 Your new post is loading...
We need a great Common Core-aligned merit badge system that motivates and recognizes achievement. It should be free and open. Badges should be awarded based on multiple forms of assessment. Badges should be linked to multiple forms of instruction.
Would you believe a handful of teachers are generating lesson plan ideas with WoW as the center and even using them in their classrooms?
Via Anna Goldfeder
Teachers have tough jobs—lots of kids and lots of responsibility—and budget cuts are making things worse. Blending the best of online and onsite learning can work better for students and teachers.
So much about how and where kids learn has changed over the years, but the physical structure of schools has not. Looking around most school facilities — even those that aren’t old and crumbling – it’s obvious that so much of it is obsolete today, and yet still in wide use.
My colleague Lee Crockett made a comment the other day about BYOD, Bring your own device and Digital Citizenship. He said that the heart of any BYOD program is digital citizenship. And he’s right...
Continuing from last week's post about “The Gamification of Education”, this week we bring you a guest post from Justin Marquis, who examines the why's and how’s of incorporating game based learning elements into the higher education curriculum.
Students want more control over how they use technology in school, but many classrooms are still making it difficult. That’s according to the most recent Speak Up 2011 report, “Mapping a Personalized Learning Journey,” which reflects the views of more than 416,000 K-12 students, parents, and educators nationwide surveyed on how technology can enhance the learning environment.
Via Nik Peachey, Jack Mosel
Here are three reasons why digital citizenship matters: 1) Kids need guidance in this area of their lives, too, 2) Who knows what’s coming at us?and 3) There's no going back now.
New research from the Games and Learning Publishing Council initiative... Teacher Attitudes About Digital Games in the Classroom, a survey which sampled teachers from across the country, reports some important baseline findings about overall usage of digital games, and delves into teacher's observations about the beneficial types of learning and social behaviors using games can promote.
Educational Technology and Mobile Learning: TED-Ed Turns Videos Into Interactive Lessons.
Via David W. Deeds
Details about an open-source mobile learning platform educators can download onto an iPhone, iPad or iPod Touch to create place-based and narrative gaming activities that can be incorporated into classroom curriculum.
TCEA (Texas Computer Education Association) maintains a list of recommended apps in a shared document via Google Docs. The list is organized by subject area and free apps are color coded in white.
There’s been a revolution in the learning sciences and the new theories say that human beings learn from experiences – that our brains can store every experience we’ve had, and that’s what informs our learning process. Following that logic, he says, the best kind of learning comes as a result of well-designed experiences.
|
Games in education can make learning more interesting and fun, but they also serve another purpose that is even more important-- it's okay to fail.
Via Maria Margarida Correia, Anna Goldfeder
The media tends to love a story of some Cheeto-dusted, Mountain Dew-chugging troglodyte landing in rehab because Everquest or World of Warcraft more or less encompassed every millisecond of their lives and they, like, totally thought they were a Blood Elf mage in real life or something. Except MMORPGs, or massively multiplayer online role-playing games, actually benefit society when applied to certain situations, but nobody ever talks about it. Academics have seized upon these games in order to better illustrate classroom lessons, build necessary character skills, and other lovely things you’ll find out if you keep reading.
Via AvatarGeneration, Anna Goldfeder
A Day In The Life Of: Mr.Gabriel Baker Latin, English, History Teacher, Pacific Hills High School, Los Angeles, 1:1 iPad Guru
This FREE, pioneering curriculum is designed to empower teens to be smart about how they create, communicate, and treat others in our 24/7 digital world. Browse the units below to find the right lessons for your students.
The Modern Language Association has come forward with a standard official method of citing a Tweet. Now if only the APA would do the same...
A growing body of university research suggests that gaming improves creativity, decision-making and perception.
In 1998, a 15-year-old high school student used the personal website of a professor at Northwestern University as justification for writing a history paper called “The Historic Myth of Concentration Camps. That student ...had been encouraged to use the internet for research, but he had not been taught to decode the meaning of the characters in a web address. He assumed that the domain name “northwestern.edu” automatically meant it was a credible source. He did not understand that the “~” character should be read as a personal web page. Without web literacy, Zack believed Butz’s explanation.
Paul Andersen has been teaching science in Montana for the last eighteen years. He explains how he is using elements of game design to improve learning in his classroom
Via JackieGerstein Ed.D.
The immediate thought prompted by this talk of "vivid simulation of reality," and being able to "give readers an experience unavailable off the page," was that video games do this too. In fact, they could provide a more richly interactive experience than reading because they have the capability to adapt for individual users and to provide branching scenarios based on different inputs. So the question is, can video games accomplish the same objectives that the authors are attributing to reading fiction?
Via JackieGerstein Ed.D.
Due to Khan Academy’s popularity, the idea of the flipped classroom has gained press and credibility within education circles...
Common Sense Media offers this FREE Digital Literacy and Citizenship Curriculum to help educators empower their students and their school communities to be safe, responsible, and savvy as they navigate this fast-paced digital world.
You knew it was coming, didn't you? Edutopia has officially launched its new Games for Learning Community, a space where teachers can share best practices, ask questions around implementation and nerd out on gaming in the classroom.
Via JackieGerstein Ed.D.
|