Educatieve games en gamification
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Educatieve games en gamification
Games in het basisonderwijs
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Enhance Students Strategic Thinking Skills with These iPad Strategy Games ~ Educational Technology and Mobile Learning

Enhance Students Strategic Thinking Skills with These iPad Strategy Games ~ Educational Technology and Mobile Learning | Educatieve games en gamification | Scoop.it
Upon your request, here is a collection of some of the best strategy games to play on your iPad or iPhone. We have scrupulously handpicked these apps from the gaming section in iTunes App Store. And as we have argued in a previous post, ‘Strategy games are ideal for helping kids develop logico-mathematical skills that emphasize problem solving and strategic planning. Given the challenging nature of play involved in these games which is based entirely  on the decisions and moves players make, strategy games can also enhance  kids’ autonomous decision making skills and skillful thinking.’ Check out the apps below and share us your feedback.

Via John Evans
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Use Minecraft to teach math - ISTE

Use Minecraft to teach math - ISTE | Educatieve games en gamification | Scoop.it
We know that kids love computer games and will spend hours engrossed in them. But “educational games” are often neither educational nor much fun. Use Minecraft to organize, implement, manage, assess, guide and provide ample learning opportunities and still keep games fun.

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Yes! Minecraft in de les

Yes! Minecraft in de les | Educatieve games en gamification | Scoop.it
Platform voor leren en gamification. Benut de kracht van games in het onderwijs. Met forum, blogs, trainingen, publicaties, events en een eigen conferentie.
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Students & Teachers Explain Benefits of MinecraftEDU [VIDEO]

Students & Teachers Explain Benefits of MinecraftEDU [VIDEO] | Educatieve games en gamification | Scoop.it
Thanks to this post last week by Joel Soloman (@mole555) in the "Minecraft Teachers Google Group" I saw this excellent 7.5 minute video featuring interviews with both students and teachers, explain...
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A Third Grader’s Plea For More Game-Based Learning - MindShift

A Third Grader’s Plea For More Game-Based Learning - MindShift | Educatieve games en gamification | Scoop.it

"Third grader Cordell Steiner makes a pretty convincing argument for using video games in the classroom in this TEDx talk. He describes feeling more motivated to learn and master new skills because of his eagerness to beat his own high score or finish before the clock runs out. He says he used to be bored in class when his teachers had to slow down to explain concepts, but now each student plays games intended to help him or her with specific skills they’re trying to master. He even gives examples!"


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Robyn Harrison's curator insight, November 12, 2014 5:53 PM

Responding with wonderment and awe

Janelle Tassano's curator insight, November 13, 2014 10:53 AM

This is my ideal school

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Greenpeace en het onderwijs

Greenpeace en het onderwijs | Educatieve games en gamification | Scoop.it
De toekomst van de aarde ligt niet alleen in onze handen, maar ook in die van de kinderen en jongeren van vandaag. Bijna de helft van de wereldbevolking is jonger dan 25 jaar. Hoe denken zij over het milieu en hoe gaan zij (straks) om met onze kwetsbare aarde? Met deze materialen breng je duurzaamheidsthema's gemakkelijk in de klas.
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Honoloko - The environmental game - Very similar to the real world, on Honoloko your actions really make a difference to your surroundings.

Tessa van Zadelhoff's insight:

Via @acuijpers

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CristinaSkyBox: Games for Decision Making

CristinaSkyBox: Games for Decision Making | Educatieve games en gamification | Scoop.it

Via Ana Cristina Pratas
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Tell Your Kids To Play More Video Games

Tell Your Kids To Play More Video Games | Educatieve games en gamification | Scoop.it
Kids can and should use the right kinds of video games to learn. 
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The Future of Games in Education

The Future of Games in Education | Educatieve games en gamification | Scoop.it
This infographic from GameSalad explores the ways games have impacted the classroom and where the future may be headed.
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Spelen van videogames goed voor cognitieve en sociale vaardigheden - Radboud Universiteit

Spelen van videogames goed voor cognitieve en sociale vaardigheden - Radboud Universiteit | Educatieve games en gamification | Scoop.it
Het spelen van videogames, ook de gewelddadige shootergames, heeft een positief effect op het leren van sommige cognitieve vaardigheden en op de ontwikkeling van sociale vaardigheden.
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Why games are good for learning?

Why games are good for learning? | Educatieve games en gamification | Scoop.it

Via Beth Dichter
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Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

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6 Minecraft lessons offer a motherlode of learning - ISTE

6 Minecraft lessons offer a motherlode of learning - ISTE | Educatieve games en gamification | Scoop.it
News that Microsoft is buying MinecraftEdu and beefing up the classroom version of the insanely popular game got us thinking about all the great ways educators use Minecraft to teach everything from math and social studies to team building and cell biology.

"As an educational tool, Minecraft is a wonderful platform for learning," says Pam Simon who runs an after-school program called Fidgets2Widgets that has incorporated Minecraft since 2013. "You have to have mathematical understanding to build sound structures. Architecture and design features allow for innovation. Redstone in the game acts as the electrical circuitry system, so you can run minecarts, light torches, and create pressure plates."

Read these six articles to get ideas for using Minecraft to engage students in deep leaning in your classroom, school or program.

