Math teacher Laura Kretschmar gave students a rubric with specific goals around collaboration, communication and instructions to use various functions in the program, but not a lot else. She’s intentionally giving them a lot of freedom to play with the program, create cool designs and figure out what the functions do.
“I think “y” means, like, going up,” says Juritzy Maldonado. “So to pull it up, I’m going to try to change the number.” She punches in 200 for “y” and watches the image she’s creating shift upward. Another group discovers that if they hit “repeat” multiple times, they can create a parachute-like design that they’ve figured out how to color in various ways. That wasn’t their original plan, but they’re running with it now.
Guidelines and instructions are not the enemy of makerspaces. Working through guided projects can help students to develop the skills that they need to further explore creatively. It’s true that some students can just figure it out, but most need that gentle push to get them started. While things like LEGOs and K’nex are intuitive, many other activities are not. If you just sat me down in front of an Arduino with no guidance, I wouldn’t have a clue what to do. But after following some example projects, I can start to feel more comfortable with branching out on my own.
The problem comes when all we ever do are guided projects. Sylvia Martinez and Gary Stager warn against the “20 identical birdhouses” style class projects, where there is zero creativity involved. It’s very easy to fall into the trap of focusing too much on standards, rubrics and guided projects and zapping all the fun and creativity out, turning a makerspace into nothing more than another classroom. It’s tempting for many educators to just print out a list of instructions, sit students down in front of a “maker kit” and check their e-mail while students work through the steps one by one. This is obviously not what we want in our makerspaces.
We know that kids love computer games and will spend hours engrossed in them. But “educational games” are often neither educational nor much fun. Use Minecraft to organize, implement, manage, assess, guide and provide ample learning opportunities and still keep games fun.
Today we spent sometime going through our archive looking for special needs apps we have shared here in the past and ended up with the chart below. These are apps we would recommend for teachers and parents of kids with learning disabilities. We have arranged the apps into four main categories: apps for dyslexic learners, apps for autistic learners, apps for the visually impaired and apps for learners with writing difficulties. For those of you using Android a similar list will soon be posted. Stay tuned.
Despite news of Chromebooks surpassing iPads as the most popular devices sold to U.S. schools, iPads continue to play a very important role in K-12 education. It’s increasingly become more common for students to come to school with their own iPads, while other schools are implementing successful 1:1 programs.
The goal of any device should be to fade into the background, allowing learning to always be in the forefront. Tailoring your curriculum to include devices such as iPads can have a positive impact on student engagement in the classroom and continued learning outside the classroom. When iPads are integrated effectively, the outcomes can be amazing. Bookmark these websites for some great tips.
With only a few more chapters to go in Andy Weir’s The Martian and the recent news of water on Mars, outer space has been on my mind more than usual. If your students are curious about the moon, planets, or space travel, they’ll want to check out these fantastic apps for the iPad. Each one will help students explore outer space as they read informational text, view video clips, and interact with the content on their screen. These apps can inspire young scientists and take students on a virtual trip beyond the walls of your classroom!
We’ve talked about gamification quite a bit, which is different than game-based learning, if you’ll recall. (The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior. You can read more if you’d like.)
Making your classroom work like a game may not be feasible. Terry Heick talked some about the idea in the past, but was talking specifically about video games, whereas many of the items below are inclined more to “games” in general. So we’ve decided to re-approach from another angle with more specific strategies instead of general suggestions.
American education is largely limited to lessons about the West.
When I turned 15, my parents sent me alone on a one-month trip to Ecuador, the country where my father was born. This was tradition in our family—for my parents to send their first-generation American kids to the country of their heritage, where we would meet our extended family, immerse ourselves in a different culture, and learn some lessons on gratefulness.
My family’s plan worked. That month in Ecuador did more for my character, education, and sense of identity than any other experience in my early life.
Following the publication of ‘TED Talks on The Workings of Human Body’ we received a request to features apps for human anatomy. We went ahead and curated this collection comprising some of the most popular apps in this category. The apps will particularly help students explore the human body through 3D graphics and interactive content. The list also includes some of the best anatomy reference apps out there.
