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Rescooped by Alejandro Tortolini from Pedagogías y Tecnologías Emergentes
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Gamification Design Thinking - Gamified UK Blog. Muy bueno

Gamification Design Thinking - Gamified UK Blog. Muy bueno | educacion-y-ntic | Scoop.it
Design Thinking is very common in this day and age of constant innovation, but it really can help focus your designs, especially early on in your processes.

Via Ramiro Aduviri Velasco
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Rescooped by Alejandro Tortolini from Edumorfosis.it
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Helping post-traditional learners with badges & progressive credentialing

Helping post-traditional learners with badges & progressive credentialing | educacion-y-ntic | Scoop.it
According to Louis Soares in Post-Traditional Learners and the Transformation of Post-Secondary Education, only 15% of those pursuing a college degree today are seeking a traditional residential college experience. The other 85% are what some refer to as post-traditional. They are working people who want a post-secondary credential but they don’t have one. As Soares points out in the article, this is also the population of college student that is less likely to complete. Life challenges, family circumstances, the demands of work and other factors combine to create barriers to achieving a college degree for some people. It is this 85% that most benefits from the many higher education innovations over the past fifty years: night school, one-day-a-way programs, weekend cohorts, blended learning programs, low residency programs, competency-based programs, as well as the many online programs available today.

It is not that this population is unwilling to work hard. It is that the traditional full-time college structure does not align with their needs, nor is it flexible enough to allow them to meet the other significant demands in their lives. However, the “non-traditional programs” make college a possibility: allowing students to to work at their own pace, to study and learn during evenings and weekends, or to do the bulk of their work after 10:00 PM each night (once all the kids are in bed).

Via Edumorfosis
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Rescooped by Alejandro Tortolini from APRENDIZAJE
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How to use Gamification to engage learners in your organization

How to use Gamification to engage learners in your organization | educacion-y-ntic | Scoop.it
Learn how learning pros ‘interpret’ Gamification and how you can start to implement a Gamification strategy in your organization.

Via Marta Torán
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Marta Torán's curator insight, May 28, 2014 9:19 AM

Gamificar como estrategia de motivación

Rescooped by Alejandro Tortolini from Digital Delights - Avatars, Virtual Worlds, Gamification
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What is Gamification? A Few Ideas. - (Video)

In this whiteboard video gamification expert Karl Kapp describes the term gamification, talks about the two types of gamification (structural and content) an...

Via Ana Cristina Pratas
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Rescooped by Alejandro Tortolini from Aprendiendoaenseñar
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Qué es gamificación #infografia #infographic

Qué es gamificación #infografia #infographic | educacion-y-ntic | Scoop.it
Hola: Una infografía sobre qué es gamificación. Un saludo

Via Wilmer Ramírez
Alejandro Tortolini's insight:

Cuidado con introducir gamification en el aula sin pensarlo bien: es una estrategia pensada para la empresa. Su implementación en el aula requiere pensar muy bien qué queremos hacer.

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Rescooped by Alejandro Tortolini from Education and Cultural Change
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Infographic: The Gamification of Education

Infographic: The Gamification of Education | educacion-y-ntic | Scoop.it
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students? Let us know what you think in the comments.

Via Pierre Levy
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3 Things about #Gamification of Education and Training - So True

3 Things about #Gamification of Education and Training - So True | educacion-y-ntic | Scoop.it
Gamification isn't just adding points, badges and terms onto the current curriculum. 3 Things I Wish Everyone Knew about Gamification from Remixing College English made good points about gamificati...
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Rescooped by Alejandro Tortolini from A New Society, a new education!
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Work is already a game | Harold Jarche

Work is already a game | Harold Jarche | educacion-y-ntic | Scoop.it

Via juandoming
Alejandro Tortolini's insight:

Interesante reflexion de Harold Jarche sobre la idea de ludificar los espacios de trabajo (gamification): el trabajo YA es un juego, es una construcción social.