Via John Evans
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Serious game voor Erasmuc MC - abcdeSIM | Made by IJsfontein

Serious game voor Erasmuc MC - abcdeSIM | Made by IJsfontein | Educatieve games en gamification | Scoop.it
Zelfstandig de ABCDE-methode leren toepassen met de medische simulatiegame abcdeSIM. Zonder dat hier een arts bij aanwezig hoef te zijn.
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Osse politicologe ontwikkelt educatief bordspel voor het basisonderwijs

Osse politicologe ontwikkelt educatief bordspel voor het basisonderwijs | Educatieve games en gamification | Scoop.it
OSS – De Osse politicologe Loes Hubertus ontwikkelde het bordspel ‘Stars of Empathy’ dat dient ter bevordering van de sociaal-emotionele ontwikkeling van basisschoolleerlingen.
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Gone Home: A Video Game as a Tool for Teaching Critical Thinking Skills

Gone Home: A Video Game as a Tool for Teaching Critical Thinking Skills | Educatieve games en gamification | Scoop.it
A video game that is classified as a storytelling experience is taking the place of traditional text in some classrooms to teach students critical thinking skills.
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Gamification in Education: Top 10 Gamification Case Studies that will Change our Future

Gamification in Education: Top 10 Gamification Case Studies that will Change our Future | Educatieve games en gamification | Scoop.it
The Top 10 Education Gamification Examples according to Pioneer and Stanford Lecturer Yu-kai Chou is 1. Duolingo 2. Ribbon Hero 3. Class Dojo 4....

Via Dr. Susan Bainbridge
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Carlos Rodrigues Cadre's curator insight, December 17, 2014 1:59 PM

adicionar a sua visão ...

Tony Guzman's curator insight, December 23, 2014 9:10 AM

Here are 10 examples of gamification tools that could be used in your classroom. Most of these are K-8 examples but some can certainly be used in high school and college environments.

Dawid Bielski's curator insight, January 6, 2015 10:30 AM

Kolejny przykład na zmiane edukacji poprzez technologie :) 

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Minecraft in the classroom - GeoVation

Minecraft in the classroom - GeoVation | Educatieve games en gamification | Scoop.it

"GeoCraft enables schools and local businesses to work together to encourage learning about sustainability through Minecraft,  a hugely popular video game set in virtual 3D worlds made up of cubes of different materials. Using Ordnance Survey data, it would stimulate children to think about environmental challenges and ideas to solve these, and could be fed back to the local business to implement. Zoe tells us what’s been happened since winning funding form GeoVation."


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Classcraft - Make learning an adventure

Classcraft - Make learning an adventure | Educatieve games en gamification | Scoop.it

Classcraft is a free online educational role-playing game that teachers and students play together in the classroom. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced, throughout the school year. Explore the different sections below to get a better understand of how Classcraft works.

 

 


Via Nik Peachey
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Judih Weinstein Haggai's curator insight, September 5, 2014 11:37 PM

Do you want to gamify your classroom? Try Classcraft!

 

William Henderson's curator insight, September 14, 2014 10:00 AM

Brilliant.. gamification here we go!

magnus sandberg's curator insight, October 1, 2014 4:23 AM

I don't know how I feel about Classcraft. Is it a way to make school more exciting or is it a way to make games more boring. Or both? Or neither? I dont know, but it certainly is interesting!

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3 Edtech Tools You Can Use To Gamify Your Classroom - Edudemic

3 Edtech Tools You Can Use To Gamify Your Classroom - Edudemic | Educatieve games en gamification | Scoop.it
Gamification is one of the buzzwords in education right now, and for a good reason: Gamification is empowering, exciting, and under the right circumstances can be the disruptive innovator many teachers desperately need in order to change the dynamics between knowledge and the learner. There is an explosion of EdTech tools destined to gamify the …
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3 Ways Coding and Gaming Can Enhance Learning

3 Ways Coding and Gaming Can Enhance Learning | Educatieve games en gamification | Scoop.it
Coding isn't just for computer science any more. Educators are finding that teaching students to write code and design games enhances learning and creates engagement. These examples illustrate how co
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Rob van Ockenburg, mediacoach bij Accrete's curator insight, May 2, 2014 6:41 AM

Onlangs op het nieuws: kennisnet vindt dat programmeren al in het basisonderwijs moet beginnen.

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Minister Kamp opent nieuw centrum voor leerzame games

Minister Kamp opent nieuw centrum voor leerzame games | Educatieve games en gamification | Scoop.it
Minister Henk Kamp van Economische Zaken opent maandag in Amsterdam een centrum voor bedrijven op het gebied van leerzame games.
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'Games goed voor ontwikkeling kinderen'

'Games goed voor ontwikkeling kinderen' | Educatieve games en gamification | Scoop.it
Kinderen kunnen veel baat hebben bij het spelen van games, ook als het om gewelddadige spellen gaat. Uit een literatuurstudie van de Radboud ...

Via Olaf de Groot
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Olaf de Groot's curator insight, November 28, 2013 4:52 AM

Verder is het stereotype van de geïsoleerde gamer wellicht nogal achterhaald, omdat veel spellen sociale interactie juist aanmoedigen.!