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3 Edtech Tools You Can Use To Gamify Your Classroom - Edudemic

3 Edtech Tools You Can Use To Gamify Your Classroom - Edudemic | educacion-y-ntic | Scoop.it
Gamification is one of the buzzwords in education right now, and for a good reason: Gamification is empowering, exciting, and under the right circumstances can be the disruptive innovator many teachers desperately need in order to change the dynamics between knowledge and the learner. There is an explosion of EdTech tools destined to gamify the …
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Gamificacion Libro Blanco DEV

Gamificacion Libro Blanco DEV | educacion-y-ntic | Scoop.it
Gamificacion Libro Blanco DEV
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Rescooped by Alejandro Tortolini from E-Learning-Inclusivo (Mashup)
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"Gamificación en la educación y la formación"

"Gamificación en la educación y la formación" | educacion-y-ntic | Scoop.it
El pasado 23 de abril, celebramos el Día del Libro en SocialBiblio aprendiendo un poco más sobre la gamificación en la educación y la formación, de la mano de Miguel Castillejo, que nos habló de la...

Via Ana Maria Franco, Javier Sánchez Bolado, juandoming
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Marta Torán's curator insight, April 29, 2:38 PM

Genial.

Una presentación de Miguel Castillejo. La grabación. Recursos. Y este fantástico sketchnote de Mónica López.

Laybet Colmenares Zamora's curator insight, April 30, 1:35 AM

Gamificación: tener en cuenta como tendencia en la planificación de Interacción con los materiales de aprendizaje.

Rescooped by Alejandro Tortolini from Digital Delights - Avatars, Virtual Worlds, Gamification
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The Difference Between Gamification And Game-Based Learning

The Difference Between Gamification And Game-Based Learning | educacion-y-ntic | Scoop.it
The Difference Between Gamification And Game-Based Learning

Via Ana Cristina Pratas
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Ana Cristina Pratas's curator insight, April 4, 1:07 PM

"Gamification is first and foremost about encouragement mechanics and the system that promotes them, while game-based learning is first and foremost about the game and its cognitive residue (whether from the game’s content, or academic content)."

Rescooped by Alejandro Tortolini from Education and Cultural Change
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Forget Gold Coins and Badges: The Real Value of Video Games for Learning

Forget Gold Coins and Badges: The Real Value of Video Games for Learning | educacion-y-ntic | Scoop.it
"Game-based learning is not gamification!" exclaims Jordan Shapiro, author of FREEPLAY: A Video Game Guide to Maximum Euphoric Bliss. "We don't need gamification if gamification is about competition and commodification of learning," Shapiro says in this talk at the Global Education And Skills Forum in Dubai. But what it can do is introduce systems thinking in a way that allows kids to want to solve problems and master new systems, even if they don't know the first thing about it -- yet.

Via Peter Shanks, Pierre Levy
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Peter Shanks's curator insight, March 25, 7:36 AM

Video games teach critical thinking, problem solving skills, and perseverance while building metacognitive skills. Game-based learning can provide systematic, data driven teaching in a way that forces creative problem solving rather than rote memorization. And video games can do that in a way that is replicable, scalable, and increasingly affordable

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6 Ventajas de la ludificación (gamification)

6 Ventajas de la ludificación (gamification) | educacion-y-ntic | Scoop.it

6 Ventajas de la ludificación (gamification) (¿Sabes cuáles son las 6 ventajas de la ludificación? http://t.co/xsojzCOpHG)


Via Carina González
Alejandro Tortolini's insight:

Además de interesante, bien por el uso de "ludificación" como sinónimo de gamification

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Alejandro Tortolini's comment, August 9, 2013 12:40 PM
Además de interesante, muy bien por el uso de "ludificación" como traducción de "gamification". Gracias Carina por compartirlo.
tuXccoaching's curator insight, September 10, 2013 8:47 AM

 

