Educação, EaD e Games
58
Ead, Educação On -Line, Games
Follow
Rescooped by Francisco Velasquez from Linguagem Virtual onto Educação, EaD e Games
Scoop.it!

A memória e a aprendizagem - Educar para Crescer

A memória e a aprendizagem - Educar para Crescer | Educação, EaD e Games | Scoop.it

Estratégias pedagógicas que estimulem a memória dos alunos podem ser valiosas na aprendizagem.


Via Luciana Viter
No comment yet.
Your new post is loading...
Rescooped by Francisco Velasquez from Digital Public Sphere
Scoop.it!

Aceite e incentive também o sofativismo -

Aceite e incentive também o sofativismo - | Educação, EaD e Games | Scoop.it
Desculpe o transtorno na cobertura especial sobre Cannes. É por um bom motivo: estamos querendo mudar o país.

Via Pierre Levy
No comment yet.
Rescooped by Francisco Velasquez from Science, Technology and Society
Scoop.it!

Tecnologia brasileira transforma gases poluentes em nanotecnologia - Info Online

Tecnologia brasileira transforma gases poluentes em nanotecnologia - Info Online | Educação, EaD e Games | Scoop.it
Tecnologia brasileira transforma gases poluentes em nanotecnologia
Info Online
Tecnologia brasileira transforma gases poluentes em nanotecnologia. Por Vanessa Daraya, de INFO Online. • terça, 18 de junho de 2013 - 09h42.

Via SandraVBarbosa
No comment yet.
Rescooped by Francisco Velasquez from Games and education
Scoop.it!

Can Digital Games Boost Students’ Test Scores? | MindShift

Can Digital Games Boost Students’ Test Scores? | MindShift | Educação, EaD e Games | Scoop.it
A new report released today reveals the results attempting to answer the question: do digital games and simulation help students studying science, technology, math, and engineering achieve better learning outcomes?

Via Maria Margarida Correia
No comment yet.
Rescooped by Francisco Velasquez from Tecnologia, Arte e Jogos na Educação
Scoop.it!

Os Vingadores - Cinema na Educação - Sugestões de Grandes Atividades em Sala de Aula

Os Vingadores - Cinema na Educação - Sugestões de Grandes Atividades em Sala de Aula | Educação, EaD e Games | Scoop.it

Planeta Educação.

The Avengers é um filme que se baseou nas histórias em Quadrinhos dos super-heróis. Emoção, decisão e disputa de espaços são algumas das características que são apresentadas no filme.

O líder Nick Fury (Samuel L. Jackson) tem o projeto de reunir os heróis e formar a Equipe Vingadores.

Quando se juntam, porém, a disputa de espaço e ambição de um ser melhor que o outro é muito nítida. 


Via SandraVBarbosa
Carla Troncho's curator insight, June 18, 12:04 PM

atividade interessante

 

Rescooped by Francisco Velasquez from Ensino, Aprendizagem & Tecnologia
Scoop.it!

22 Effective Ways To Use Twitter In The Classroom

22 Effective Ways To Use Twitter In The Classroom | Educação, EaD e Games | Scoop.it
You can actually use Twitter in the classroom with Bloom's Taxonomy thanks to this awesome table that details nearly two dozen different ways to integrate the pair!

Via Gust MEES, Cíntia Rabello
Susan Wegmann's curator insight, June 18, 8:33 AM

To be compared with the Bloom's and Power Point poster.

Lisa Oliner's curator insight, June 18, 7:33 PM

Seriously– this is an opportunity to pick up the pace in your classrooms!

This table was built by TeachBytes and details 22 different ways to use Twitter in the classroom. All my advisees will recognize why I love that it's organized by Bloom’s Taxonomy 'objective verbs'. 

 

http://www.edudemic.com/2013/06/22-effective-ways-to-use-twitter-in-the-classroom-2/ via @edudemic

Sharla Shults's curator insight, June 18, 9:17 PM

Is this taking Twitter a bit too far?

Rescooped by Francisco Velasquez from ciberpocket
Scoop.it!

Vine

Vine | Educação, EaD e Games | Scoop.it

 

Vine is the best way to see and share life in motion. Create short, beautiful, looping videos in a simple and fun way for your friends and family to see.

 

• Unlimited uploads and free

 

• Instantly post videos on Vine, then share to Twitter (Facebook and more coming soon!)

 

• Find, follow, and interact with people close to you

 

• Explore trending posts, featured hashtags and editor's picks

 

• And so much more.

 

Have questions, problems, or feedback? Reach out at feedback@vineapp.com


Via Paulo Tomás Neves
No comment yet.
Rescooped by Francisco Velasquez from Games and education
Scoop.it!

