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Massive List of MOOC Resources, Lit and Literati

Massive List of MOOC Resources, Lit and Literati | #inLearning + HCI | Scoop.it
UPDATE 08.14.2012: This week marks the launch of MOOC MOOC, and given the insane amount of content that\'s already been produced, we\'re going to hold off on updating this ongoing list o\' links.

Via Gust MEES, José Moraga Campos
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#inLearning + HCI
inclusive Learning: Tecnología y Didáctica para la Educación de personas con discapacidades
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Kinect podría predecir la creatividad y capacidad de aprender

Kinect podría predecir la creatividad y capacidad de aprender | #inLearning + HCI | Scoop.it
Científicos de Stanford utilizan el sistema Kinect para evaluar el lenguaje no verbal, y predecir la creatividad y capacidad de aprendizaje.
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Facial expressions in real time

This is "c109-f109 3005-a103-rep video-v6" by ACM SIGGRAPH on Vimeo, the home for high quality videos and the people who love them.
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Realidad virtual para evitar contagios de ébola

Realidad virtual para evitar contagios de ébola | #inLearning + HCI | Scoop.it
El sistema recrea situaciones de riesgo y protocolos de seguridad para entrenar al personal, y da una descarga ante un error en el procedimiento
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TR10: Magic Leap redefine la realidad

TR10: Magic Leap redefine la realidad | #inLearning + HCI | Scoop.it
La 'start-up' se apuesta 440 millones de euros a que te va a deslumbrar con su forma de crear imágenes en 3D
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#Oculus logra que tu avatar imite tus gestos en el mundo virtual

#Oculus logra que tu avatar imite tus gestos en el mundo virtual | #inLearning + HCI | Scoop.it
Facebook tiene interés en la técnica que registra la parte superior e inferior de la cara y podría hacer más social la interacción virtual
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#HoloLens

#HoloLens | #inLearning + HCI | Scoop.it
Microsoft's holographic experience is downright wild. Join me on my journey through my most intense tech demo ever.
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Learning, Education and Games. Volume One: Curricular and Design Considerations | ETC Press

Learning, Education and Games. Volume One: Curricular and Design Considerations | ETC Press | #inLearning + HCI | Scoop.it

Karen Schrier, et al. 2014

 

This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning. This book provides the latest research and techniques for designing games for a variety of curricular needs--including STEM, literacy learning, history education, music, and computational, ethical, and critical thinking. The book also delves into specific design issues, such as aligning goals, designing for an audience, playtesting, and assessment. Each chapter provides an overview of the relevant frameworks and research findings, as well as practical case studies and useful resources. 

 

This book is the first in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).

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#CallForPapers @Rev_Comunicar: Internet del futuro. Los desafíos de la interacción humana @carina211

Call for papers - Comunicar 46: Internet del futuro. Los desafíos de la interacción humana
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This finger-mounted camera helps the blind to read

This finger-mounted camera helps the blind to read | #inLearning + HCI | Scoop.it
An MIT-developed device mounted on the user's hand guides the finger along lines of text, employing a camera to convert text to audio.
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Samsung lanza visor de realidad virtual

Samsung lanza visor de realidad virtual | #inLearning + HCI | Scoop.it
Investigación y Desarrollo, periodismo en ciencia, tecnología, innovación, salud y medio ambiente. Agencia ID
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CallForPaper: The challenges of human Interaction #RevistaComunicar

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Rescooped by Pablo Torres from e-Learning Tendences
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Gamificación en Educación: Perspectiva crítica #EducacionSuperior

Presentacióon de las I Jornadas Académicas y Congreso Internacional de Tecnología Educativa - 19 a 22 de febrero de 2015 Machalaa (Ecuador)

Via Francisco Revuelta
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Kinect to HD Face (Channel 9)

Kinect to HD Face (Channel 9) | #inLearning + HCI | Scoop.it
Friend of the Gallery and Kinect MVP Vangos Pterneas is back with a great and detailed post on developing with the HD Face API. Some of the other times we've highlighted Vangos Pterneas's work; Just f
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Rescooped by Pablo Torres from Educación a Distancia (EaD)
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UNED y la Fundación ONCE lanzan una guía universitaria para estudiantes con discapacidad