Considero importante la ludificación en las aulas. Además de lo indicado en el post, añadiría 5 factores positivos al mismo. Primero.- Nos facilita un estado de progreso y avance. Establecer un clima en el aula de que se avanza en lo aprendido, es un estado medible que fomenta la autoestima. ¡ Subimos de nivel!. Segundo.- Favorece la toma de decisiones. La base fundamental de la educación es dotar a los alumnos de herramientas que le ayuden a desarrollarse en la sociedad. En la ludificación como en la vida real, encontramos como factor principal el saber tomar decisiones en momentos adecuados. Tercero.- Nos genera habilidades sociales. Al plantear un proceso de ludificación o juego en el aula, facilitamos una mejor fluidez entre compañeros y entre alumno-profesor y viceversa. El juego como medio interactivo mejora los intercambios de opinión y participación. Cuarto.- El alumno se encuentra motivado con aquello que realiza.En principio al romper el esquema tradicional de la enseñanza, donde el profesor habla -el alumno escucha, siendo en algunos casos una característica de desmotivación en el aula, ya que el alumno pierde el hilo de las explicaciones. Quinto.- Fomenta la acción educativa para todos por igual. Al trasladar el tema a un sistema de juego, obliga a todos los alumnos a participar en el mismo,  superando para ellos los niveles que el juego planteado requiera. Mejora la participación  y el trabajo en equipo.  El juego es más antiguo que la cultura, pues la cultura , sin embargo mal definida, siempre presupone a la sociedad humana y los animales no esperaron al hombre a enseñarles en sus juegos. J.Huizinga.
Rescooped by Alejandro Tortolini from Digital Delights - Avatars, Virtual Worlds, Gamification
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Games, Gamification, and the Quest for Learner Engagement

Games, Gamification, and the Quest for Learner Engagement | educacion-y-ntic | Scoop.it
Game-based learning can turn disconnected, bored learners into engaged participants.

Via Ana Cristina Pratas
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Rescooped by Alejandro Tortolini from APRENDIZAJE
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How to use Gamification to engage learners in your organization

How to use Gamification to engage learners in your organization | educacion-y-ntic | Scoop.it
Learn how learning pros ‘interpret’ Gamification and how you can start to implement a Gamification strategy in your organization.

Via Marta Torán
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Marta Torán's curator insight, May 28, 9:19 AM

Gamificar como estrategia de motivación

Rescooped by Alejandro Tortolini from Digital Delights - Avatars, Virtual Worlds, Gamification
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What is Gamification? A Few Ideas. - (Video)

In this whiteboard video gamification expert Karl Kapp describes the term gamification, talks about the two types of gamification (structural and content) an...

Via Ana Cristina Pratas
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Rescooped by Alejandro Tortolini from Aprendiendoaenseñar
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Qué es gamificación #infografia #infographic

Qué es gamificación #infografia #infographic | educacion-y-ntic | Scoop.it
Hola: Una infografía sobre qué es gamificación. Un saludo

Via Wilmer Ramírez
Alejandro Tortolini's insight:

Cuidado con introducir gamification en el aula sin pensarlo bien: es una estrategia pensada para la empresa. Su implementación en el aula requiere pensar muy bien qué queremos hacer.

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Infographic: The Gamification of Education

Infographic: The Gamification of Education | educacion-y-ntic | Scoop.it
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students? Let us know what you think in the comments.

Via Pierre Levy
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3 Things about #Gamification of Education and Training - So True

3 Things about #Gamification of Education and Training - So True | educacion-y-ntic | Scoop.it
Gamification isn't just adding points, badges and terms onto the current curriculum. 3 Things I Wish Everyone Knew about Gamification from Remixing College English made good points about gamificati...
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Work is already a game | Harold Jarche

Work is already a game | Harold Jarche | educacion-y-ntic | Scoop.it

Via juandoming
Alejandro Tortolini's insight:

Interesante reflexion de Harold Jarche sobre la idea de ludificar los espacios de trabajo (gamification): el trabajo YA es un juego, es una construcción social.

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Why the Gamification of Learning Became so Successful

Why the Gamification of Learning Became so Successful | educacion-y-ntic | Scoop.it
Melissa Miller analyses the gamification of learning process and its influence and consequences in modern education.

 

Education game designers can innovate for a brighter future
Unlike with traditional learning techniques, there’s no end to the possibilities of educational gaming. A gamified learning app can be as imaginative and engaging as the developer wants it to be, the only limit being the imaginations of the designers. Students can now interact with learning materials in a more immersive experience than ever before. The classic school textbook can now be supplemented with educational games designed to enhance and deepen a student’s understanding of a subject on a level never thought possible. In other words, it’s a good time to be a student right now.

 


Via Dimitra Kontochristou
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