Using Gamification and “Rat Chow” for Learning New Skills - Silicon Hills News

Using Gamification and “Rat Chow” for Learning New Skills - Silicon Hills News | Educação, EaD e Games | Scoop.it

Using Gamification and “Rat Chow” for Learning New Skills Silicon Hills News Using Gamification and “Rat Chow” for Learning New Skills. June 13, 2013 by lalorek Leave a Comment. By SUSAN LAHEY Reporter with Silicon Hills News.


Via Andy Stafford, Maria Margarida Correia
No comment yet.
Rescooped by Francisco Velasquez from Visual*~*Revolution
Scoop.it!

A Is For Adaptive: Personalized Learning

A Is For Adaptive: Personalized Learning | Educação, EaD e Games | Scoop.it

Personalized learning is poised to transform education. Can it enrich students and investors at the same time?


Via Andrea Zeitz
No comment yet.
Rescooped by Francisco Velasquez from About learning and more
Scoop.it!

Informe de OCDE: teachers for XXI century

No comment yet.
Rescooped by Francisco Velasquez from The 21st Century
Scoop.it!

10 Great Tools for Academic Research You Should Know about ~ Educational Technology and Mobile Learning

10 Great Tools for Academic Research You Should Know about ~ Educational Technology and Mobile Learning | Educação, EaD e Games | Scoop.it

"Compared with how academic research was carried out in the pre-internet era, It seems like technology is really a godsend gift to researchers. From easy and unlimited access to journal articles to web tools that do the referencing and auto-syncing, everything has been digitized making it way easier for todays researchers to add to the body of the human knowledge than any time in history."


Via Susan Bainbridge
No comment yet.
Rescooped by Francisco Velasquez from Visual*~*Revolution
Scoop.it!

Eight Ways of Looking at Intelligence

Eight Ways of Looking at Intelligence | Educação, EaD e Games | Scoop.it

The science of learning can offer some surprising and useful perspectives on how we guide and educate young people.


Via Andrea Zeitz
Audrey's comment, June 11, 5:26 PM
Situations, beliefs, expertise, attention, emotions, technology, our bodies, relationships - all great examples of how we are able to use our intelligence.
Rescooped by Francisco Velasquez from Incentivo à Leitura em Bibliotecas Escolares
Scoop.it!

Jogo da literatura- Avalie seu conhecimento sobre 25 livros nacionais e estrangeiros

Jogo da literatura- Avalie seu conhecimento sobre 25 livros nacionais e estrangeiros | Educação, EaD e Games | Scoop.it
Neste jogo, você avalia seu conhecimento sobre os livros clássicos relacionando as obras aos respectivos trechos.

Via Sandra Valéria Barbosa
No comment yet.
Rescooped by Francisco Velasquez from Transmedia: Storytelling for the Digital Age
Scoop.it!

11 Types of Vine Videos You Haven't Tried

11 Types of Vine Videos You Haven't Tried | Educação, EaD e Games | Scoop.it

Christine Erickson:  "Experiencing a little Viner's block lately? Consider switching up your game a bit, with these 11 creative types of Vine video."


Via The Digital Rocking Chair
siobhan-o-flynn's curator insight, June 10, 9:34 AM

I love that there is a tanomy already! 

Joakim Baage, SPOON USA's curator insight, June 10, 10:37 AM

Are you using Vine yet?

Brad Tollefson's curator insight, June 18, 8:05 PM

Wonder how you might use these in a 48 Hr Film Project context?

Rescooped by Francisco Velasquez from Tecnologia, Arte e Jogos na Educação
Scoop.it!

Afinal, as redes sociais são amigas ou inimigas do professor? | Tecnologia na Educação

Afinal, as redes sociais são amigas ou inimigas do professor? | Tecnologia na Educação | Educação, EaD e Games | Scoop.it

Acredite: elas podem ser suas grandes amigas. Uma possibilidade é você usar espaços como o Facebook para se comunicar melhor com os seus alunos (desde que eles tenham idade para estar lá, claro). Você pode lançar desafios, promover debates virtuais, disseminar mais facilmente suas sugestões de leitura ou simplesmente se manter atualizado sobre o que eles pensam sobre os mais diversos assuntos.


Via SandraVBarbosa
No comment yet.
Rescooped by Francisco Velasquez from Era Digital - um olhar ciberantropológico
Scoop.it!

