Our nation’s continued economic prosperity is closely linked with student success in the fields of science, technology, engineering and mathematics (STEM). Use these resources to explore the critical role STEM education plays in driving innovation, and how schools and districts can expand the capacity and diversity of tomorrow’s STEM workforce.
Participants can create whatever their hearts desire with cardboard-cars, robots, Harry Potter. They decide how the want it to move. Their creation can blink or swing. It can move with a voice command or a motion sensor. Then, they attach a servo and lights and code it using drag and drop.
"Google announced today the release of Toontastic 3D which is similar to the original Toontastic but has more awesome stuff to offer. Toontastic 3D allows kids to use their imagination and engage in creative tasks. They can construct amazing things including book and school reports, design pitches, narrate stories, create beautiful cartoons and many more. Toontastic 3D is available for free download in both iOS App Store and Google Play Store. It also works with select Chromebooks."
When kids get their hands on exciting projects, it can inspire them to learn. As I’m guessing you’ve heard before, the learning pyramid shows that people learn about 5% by hearing about something, 10% by reading about it, 30% by seeing a demonstration, but a whopping 75% by doing it for themselves. So each and every one of these 60 activities gives kids an opportunity to do science, technology, engineering and math in a way that helps them learn the skills they need in the 21st century.
Sphero balls have become a staple part of many schools Makerspaces and mine is no different. They really do offer amazing creativity and deep learning through visual programming with strong links to STEAM (Science, Technology, Engineering, Arts, Maths) problem solving skills and computational thinking.
CompNow ran a competition this year to promote the use of Sphero's in education and in particular how they can be included in all areas of the curriculum. It was timely that the Olympics were recently held in Rio and provided an interesting cross curricula topic.
This week students in my Explore class will be learning the basics of blockly programing with the Tickle app and learn how to program Sphero. With an introduction to action art by famous artists such as Jackson Pollock, students will work together to learn how to program Sphero using the Tickle app to create a collaborative art piece! Yes, we are painting and programming a robot. Engagement is high in my classroom and my little programmers are using inquiry to figure out how to code. We begin with programing the Orca in Tickle and move toward programming Sphero. Our grand finale will be a collaborative art piece we can proudly display for our school community.
Diana Rendina gave her middle schoolers a dream assignment: Create something that can fling something else. One student gleefully constructed a crossbow out of pencils, duct tape, and rubber bands. Another built a catapult from Legos. “It’s organized chaos,” says Rendina, the media specialist at Stewart Middle Magnet School in Tampa, Florida. Whether you call it organized chaos or joyful learning, that scene illustrates why the maker movement has galvanized teachers and started a mini-revolution in K–8 classrooms. In “making,” kids ponder a question and then tinker their way to an answer. It encourages critical thinking, creativity, and working in teams, and it can incorporate science, technology, engineering, the arts, and math. Such open-ended exploration may sound expensive and complicated. But maker materials needn’t be high tech; they can be as simple as markers, cardboard, and dollar-store items. And you don’t need a degree in engineering to guide students.
The University of Florida's Digital Collections offers a huge library of digitized children's books. Thanks to Open Culture I discovered this collection this afternoon and immediately started to browse through it. The books that you will find in the collection consist of works that are in the public domain. You can search for books according to topic, language, publisher, genre, and publication date.
All of the children's books in the collection can be read online. Reading the books online could be a bit difficult for some as there is a border with menus surrounding each page of the books. To avoid that, you can print all of the books for free. The printed version does not display anything but the book as it was scanned.
The Maker Rubric is a simple way to assess the progress and growth of a student maker. This rubric was specifically developed to measure any maker project they complete, whether its 3D printing, claymation, soldering, sewing, puppetry… whatever. It is also a way to, if necessary (dependent on how your school system values grades) assign a numerical percentage to a maker project.
3D printing for kids is a fun way to learn 3D modelling software and enter the complex world of 3D printing design. The popularity of 3D printing and the opportunities for learning in school and home, has given rise to more user friendly 3D design software. Many professional modelling tools are very complex, and require users to take tutorials to get to grips with toolsets and options available. More simple and intuitive software that young children can use with the greatest of ease, is now available. With that steep learning curve reduced, 3D printed toys or objects have become a reality, letting kids express their imagination in a way that only technology can. Even the costs associated with 3D printing have been minimised, with more affordable 3D printers for kids on the market and online printing services for those without a printer. The best 3D printing design software tools for kids, that will excite and nurture creative minds, are listed below.
On our first day of Sphero in the Art room, we had three stations set up. Painting, Water, and the Dark Room. We realized that this was a bit difficult to get a good rotation for our older kids so we chose to add one more station, we called it the Trick Station. We were by this time running out of space, so the area that we used was the carpet where we have the kids come in and sit at the start of class. Once instruction was complete I asked the students to help me set up this station.
Inspired by Scratch, ScratchJr was developed as an introductory programming language for pre-readers. It allows pre and early readers to create animations, stories, and games using code blocks which do not require reading for use.
Kids with lazy eye — or amblyopia, the medical term for the condition — may improve their vision by playing a specially designed iPad game, a new study finds.
What's more, kids in the study who played the game experienced greater improvements in their vision after just two weeks, compared with those who received the standard treatment for lazy eye, in which the child wears a patch over his or her "good" eye.
I am joining my friends from Kid Blogger Network in a round up of topics interesting for parents and caregivers looking for fun activities to do with their kids. Since my 7 year old is very convinced that she will become an engineer, specifically, a mechanical engineer, I want to share 12 amazing engineering projects for kids from the blogosphere including, of course, ideas from this blog.
Who's ready for a little Halloween fun with Google Drawings? I've created a Halloween-themed magnetic poetry template with Google Drawings for you and your students. There are nearly 100 words in this one, so adapt the words that are appropriate for your grade levels. You can use this as an independent activity, or take it a step further and make it a collaborative activity and see how the poetry evolves. You can use the "magnets" included, or even add your own text boxes to extend the activity.
Five engineering challenges for kids – with wooden clothespins, binder clips, and craft sticks! It’s a simple STEM activity that kids of all ages will love.
Move over, expensive building sets! These simple materials were a huge hit with my boys. The first time we got them out, Owen (almost 7) spent well over an hour busily creating all kinds of designs. And that’s saying something, because out of all of our kids he has the shortest attention span by far.
"Our projects using the MaKey MaKey micro-controller from Joylabz offer participants the opportunity to develop a range of skills in science, programming, music production and art & design. MaKey MaKey
The basic elements of our MaKey MaKey projects can be run individually or together and can be in the format of a drop-in activity, live stage show, workshop or series of lessons. "
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