A few months ago, the Internet buzzed with the results of a study comparing students' note-taking on computers versus note-taking with paper and pen. In the article, authors Pam A. Mueller and Daniel M. Oppenheimer shared the results of three experiments comparing these two note-taking conditions, and their conclusion was signaled in the title: "The Pen Is Mightier Than the Keyboard."
Following the authors' lead, most media reports treated these results as proof that using laptops for note-taking — or, some argued, any classroom use — was detrimental to learning. However, I think the results point in a different direction, suggesting that students do not need to be restricted from using laptops — or any other learning tool — in the classroom. Rather, the research underscores the need digital literacy instruction; that is, how to use their tools in a way that serves their learning goals.
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The need for greater interaction and engagement with audiences and users is widely understood by those working in the the digital cultural heritage sector. But finding tools to help with this is difficult. This workshop will focus on how you can assess the impact of your work and get support in promoting your results for better engagement with peers and users. A day full of interactive discussions and presentations to better support you in reaching your research and organisational goals and covering:
Impact assessment for digital cultural heritage research projects Supportive actions to grow and promote your work Tools for social engagement and communities of practice Outcomes from the impact assessment Brokerage Platform and Ambassadors 5 high impact project outcomes
Finding the best education technology tools is a time-consuming task. It may even be viewed as a chore (for some). Typically, one tracks down a handful of useful apps or web tools and puts them through their paces at home. Then you probably don’t use any of them because each tool took far too long to understand, use, become accustomed to, and actually implement in a classroom.
That’s why I was so excited to find this Symbaloo created by user lcobbs detailing 50 great classroom tools that are all easy to implement into just about any classroom.
From Animoto toPrezi to Dropbox to Stixy (wait what?), there’s a lot to check out. Don’t know all 50 tools? I didn’t! Click on each icon to get an idea about each tool and learn more.
We’ve clarified the difference between projects and project-based learning before. Projects are about the product, while project-based learning is about the process.
Projects are generally teacher-directed, universal, and tangent to the learning, while project-based learning is student-centered, personal, and the learning pathway itself. Put simply, it is an approach to learning rather than something to complete.
he modern learner has to sift through a lot of information.
That means higher level thinking skills like analysis and evaluation are necessary just to reduce all the noise and establish the credibility of information.
There is also the matter of utility. Evaluating information depends as much on context and circumstance as it does the nature of the data itself. The essay full of fluff may distill quite nicely down to a 140 character tweet. A trivial fact about governments may appear useless in a research paper on the 3 branches of government, but could find utility in a project-based learning artifact on the evolution of government systems worldwide.