Via L. García Aretio
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Microsoft sofistica #HoloLens, sus gafas de realidad aumentada

Microsoft sofistica #HoloLens, sus gafas de realidad aumentada | #inLearning + HCI | Scoop.it
Este dispositivo portable que mezcla realidad virtual con el mundo real parece estar a punto de convertirse en un producto comercial
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Facial Performance Sensing Head-Mounted Display (SIGGRAPH 2015)

SIGGRAPH 2015 Paper Video: There are currently no solutions for enabling direct face-to-face interaction between virtual reality (VR) users wearing head-moun...
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ICE: Interative Classification and Entity Extraction - Microsoft Research

ICE: Interative Classification and Entity Extraction - Microsoft Research | #inLearning + HCI | Scoop.it
Quick interaction between a human teacher and a learning machine presents numerous benefits and challenges when working with web-scale data. The human teacher guides the machine towards accomplishing the task of interest. The system leverages big data to find examples that maximize the training value of its interaction with the teacher.
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Game Research Methods: An Overview | ETC Press

Game Research Methods: An Overview | ETC Press | #inLearning + HCI | Scoop.it

Petri Lankoski & Staffan Björk, et al. 2015

 

Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games

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Eye tracking is the next frontier of human-computer interaction

Eye tracking is the next frontier of human-computer interaction | #inLearning + HCI | Scoop.it
Eye tracking devices sound a lot more like expensive pieces of scientific research equipment than joysticks – yet if the latest announcements about the latest Assassin’s Creed game are anything to go by…
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Combine the power of the Oculus Rift and Leap Motion, and magical things can happen

Combine the power of the Oculus Rift and Leap Motion, and magical things can happen | #inLearning + HCI | Scoop.it
As I slap away the jellyfish/plasma ball hybrid…thing, that's floating in front of me, I apologise to a man whose face is nearly caught in the crossfire. I'm not, to my knowledge, on any hallucinogens, unless some miscreant took the trouble to spike my Diet Coke at lunch. I’m in a small seminar room, tucked away at the Wearable Tech Show, and I probably look like an idiot to onlookers as I flail my arms wildly around at the seemingly empty air around me.
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Valve y HTC han fabricado el mejor dispositivo de realidad virtual disponible

Valve y HTC han fabricado el mejor dispositivo de realidad virtual disponible | #inLearning + HCI | Scoop.it
He visto el futuro hoy. Y lo digo absolutamente en serio. He tenido la posibilidad de probar aquí en el MWC el nuevo casco de realidad virtual que HTC y Valve están desarrollando juntas. ¿Es bueno? Es increíblemente bueno. Es... uno de los dispositivos tecnológicos más increíbles que he probado en mucho tiempo.
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Rescooped by Pablo Torres from Adaptándome a la moda educativa
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#Gomins, videojuego que ayuda a desarrollar la inteligencia emocional de tus hijos

#Gomins, videojuego que ayuda a desarrollar la inteligencia emocional de tus hijos | #inLearning + HCI | Scoop.it
Mediante juegos interactivos, los niños desarrollan sus habilidades sociales para hacer frente a los retos de su entorno
El videojuego ofrece a los padres un método

Via Carmen Iglesias
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Juegos para la integración social del niño con Síndrome de Down

Juegos para la integración social del niño con Síndrome de Down | #inLearning + HCI | Scoop.it
Propuesta de juegos para la integración social del niño con Síndrome de Down en la comunidad ‘El Cano’ La Lisa. MSc. Joaquín Fernández Menduiña, MSc Marcia de la Caridad Alfonso Girón, MSc. Julia Cabrera Gómez, Lic. Juan Bernardo Piedra Cárdenas y Lic. Luis Alberto Ramírez Ramírez
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Aprendiendo con videojuegos. Jugar es pensar dos veces

Aprendiendo con videojuegos. Jugar es pensar dos veces | #inLearning + HCI | Scoop.it

Los Videojuegos son una herramienta muy útil que permite conectar con los intereses de los jóvenes y que puede ayudar a atender la diversidad del alumnado, desplegar las inteligencias múltiples, favorecer el trabajo interdisciplinar, etc. El libro presenta 30 Videojuegos, muchos de ellos conocidos y siempre de fácil acceso tanto para el profesorado como para el alumnado.

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