One of my end of year rituals is finding and posting the years’ best videos. Given my current interest in maker education, I decided to locate and post 2015 videos related to maker education, STEM, and STEAM.
Educators and students alike are seeking an ever-expanding immersive landscape, where students engage with teachers and each other in transformative experiences through a wide spectrum of interactive resources. In this educational reality, VR has a definitive place of value.
Early meteorology helped farmers predict yield, transforming the agricultural industry.
Complaining over the weather is not new, but the science of studying the weather, and its effects on business, is fairly recent. Around , economists were also starting to use statistical methods to predict yield. Although cotton’s price, as shown on the New York Cotton Exchange, fluctuated daily, a “well-known American economist” discovered that he could make the most accurate total yield predictions—more accurate than those of the government crop reports—by analyzing the average weather conditions from May to August. It was now possible to predict when the crops would have a bumper year or a poor one.
Tags: physical, weather and climate, food production, agribusiness, agriculture.
“The future is here; it’s just not evenly distributed.”
"A variation of the prophetic quote attributed to cyberpunk novelist, William Gibson, introduces the 2016 National Education Technology Plan (NETP) released today by the U.S. Department of Education.
“If the technology revolution only happens for families that already have money and education,” writes Arne Duncan, outgoing Secretary of Education, “then it’s not really a revolution.”
This emphasis on equity, and ensuring that all teachers and learners of all backgrounds have access to quality technology tools, anchors the many ambitious goals laid in this fourth and latest national education technology plan. The 106-page document envisions what education could look like in coming years, describes how technology can play a role, and outlines steps that education leaders, entrepreneurs, teachers, researchers, policymakers and others can take."
The idea that students can learn something valuable from play isn’t new, or even controversial. A sizeable body of research has been conducted to back up what many teachers already knew to be true. Fun and learning don’t have to be mutually exclusive, and it really works better for everyone involved when they’re not.
As such, making LEGO Bricks part of your lesson plan can help you teach concepts that students might otherwise find tedious, in a way that doesn’t feel like work to them. Many educators have already been putting this idea to the test with success. Here are a few ideas to get you started.
Every teacher wants to be able to make his or her classroom environment the optimum place for learning, interacting and engaging. Today, there is a wide assortment of free technology options available to enhance your instruction. The tools are changing… quickly. So making the best choices, based on the resources available in your school, or through your board, is critical. Here are some top sure-fire picks to ensure your goal has real purpose, not just an introduction of technology for the sake of looking tech-savvy. These are easy to use teaching tools–about as grab-and-go as it gets.
Your senses do deceive you, my friends. This is not the latest, greatest video from RSA Animate. No, this video comes to us via Pablo Morales de los Rios, a Spanish artist, who has artistically narrated the history of music — or the Historia de la Música — in a shade less than seven minutes. 6:59, to be precise. You don’t need much Spanish under your belt to realize that the story starts 50,000 years ago, then moves quickly from the Ancient Greeks, Romans and Egyptians, to the troubadours of the Middle Ages. The video gives disproportionate attention to classical music during the following periods — Renacimiento, Barroco, Classicismo and Romanticismo. But before wrapping up, we tack over to America and witness the birth of jazz and the blues, before heading back across the pond for the Invasión británica. Artistically speaking, it all culminates in a pretty interesting way. But we’ll let you see how things play out.
Sharing your scoops to your social media accounts is a must to distribute your curated content. Not only will it drive traffic and leads through your content, but it will help show your expertise with your followers.
How to integrate my topics' content to my website?
Integrating your curated content to your website or blog will allow you to increase your website visitors’ engagement, boost SEO and acquire new visitors. By redirecting your social media traffic to your website, Scoop.it will also help you generate more qualified traffic and leads from your curation work.
Distributing your curated content through a newsletter is a great way to nurture and engage your email subscribers will developing your traffic and visibility.
Creating engaging newsletters with your curated content is really easy.