Lots of brands make statuses saying something along the lines of "like this status for the opportunity to win......" So if I see something like that I will automatically like it and then generally forget about the brand until something promoting the brand pops up on my news feed, where I will more often than not unlike the page! The fact that only 33% of a branders "Likers" are current customers is really interesting, to me that shows that the facebook page is creating brand awareness for the other 62% that are not initial customers. So all though majority of that 62% just wants something free our a special offer, they are still learning and become more aware of the brand which is a huge positive.

Rescooped by Fabien Cleenewerck from Jeux de role écrits et transmédia
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Littérature et nouvelles technologies. Part I : L'écriture collaborative

Littérature et nouvelles technologies. Part I : L'écriture collaborative | Education and more | Scoop.it

Les tendances qui vont influencer lecteurs et écrivains Où il sera question d'écriture collaborative, de linéarité des contenus, d'instantanéité, de format court, de Social Media, de mutations de l...


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Infinite RPG's curator insight, March 11, 6:15 AM

Le blog Littérature et spoilers parle du nouvel aspect social de l'auteur grâce au web 2.0 : dans son article, sont cités plusieurs outils d'écriture collaborative dont Wattpad (aussi utilisé pour faire du jeu de rôle écrit), inklewriter (inkle est un studio de jeux vidéo et jeux d'écriture interactive), bubbl.us (plateforme de brainstorming en ligne),yWriter.

Rescooped by Fabien Cleenewerck from Transmedia storytelling
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Le transmédia storytelling

Le transmédia storytelling, ses nouveaux enjeux : De l'importance du public dans les industries cluturelles.

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Rescooped by Fabien Cleenewerck from Transmedia storytelling
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L’art du casting à l’ère des nouvelles écritures

L’art du casting à l’ère des nouvelles écritures | Education and more | Scoop.it
Dans l’univers des nouvelles écritures, les personnages de scénarios vivent sous plusieurs incarnations et sous la direction de plusieurs voix. Le Web, la télévision, le cinéma et les jeux vidéo s’entrecroisent.

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Rescooped by Fabien Cleenewerck from Transmedia storytelling
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Liste de lecture #4 - Interactivité et transmedia

Liste de lecture #4 - Interactivité et transmedia | Education and more | Scoop.it
Tous les mois, 5 liens essentiels dans le monde du storytelling, de l’interactif et du transmedia. Par Benjamin Hoguet

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Rescooped by Fabien Cleenewerck from Jeux de role écrits et transmédia
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Serial storytelling business

Serial storytelling business | Education and more | Scoop.it
En utilisant le dispositif transmédia, la marque crée son propre univers et apporte une expérience enrichie qui renouvellera sa relation avec le consommateur.

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Infinite RPG's curator insight, March 17, 5:23 AM

Raconter l'histoire d'une marque grâce à une stratégie de communication multi-supports dite transmédia, comme Chanel ou Oasis, pour mieux engager ses clients.

Rescooped by Fabien Cleenewerck from Jeux de role écrits et transmédia
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StoryTools : un outil d’aide à l’écriture interactive - davduf.net

StoryTools : un outil d’aide à l’écriture interactive - davduf.net | Education and more | Scoop.it
Le 14 janvier dernier, dans une salle de l'Open Documentary Lab du MIT, nous sommes une bonne dizaine autour d'un projet fou, d'un projet simple : (...)

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Infinite RPG's curator insight, March 17, 5:56 AM

StoryTools un projet d'outil d'écriture interactive à suivre.

Rescooped by Fabien Cleenewerck from Transmedia: Storytelling for the Digital Age
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SXSW: The dawning of a transmedia world?

SXSW: The dawning of a transmedia world? | Education and more | Scoop.it

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The Digital Rocking Chair's curator insight, March 20, 4:47 AM


"This is the year for transmedia, writes Cedar's Kim Willis - where making an impact means giving people a deep, sensory and immersive experience."

Steve Seager's curator insight, March 21, 8:32 AM

Integrating 'live' is just the first step ...

Jeni Mawter's curator insight, March 21, 9:15 PM

Loving the exploration of new technologies to enhance the 'story' experience. Writer's for children and young adults take note!

Rescooped by Fabien Cleenewerck from Games, gaming and gamification in Higher Education
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It's All About How You Play the Game | David Ewoldsen | TEDxOhioStateUniversity - YouTube

Dr. David Ewoldsen studies the psychology video games at Ohio State, and in multiple studies his lab has found that cooperative-competition gaming increases pro-social effects in people. The increase in cooperation and trust not only occurs during gameplay, but also afterwards. It is not the content of a game that matters; what matters is how you choose to play the game.

David Ewoldsen is a professor in the School of Communication and the Department of Psychology at the Ohio State University. He currently serves at the associate director of Undergraduate Studies for the School of Communication. He received a joint Ph.D. from Indiana University in Psychology and Speech Communication in 1990. David co-founded the journal Media Psychology in 1999, which quickly to become one of the top communication journals during his editorship. He also founded a second journal entitled Communication Methods & Measures in 2006, which has filled a unique niche within the discipline.

David’s research interests include the study of cooperative video game play, persuasion, racism, narrative and entertainment, and comprehension processes. David enjoys looking communication issues from a unique vantage point. He has published in the top journals in both communication and psychology and has edited three books.


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Rescooped by Fabien Cleenewerck from oenotourisme en France
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Destination Vignobles : une bonne récolte pour les réceptifs français

Destination Vignobles : une bonne récolte pour les réceptifs français | Education and more | Scoop.it
Le salon Destination Vignobles a fermé ses portes, mercredi 15 octobre 2014, après 2 jours de rendez-vous professionnels. Les 150 TO internationaux participants à l’opération ont pu découvrir l’offre oenotouristique française, lors d’un éductour à travers les 17 grands vignobles de l’Hexagone. En...

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Rescooped by Fabien Cleenewerck from Gamification, education and our children
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Longwood University Combines Gaming and MOOC Technology to Offer Free Career Readiness Education to High School Students Everywhere | Emerging Education Technology

Longwood University Combines Gaming and MOOC Technology to Offer Free Career Readiness Education to High School Students Everywhere | Emerging Education Technology | Education and more | Scoop.it
Badgestack and Longwood U combine forces to offer students a head start on what they need to know to succeed in today's work force.

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New This Week in Video Games - Attack of the Fanboy

New This Week in Video Games - Attack of the Fanboy | Education and more | Scoop.it
Attack of the FanboyNew This Week in Video GamesAttack of the FanboyThe game is a sequel to the 2010 release, Call of Duty®: Black Ops II, and features returning Black Ops characters Sgt.
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