Perspectives on open and distance learning: Open Educational Resources: Innovation, research and practice | #OER KnowledgeCloud

Perspectives on open and distance learning: Open Educational Resources: Innovation, research and practice | #OER KnowledgeCloud | Educação, EaD e Games | Scoop.it
Ana Cristina Pratas's curator insight, June 18, 11:52 PM

This book, initiated by the UNESCO/COL Chair in OER, is one in a series of publications by the Commonwealth of Learning (COL) examining OER. It describes the movement in detail, providing readers with insight into OER’s significant benefits, its theory and practice, and its achievements and challenges. The 16 chapters, written by some of the leading international experts on the subject, are organised into four parts by theme:


1. OER in Academia – describes how OER are widening the international community of scholars, following MIT’s lead in sharing its resources and looking to the model set by the OpenCourseWare Consortium
2. OER in Practice – presents case studies and descriptions of OER initiatives underway on three continents
3. Diffusion of OER – discusses various approaches to releasing and “opening” content, from building communities of users that support lifelong learning to harnessing new mobile technologies that enhance OER access on the Internet
4. Producing, Sharing and Using OER – examines the pedagogical, organisational, personal and technical issues that producing organisations and institutions need to address in designing, sharing and using OER

Rescooped by Francisco Velasquez from Wiki_Universe
Scoop.it!

Training teachers through innovative methodologies based in serious games

Training teachers through innovative methodologies based in serious games | Educação, EaD e Games | Scoop.it

When using the SimAULA platform, the teacher in training controls an avatar that interacts with student avatars (controlled automatically by SimAULA) in a virtual classroom, where lessons are taught and a series of situations liable to arise in a face-to-face environment are played out. By way of a specific example, the first version of SimAULA features a simulated biology class in which the teacher avatar has to help student avatars fulfil various learning goals.


Via Nik Peachey, Jeffrey Earp, Jim Lerman, Kim Flintoff, NikolaosKourakos
Karen Johnson's curator insight, January 21, 4:12 AM

In the future this could be be very useful for disciplines other than teaching.  I wonder if it will be flexible enough to replace some aspects of what we currently do in virtual worlds.

ElizabethHS's curator insight, January 25, 10:32 AM

This re-Scoop from Nick Peachey. Looks like an interesting simulation/game.

marenas's curator insight, March 18, 7:30 AM

SIMAULA, Formación de profesores a través de metodología basada en juegos

Rescooped by Francisco Velasquez from About learning and more
Scoop.it!

Three generations of distance education pedagogy | Anderson | The International Review of Research in Open and Distance Learning

Three generations of distance education pedagogy | Anderson | The International Review of Research in Open and Distance Learning | Educação, EaD e Games | Scoop.it
Three generations of distance education pedagogy...

Via Ana Cristina Pratas, LaiaJoana
No comment yet.
Rescooped by Francisco Velasquez from Educação 3.0, uma jornada
Scoop.it!

Educadora de 83 anos defende mudança radical no ensino

Educadora de 83 anos defende mudança radical no ensino | Educação, EaD e Games | Scoop.it

Dos seus 83 anos de vida, Léa Fagundes já dedicou quase 60 ao magistério e mais de 20 ao estudo da informática na educação. Inovadora desde sempre, a coordenadora do Laboratório de Estudos Cognitivos da Universidade Federal do Rio Grande do Sul (UFRGS) defende um modelo de inclusão digital nas escolas em que o aluno seja protagonista do aprendizado. "É uma mudança total de paradigma. O estudante deve programar o computador, se apropriar da linguagem e se tornar investigador", afirma a professora, requisitada em todo o território brasileiro para conferências e formações de docentes.

Assessora do Ministério da Educação (MEC), pedagoga e psicóloga, Léa aponta que o Brasil construiu uma história significativa no que diz respeito à inclusão digital nas escolas - história da qual ela é parte ativa -, mas critica a interrupção de programas educacionais por questões políticas e estruturais, como ocorre na transição de governos. A gaúcha indica também que a resistência de educadores à tecnologia e o medo da quebra de hierarquias em sala de aula é outro entrave enfrentado. "Na escola, as crianças são tratadas quase ditatorialmente", argumenta.


Via Luciano Sathler
Fabio Barros's curator insight, Today, 4:14 PM

Para ensinar democracia nas escolas, é preciso vivenciar isso em sala de aula, na prática, na escolha e negociação entre todos - alunos, professores - do que se deseja estudar, do que é necessário, significativo para a realidade pessoal e coletiva, nos processos de avaçiação da aprendizagem etc.

 

"Mudar é difícil, mas é possível" - "Ninguém ensina ninguém, as pessoas aprendem entre si, mediadas pelo mundo" Paulo Freire.

Rescooped by Francisco Velasquez from Tecnologia, Arte e Jogos na Educação
Scoop.it!

