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EDUCACIÓN 3.0 - EDUCATION 3.0
La web semántica y la educación 3.0 - Semantic Web and Education 3.0
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Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
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Hyperlapse, A Teehan+Lax Labs experiment : time-lapse and sweeping camera movements

Hyperlapse, A Teehan+Lax Labs experiment : time-lapse and sweeping camera movements | EDUCACIÓN 3.0 - EDUCATION 3.0 | Scoop.it

Hyper-lapse photography – a technique combining time-lapse and sweeping camera movements typically focused on a point-of-interest – has been a growing trend on video sites. It’s not hard to find stunning examples on Vimeo. Creating them requires precision and many hours stitching together photos taken from carefully mapped locations. We aimed at making the process simpler by using Google Street View as an aid, but quickly discovered that it could be used as the source material. It worked so well, we decided to design a very usable UI around our engine and release Google Street View Hyperlapse. ...


Via Jacques Urbanska
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Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
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Duration Timeline - a timeline for creative coding by James George (with YCAM InterLab)

Duration Timeline - a  timeline for creative coding by James George (with YCAM InterLab) | EDUCACIÓN 3.0 - EDUCATION 3.0 | Scoop.it

Duration is a timeline for creative coding. Create live performances, interactive installations, and music visualizations by synchronously composing servos, lighting, and projection.

 

Duration integrates with 
OpenFrameworks, Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.

 

co-developed with YCAM InterLab 


Via Jacques Urbanska
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Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
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Dedalo - An instrument by Quayola & Natan Sinigaglia to 'see' the sound - CAN Feature

Dedalo - An instrument by Quayola & Natan Sinigaglia to 'see' the sound - CAN Feature | EDUCACIÓN 3.0 - EDUCATION 3.0 | Scoop.it

Developed as a collaboration between Quayola & Sinigaglia, Dedalo is a collection of custom developed vvvv engines (and a toolkit) to generate, exchange and map data between a series of graphics modules and a rendering engine used for live performance and audiovisual concerts. The first project to utilise the toolkit was performed with Mira Calix and premiered in Moscow for the opening of Quayola’s solo show, then performed in LA at USC (video below).

 

The project began as a collaboration in 2010 with the development of software called Partitura. The aim was to create an instrument for performance that would allow visualisation of sound in realtime. Since it’s first iteration, the project went through a number of different stages and projects (partitura-ligeti, partitura-ligeti-paris, cite-de-la-musique-paris, flexure), building on the original concepts but eventually resulting in a whole new system/framework, built from ground up and named Dedalo. ...


Via Jacques Urbanska
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Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
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The Algorithms of Our Lives by Lev Manovich

The Algorithms of Our Lives by Lev Manovich | EDUCACIÓN 3.0 - EDUCATION 3.0 | Scoop.it

In 2002, I was in Cologne, Germany, and I went into the best bookstore in the city devoted to humanities and arts titles. Its new-media section contained hundreds of books. However, not a single title was about the key driver of the "computer age": software. I started going through indexes of book after book: No "software."

 

Yet in the 1990s, software-based tools were adopted in all areas of professional media production and design. In the 2000s, those developments have made their way to the hundreds of millions of people writing blogs and tweeting, uploading photos and videos, reading texts on Scribd, and using free tools that 10 years earlier would have cost tens of thousands of dollars.

 

Thanks to practices pioneered by Google, the world now operates on web applications that remain forever in beta stage. They can be updated anytime on remote servers without consumers having to do anything—and in fact, Google is revising its search-algorithm code as often as 600 times a year. ...


Via Pierre Levy, Andrea Naranjo, arslog, Jacques Urbanska
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Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
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inFORM - Interacting With a Dynamic Shape Display - Tangible Media MIT

inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table's surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance. inFORM is a step toward our vision of Radical Atoms: http://tangible.media.mit.edu/vision/


Via Jacques Urbanska
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