"Harper's Magazine weighs in on the debate over expanding Algebra 2 to all high school students. "Wrong Answer: The case against Algebra II," by the novelist Nicholson Baker, argues that the course should not be forced on mathematics-hating students or required for college. Students, he writes in the September issue, "are forced, repeatedly, to stare at hairy, square-rooted, polynomialed horseradish clumps of mute symbology that irritates them, that stop them in their tracks, that they can't understand." "The homework is unrelenting, the algorithms get longer and trickier, the quizzes keep coming," Baker writes. "Sooner or later, many of them hit the wall. They fail the course and have to take it again. And then again." He examines the textbook Algebra 2 Common Core, from Pearson, and concludes it is "a highly efficient engine for the creation of math rage: a dead scrap heap of repellent terminology, a collection of spiky, decontextualized, multistep mathematical black-box techniques ..."
On April 3, 1988, the Los Angeles Times Magazine published a 25-year look ahead to 2013. This year, USC professor Jerry Lockenour is using the series of articles in a graduate engineering class he teaches.
Jim Lerman's insight:
In additional to reading the magazine, be sure to view the comments.
"Together with a whole network of media researchers, creators and students we will:- learn storytelling basics such as antagonist/protagonist relationships, narrative/narrated time, ...- have a look at exciting current media projects- analyze how they are designed and executed based on aforementioned basics- and discuss how (and if) new online tools and formats change the way stories are told and perceived.The 8-chapter course starts on October 25th, 2013 and ends on December 20th, 2013.It will offer weekly video material, lessons, interviews and tasks on the following topics (not necessarily in this order):- storytelling basics- serial formats (on the TV, web and beyond)- storytelling in role-playing games- interactive storytelling in video games- transmedia storytelling- alternate-reality gaming- augmented reality and location-based storytelling- the role of tools, interfaces and information architectures in current storytelling.Our first Storytelling-MOOC will focus on fictional formats."Our goal is to inspire and help understand. To broaden our horizon of what is and might be possible and what has already been attempted, and what has succeeded or even failed - and why.In several little tasks you'll analyze and practice storytelling on your own and in teams."
Via Jim Lerman
"What recent research is telling us and what The Future Project founders Kanya Balakrishna and Andrew Mangino are betting on is that dreams inspire learning - not the sort of rote, superficial learning that will help students pass state standardized tests but then disintegrate, but real learning that inspires deep, meaningful, life-changing mastery and purpose. Learning that inspires positive change both for the individual and their community."
Whether you're a librarian or just looking to learn, these are some of the best blogs on the planet when it comes to education. From 1 to 100, each blog has a different take on what you should know about today's libraries and learning.
Google Hangouts is one of the best platforms for video calls, conference meetings and even small scale webinars. But Google Hangouts is not just limited to video call functionality, as you can perform a wide range of tasks via Hangouts, including providing online support or presenting presentations. In this post we will show you how to present a PowerPoint presentation using Google Hangouts. You can also use the below mentioned method for presenting your ideas using other applications, be it via a PDF Presentation, Excel Spreadsheet or even a video (e.g. a video presentation).
Unlike traditional commercial ‘videogame’ companies, we aim to leverage our game development skills & knowledge to create absorbing and engaging experiences that deliver either a social message, educate and entertain (and in some cases, all three). We feel that no other company has truly delivered such an experience.
We are embellishing all experiences via gamification to create three types of core businesses within our studios, and these are:
Sharing your scoops to your social media accounts is a must to distribute your curated content. Not only will it drive traffic and leads through your content, but it will help show your expertise with your followers.
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Creating engaging newsletters with your curated content is really easy.