Gameficação do estudo: como os jogos podem incentivar o aprendizado - Games

Gameficação do estudo: como os jogos podem incentivar o aprendizado - Games | Educação, EaD e Games | Scoop.it
Geralmente visto como dois adversários, games e estudo são unidos em novas iniciativas de gameficação para prender o interesse de usuários e criar efeitos benéficos no aprendizado.

Via SandraVBarbosa
No comment yet.
Rescooped by Francisco Velasquez from Cultura de massa no Século XXI (Mass Culture in the XXI Century)
Scoop.it!

Acervo de Milton Nascimento é disponibilizado na web

Acervo de Milton Nascimento é disponibilizado na web | Educação, EaD e Games | Scoop.it

O acervo de Milton Nascimento ainda está em fase de organização e digitalização.

 


Via SandraVBarbosa, Rogério Rocha
No comment yet.
Rescooped by Francisco Velasquez from Learning & Mobile
Scoop.it!

The Difference Between Games, Gamification and Serious Games ~ Educational Technology and Mobile Learning

The Difference Between Games, Gamification and Serious Games ~ Educational Technology and Mobile Learning | Educação, EaD e Games | Scoop.it

"According to Sean, gamification is not necessarily a game. A game is something that you can loose at. Games are also inherently and intrinsically rewarding( examples incluse, chess , role playing games..etc) there are also extrinsic rewards that are offered through games as well."

According to Sean, gamification is not necessarily a game. A game is something that you can loose at. Games are also inherently and intrinsically rewarding( examples incluse, chess , role playing games..etc) there are also extrinsic rewards that are offered through games as well. - See more at: http://www.educatorstechnology.com/2013/06/the-difference-between-games.html?utm_source=feedly&utm_medium=feed&utm_campaign=Feed%3A+educatorstechnology%2FpDkK+(Educational+Technology+and+Mobile+Learning)#sthash.hI4PZs0O.dpuf'


Via John Evans, ThePinkSalmon, LaiaJoana
No comment yet.
Rescooped by Francisco Velasquez from Didactics and Technology in Education
Scoop.it!

How To Leverage Curation and Tablets as Learning Tools

How To Leverage Curation and Tablets as Learning Tools | Educação, EaD e Games | Scoop.it
Robin Good's curator insight, June 13, 12:13 PM



From the original article by Justin Reich and Beth Holland on MindShift: "What would a math class look like where students learn to compute, prove, derive, and intuit, as well as to discern and appreciate mathematical beauty?


What about a history class where students maintained a portfolio of beautiful artifacts and ideas from multiple periods?


How might efforts to curate benefit from the portability and ubiquity of mobile devices?


What would a “relevance portfolio” look like, where students catalog their daily encounters with ideas or experiences? What other kinds of portfolios could students create over the course of their academic career?"


If you are curious to get a glimpse at how tablets and their apps can be utilized to leverage curation for your classroom learning objectives, then this is definitely a good read.


You get a good introduction with some interesting historical facts about curation and about what it could be done with it in the real of education, and then you are provided with a good number of examples and tools that you can start to use right away.



Informative. Resourceful. 8/10


Full article: http://blogs.kqed.org/mindshift/2013/06/to-get-the-best-out-of-tablets-for-education-classrooms-use-smart-curation/




Raquel Oliveira's curator insight, June 18, 9:16 PM

Useful tips !

Rescooped by Francisco Velasquez from Tecnologias educativas (para aprender... para formar)
Scoop.it!

Don't Miss These Two Fabulous Graphics on BYOD for Teachers ~ Educational Technology and Mobile Learning

Don't Miss These Two Fabulous Graphics on BYOD for Teachers ~ Educational Technology and Mobile Learning | Educação, EaD e Games | Scoop.it
No comment yet.
Rescooped by Francisco Velasquez from Education and Cultural Change
Scoop.it!

6 Technology Challenges Facing Education -- THE Journal

6 Technology Challenges Facing Education -- THE Journal | Educação, EaD e Games | Scoop.it
Despite increasingly widespread adoption of technologies in virtually every aspect of K-12 education, significant challenges are preventing widespread effective implementation.

Via Pierre Levy
No comment yet.
Rescooped by Francisco Velasquez from Tecnologias educativas (para aprender... para formar)
Scoop.it!

10 Creative Ways To Use Google Tools To Maximize Learning - Edudemic

10 Creative Ways To Use Google Tools To Maximize Learning - Edudemic | Educação, EaD e Games | Scoop.it
While there are hundreds of tools and devices available, we have found 10 creative ways to use Google tools and services to help improve learning.

Via Teresa Pombo
No comment yet.