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Rescooped by Alejandro Tortolini from Lessons in the Digital Age
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Why the Gamification of Learning Became so Successful

Why the Gamification of Learning Became so Successful | educacion-y-ntic | Scoop.it
Melissa Miller analyses the gamification of learning process and its influence and consequences in modern education.

 

Education game designers can innovate for a brighter future
Unlike with traditional learning techniques, there’s no end to the possibilities of educational gaming. A gamified learning app can be as imaginative and engaging as the developer wants it to be, the only limit being the imaginations of the designers. Students can now interact with learning materials in a more immersive experience than ever before. The classic school textbook can now be supplemented with educational games designed to enhance and deepen a student’s understanding of a subject on a level never thought possible. In other words, it’s a good time to be a student right now.

 


Via Dimitra Kontochristou
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15 Incredible Gamified E-learning Assessments

15 Incredible Gamified E-learning Assessments | educacion-y-ntic | Scoop.it
This blog post shares about some interactive games that can be used for creating eLearning assessments.Read more ›
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3 Edtech Tools You Can Use To Gamify Your Classroom - Edudemic

3 Edtech Tools You Can Use To Gamify Your Classroom - Edudemic | educacion-y-ntic | Scoop.it
Gamification is one of the buzzwords in education right now, and for a good reason: Gamification is empowering, exciting, and under the right circumstances can be the disruptive innovator many teachers desperately need in order to change the dynamics between knowledge and the learner. There is an explosion of EdTech tools destined to gamify the …
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Rescooped by Alejandro Tortolini from E-Learning-Inclusivo (Mashup)
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"Gamificación en la educación y la formación"

"Gamificación en la educación y la formación" | educacion-y-ntic | Scoop.it
El pasado 23 de abril, celebramos el Día del Libro en SocialBiblio aprendiendo un poco más sobre la gamificación en la educación y la formación, de la mano de Miguel Castillejo, que nos habló de la...

Via Ana Maria Franco, Javier Sánchez Bolado, juandoming
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Marta Torán's curator insight, April 29, 2014 2:38 PM

Genial.

Una presentación de Miguel Castillejo. La grabación. Recursos. Y este fantástico sketchnote de Mónica López.

Laybet Colmenares Zamora's curator insight, April 30, 2014 1:35 AM

Gamificación: tener en cuenta como tendencia en la planificación de Interacción con los materiales de aprendizaje.

Milagros Barrio's curator insight, July 30, 2014 6:28 AM

Buen trabajo!!!

Rescooped by Alejandro Tortolini from Digital Delights - Avatars, Virtual Worlds, Gamification
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The Difference Between Gamification And Game-Based Learning

The Difference Between Gamification And Game-Based Learning | educacion-y-ntic | Scoop.it
The Difference Between Gamification And Game-Based Learning

Via Ana Cristina Pratas
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Ana Cristina Pratas's curator insight, April 4, 2014 1:07 PM

"Gamification is first and foremost about encouragement mechanics and the system that promotes them, while game-based learning is first and foremost about the game and its cognitive residue (whether from the game’s content, or academic content)."

Rescooped by Alejandro Tortolini from Education and Cultural Change
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Forget Gold Coins and Badges: The Real Value of Video Games for Learning

Forget Gold Coins and Badges: The Real Value of Video Games for Learning | educacion-y-ntic | Scoop.it
"Game-based learning is not gamification!" exclaims Jordan Shapiro, author of FREEPLAY: A Video Game Guide to Maximum Euphoric Bliss. "We don't need gamification if gamification is about competition and commodification of learning," Shapiro says in this talk at the Global Education And Skills Forum in Dubai. But what it can do is introduce systems thinking in a way that allows kids to want to solve problems and master new systems, even if they don't know the first thing about it -- yet.

Via Peter Shanks, Pierre Levy
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Peter Shanks's curator insight, March 25, 2014 7:36 AM

Video games teach critical thinking, problem solving skills, and perseverance while building metacognitive skills. Game-based learning can provide systematic, data driven teaching in a way that forces creative problem solving rather than rote memorization. And video games can do that in a way that is replicable, scalable, and increasingly affordable