"The end of the school year is a time for reflection. What did we do well? What do we need to improve upon? These are the typical questions that both individuals and school districts ask at the end of the spring. However, there is another important question that I struggle to answer as well. This is the question about how we have changed? What have we done differently this year to push our thinking and the thinking of our students? To be more specific, I find myself dwelling on the Rin Dr. Ruben Puentedura’s SAMR model, a model designed to help educators integrate technology into teaching and learning."
"National Geographic has tons of fantastic apps and The Underground Railroad: Journey to Freedom is a great choice for upper elementary and middle school students. This interactive app introduces children to the Underground Railroad by placing them in first person experiences. They’ll have to make decisions on how to proceed from on step to the next while they learn about this period in history."
46 Students Explain The Assignments That Got Their Attention This Year by Grant Wiggins, Ed.D, Authentic Education This post is a follow-up to our recent post, Students Learn Best When You Do This. Now, in my final...
"Today’s college students arrive on campus with an average of seven devices. Eighty percent of these students will carry and use a mobile phone during every waking hour of the day. So, how do you navigate all of this screen mayhem to reach students where they are…eyes to the screen? That’s the challenge we’re addressing at Campus Quad. Working with both top mobile engagement industry leaders and trailblazing innovators in higher education, we’re defining a framework for mobile engagement that is based on communication channels that capture students in their “always connected” environment, in real-time."
With the thousands of educational apps vying for the attention of busy teachers, it can be hard to sift for the gold. Michelle Luhtala, a savvy librarian from New Canaan High School in Connecticut has crowd-sourced the best, most extensive list of appsvoted on by educators around the country.
“I wanted to make sure we had some flexibility because there’s no one app that’s better than all the others,” Luhtala said. Some apps are best for younger students, others are more complicated, better suited for high school students. Many apps do one thing really well, but aren’t great at everything. Still others are bought, redesigned or just disappear — so it’s always good to know about an array of tools to suit the need at hand.
"The summer is a great time to explore new-to-you iPad apps that you might want to add to the iPads that you have in your classroom. Each day this week I’m going to share a selection of apps appropriate for four ranges of pre-K-12 grades. On Monday I shared 21 apps for Pre-K through 2nd grade. Yesterday, I shared apps 3rd through 5th grade students. Today’s list features apps for grades six through eight. "
"Each of the tasks featured here are structured in such a way that cover different stages of Bloom's thinking taxonomy.They also include a brief write-up about the objective of the task, how it can be achieved and the apps that can be used to complete it. The five tasks that are outlined here are :
Task 1: Create a movieTask 2: Create a podcastTask 3: Create an interactive bookTask 4: Create a presentationTask 5 : Create a PDF"
"This week I’ve been getting excited about using Kahoot in the classroom. Kahoot delivers online quizzes and surveys to your students.
It works very similar to the more well-known Socrative. The teacher displays the question and the answers on the beamer or tv in the front of the classroom. The students see the corresponding icon and color on their screen. They have 30 seconds to answer on their devices and get points for every question they answer right. The quicker they answer the more points they receive. After each question the top 5 students are shown on the board with their scores. This is where it gets exciting. The students love this immediate feedback and want to get to the top position. I have never seen students so focused on answering the questions correctly."
"You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality.
Virtual reality replaces the real world with an artificial, digital environment. In contrast, augmented reality alters your view of the real world by layering it with associated digital information. Augmented reality uses your device's camera to view the immediate environment and display media when it sees an object it recognizes. It has been utilized as a marketing and informational tool by many industries. Using an augmented reality app, you can point your device at an advertisement in a magazine and get detailed product demonstrations. Aim it at a sign outside a house for sale and get an after hours virtual walk-through the property. There are also many ways augmented reality can be used in education."