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EDUCACIÓN 3.0 - EDUCATION 3.0
La web semántica y la educación 3.0 - Semantic Web and Education 3.0
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Rescooped by Javier Sánchez Bolado from TICs para Docencia y Aprendizaje
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Five Fun Classroom Uses of Comics

Five Fun Classroom Uses of Comics | EDUCACIÓN 3.0 - EDUCATION 3.0 | Scoop.it

StoryBoardThat provides a good way to create comics without having to draw. You can simply select artwork from StoryboardThat's gallery of more than 40,000 items to drag and drop into the frames of your story. The slides from the webinar are embedded below. The recording of the webinar will be available tomorrow.


Via María Asunción Martínez Mayoral
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What the Heck is... Gamification?

What the Heck is... Gamification? | EDUCACIÓN 3.0 - EDUCATION 3.0 | Scoop.it

In simple terms, gamification means applying some of the features we enjoy in video games to businesses, or indeed to any non-game-related area. The rationale is that people love playing games; they lose themselves in them for hours on end.

 

So what makes games so appealing and how could we use this for business? What games offer people, and many real world situations don’t, is this intense competitive environment with constant challenges of trying to move to a new level and complete the next mission, where players get instant feedback, reward, collect points and badges, move up rankings, and see their status increase.


Via Vicki Kossoff @ The Learning Factor
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Vicki Kossoff @ The Learning Factor's curator insight, January 30, 2:51 PM

Move over children, now it’s time for grown-ups and business leaders to play! The new buzzword is ‘Gamification’, and apparently it is no child’s play. We increasingly hear the term gamification.

David Cohn's curator insight, January 30, 7:25 PM

Sounds like it's fun.  Adoption in your business isn't quite as easy as with 1st graders at recess.

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Gaming Education: Are Parents, Teachers, and Schools Ready to Embrace Gaming as a Learning Tool?

Gaming Education: Are Parents, Teachers, and Schools Ready to Embrace Gaming as a Learning Tool? | EDUCACIÓN 3.0 - EDUCATION 3.0 | Scoop.it
With the Gamification of Education on the Rise, we Explore Some of the Hurdles That Remain for Wider Acceptance to Take Hold. Remember the early days of video

Via xavier suñé
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How Gamification Led to a 260% increase in student activity

How Gamification Led to a 260% increase in student activity | EDUCACIÓN 3.0 - EDUCATION 3.0 | Scoop.it

"If you’re running an online course and you’re finding it difficult to keep your students engaged in your community you’ll be glad to know that gamification may be the tool you’re looking for to help inspire students to engage."


Via EDTC@UTB, Ulrike Grabe
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Kirsten Wilson's curator insight, March 27, 8:31 AM

Article with link to research supporting gamification.

Rescooped by Javier Sánchez Bolado from educació i tecnologia
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A Primer On Using Games To Teach

A Primer On Using Games To Teach | EDUCACIÓN 3.0 - EDUCATION 3.0 | Scoop.it
A Primer On Using Games To Teach

Via xavier suñé
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Browser Games for Language Learning

Browser Games for Language Learning | EDUCACIÓN 3.0 - EDUCATION 3.0 | Scoop.it

Small, browser-based games can be great in your language classes because of their manageable scope, shallow learning curve, and their accessibility. 


Via Shona Whyte
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Shona Whyte's curator insight, February 25, 2013 5:02 AM

From Felix Kronenberg, Assistant Professor for Modern Languages and Literatures and Director of the Language Learning Center at Rhodes College, whose research interests include computer games and language learning, digital storytelling, and language center design.