Finland, one of the leading educational hotspots in the world, is embarking on one of the most radical overhauls in modern education. By 2020, the country plans to phase out teaching individual subjects such as maths, chemistry and physics, and...
In the end, what are we producing as high school graduates? Young adult should leave the public school system with a skill set to lead productive lives in a future world. This naturally strips away the foundation of an archaic establishment built on producing workers for jobs that have been obsolete for at least 30 years. What are the topics learned in physics that can be applied to the new skill set for future workers? How would our classes look? Will students attend MOOCs for teens? What do you think?
Teaching Information Fluency describes the skills and dispositions of information fluency adept searchers. Readers will receive in-depth information on what it takes to locate, evaluate, and ethically use digital information. The book realistically examines the abilities of Internet searchers today in terms of their efficiency and effectiveness in finding online information, evaluating it and using it ethically. Since the majority of people develop these skills on their own, rather than being taught, the strategies they invent may suffice for simple searches, but for more complex tasks, such as those required by academic and professional work, the average person’s performance is adequate only about 50% of the time. The book is laid out in five parts: an introduction to the problem and how search engine improvements are not sufficient to be of real help, speculative searching, investigative searching, ethical use and applications of information fluency. The intent of the book is to provide readers ways to improve their performance as consumers of digital information and to help teachers devise useful ways to integrate information fluency instruction into their teaching, since deliberate instruction is needed to develop fluency. Since it is unlikely that dedicated class time will be available for such instruction, the approach taken embeds information fluency activities into classroom instruction in language arts, history and science. Numerous model lessons and resources are woven into the fabric of the text, including think-alouds, individual and group search challenges, discussions, assessments and curation, all targeted to Common Core State Standards as well as information fluency competencies.
In the second of her two-part series about grit, guest blogger Vicki Zakrzewski looks at how to encourage self-perception and emotional management in an academic setting, with help from Edutopia's video team.
Personal note: Grit is extremely important to how a child attacks and overcomes obstacles in education. Love, love, love this article. How do we teach kids how to make goals and how to reach goals and how do we teach children how to overcome obstacles that get in their way? This dovetails into Remediation in the PLC process at BCPS. It's not just about reviewing a lesson or strategy..How does it fit in with what your team is doing?
iCivics offers a comprehensive, standards-aligned civics curriculum that is available for free on the Web. It prepares young Americans to become knowledgeable, engaged 21st century citizens through easily accessible and innovative materials.
STEM subjects have been a magnet for game based learning, and there have been some incredible games produced for K-12 students to understand the sometimes difficult STEM content. Edheads is a non-profit online educational resource which is at the forefront of these cutting edge educational online games.
One might expect bandwidth, data privacy and device rollouts to dominate discussions at this year’s Consortium for School Networking’s (CoSN) conference, where over 900 chief technology officers (CTO) and other administrators gathered.But the...
The ground is shifting in the K12 educational stratosphere with Michael Fullan, the keynote speaker for Consortium for School Networking (CoSN), opens the session with a call to shift the focus from all things digital to making the focus all things pedagogical. Having the digital toys means nothing if the educator using them does not have a firm grasp on the pedagogy behind why they are using it. Less is more...
Every company faces a learning dilemma: the smartest people find it the hardest to learn.
I loved the connection between defensive learning and the downward spiral of results for the adult learner. The correlation between coaching adults to use more productive learning techniques as they learn is a tremendous challenge to overcome.
Designing Curriculum That Teachers Will Actually Use by Grant Wiggins, Authentic Education What is leadership in curriculum? Whatever the answer, the question should not be confused with a related but far different query: What is management in...
"Are you looking for a fresh approach to recognising your learners skills? Open Badges is a program by Mozilla that issues digital badges to recognize skills and achievements. The 8 Reasons Why Open Badges Are Awesome Infographic presents the usefulness of badges as digital indicators of skills learned inside or outside the classroom."
Hmmmm..looks like I've been down this road before but now we have an infographic to help make the case for using open badges in public education. Yes, teachers recertify to keep teaching and leading but open badges adds the element of gaming to professional learning. How could open badges be used by your department or school?
Fabulous news from Finland! They plan to abandon subject area teaching for a more learner-centered method of teaching by topic. Completely radical idea...Can't wait to see a preliminary framework on how to roll this method out. What are your thoughts on how this dovetails into professional learning communities?
This may be a lost art since I haven't received a positive phone call home from my child's teachers for the past 6 years. If you are using email, blogs or simply calling parents how has it improved your relationship with the community?
Past/Present is a 3D role-playing social history game that uses four exciting episodes to learn about important historical events in US history including industrialization, immigration and labor conflicts. But the game is not only history based, but also focuses on important aspects of social studies such as culture, institutions, societal change and scientific transformation.
CodeSpells is an immersive 3D video game designed to teach Java programming to students from 8 years and above. Players assume the role of an apprentice wizard and create spells (Java programs) that affect the world around them. Teaching Computer Science and programming to high school students is a topical issue. Curriculums need a radical overhaul, but the problem is being tackled through government funded grants aimed at changing the situation and innovative educational technology companies.
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