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The EdTech Evangelist
From virtual worlds to mobile learning to gamification, sharing the "good news" of Educational Technology
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Badges Will Be Big

Badges Will Be Big | The EdTech Evangelist | Scoop.it
We need a great Common Core-aligned merit badge system that motivates and recognizes achievement. It should be free and open. Badges should be awarded based on multiple forms of assessment. Badges should be linked to multiple forms of instruction.
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World of Warcraft in the World of Education

World of Warcraft in the World of Education | The EdTech Evangelist | Scoop.it
Would you believe a handful of teachers are generating lesson plan ideas with WoW as the center and even using them in their classrooms?

Via Anna Goldfeder
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Blended Learning Can Improve Working Conditions, Teaching & Learning - Getting Smart by Tom Vander Ark - blended learning, Curriculum Associates, Online Learning, ST Math

Blended Learning Can Improve Working Conditions, Teaching & Learning - Getting Smart by Tom Vander Ark - blended learning, Curriculum Associates, Online Learning, ST Math | The EdTech Evangelist | Scoop.it
Teachers have tough jobs—lots of kids and lots of responsibility—and budget cuts are making things worse. Blending the best of online and onsite learning can work better for students and teachers.
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10 Things in School That Should Be Obsolete

10 Things in School That Should Be Obsolete | The EdTech Evangelist | Scoop.it

So much about how and where kids learn has changed over the years, but the physical structure of schools has not. Looking around most school facilities — even those that aren’t old and crumbling – it’s obvious that so much of it is obsolete today, and yet still in wide use.

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Digital Citizenship & BYOD

Digital Citizenship & BYOD | The EdTech Evangelist | Scoop.it

My colleague Lee Crockett made a comment the other day about BYOD, Bring your own device and Digital Citizenship. He said that the heart of any BYOD program is digital citizenship. And he’s right...

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Introducing a Game-Based Curriculum in Higher Ed

Introducing a Game-Based Curriculum in Higher Ed | The EdTech Evangelist | Scoop.it

Continuing from last week's post about “The Gamification of Education”, this week we bring you a guest post from Justin Marquis, who examines the why's and how’s of incorporating game based learning elements into the higher education curriculum.

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Schools and Students Clash Over Use of Technology

Schools and Students Clash Over Use of Technology | The EdTech Evangelist | Scoop.it

Students want more control over how they use technology in school, but many classrooms are still making it difficult. That’s according to the most recent Speak Up 2011 report, “Mapping a Personalized Learning Journey,” which reflects the views of more than 416,000 K-12 students, parents, and educators nationwide surveyed on how technology can enhance the learning environment.


Via Nik Peachey, Jack Mosel
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Three Reasons Kids Need Digital Literacy and Citizenship Education

Here are three reasons why digital citizenship matters: 1) Kids need guidance in this area of their lives, too, 2) Who knows what’s coming at us?and 3) There's no going back now.

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Teaching with Digital Games in the Classroom

Teaching with Digital Games in the Classroom | The EdTech Evangelist | Scoop.it

New research from the Games and Learning Publishing Council initiative... Teacher Attitudes About Digital Games in the Classroom, a survey which sampled teachers from across the country, reports some important baseline findings about overall usage of digital games, and delves into teacher's observations about the beneficial types of learning and social behaviors using games can promote.

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Educational Technology and Mobile Learning: TED-Ed Turns Videos Into Interactive Lessons

Educational Technology and Mobile Learning: TED-Ed Turns Videos Into Interactive Lessons | The EdTech Evangelist | Scoop.it
Educational Technology and Mobile Learning: TED-Ed Turns Videos Into Interactive Lessons.

Via David W. Deeds
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Augmented Reality: Coming Soon to a School Near You?

Augmented Reality: Coming Soon to a School Near You? | The EdTech Evangelist | Scoop.it

Details about an open-source mobile learning platform educators can download onto an iPhone, iPad or iPod Touch to create place-based and narrative gaming activities that can be incorporated into classroom curriculum.

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1,000 Education Apps Organized By Subject & Price

1,000 Education Apps Organized By Subject & Price | The EdTech Evangelist | Scoop.it

TCEA (Texas Computer Education Association) maintains a list of recommended apps in a shared document via Google Docs. The list is organized by subject area and free apps are color coded in white.

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Ten Surprising Truths about Video Games and Learning

Ten Surprising Truths about Video Games and Learning | The EdTech Evangelist | Scoop.it

There’s been a revolution in the learning sciences and the new theories say that human beings learn from experiences – that our brains can store every experience we’ve had, and that’s what informs our learning process. Following that logic, he says, the best kind of learning comes as a result of well-designed experiences.

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Games In Education Could Help Students Learn By Failing

Games In Education Could Help Students Learn By Failing | The EdTech Evangelist | Scoop.it
Games in education can make learning more interesting and fun, but they also serve another purpose that is even more important-- it's okay to fail.

Via Maria Margarida Correia, Anna Goldfeder
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10 Ways Teachers Use massively multplayer online role-playing games (MMOs) in the Classroom

10 Ways Teachers Use massively multplayer online role-playing games (MMOs) in the Classroom | The EdTech Evangelist | Scoop.it

The media tends to love a story of some Cheeto-dusted, Mountain Dew-chugging troglodyte landing in rehab because Everquest or World of Warcraft more or less encompassed every millisecond of their lives and they, like, totally thought they were a Blood Elf mage in real life or something. Except MMORPGs, or massively multiplayer online role-playing games, actually benefit society when applied to certain situations, but nobody ever talks about it. Academics have seized upon these games in order to better illustrate classroom lessons, build necessary character skills, and other lovely things you’ll find out if you keep reading.


Via AvatarGeneration, Anna Goldfeder
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Apple Reminds Teachers And IT Pros About Free Web iPad-In-Education Webcast Series | Cult of Mac

Apple Reminds Teachers And IT Pros About Free Web iPad-In-Education Webcast Series | Cult of Mac | The EdTech Evangelist | Scoop.it
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A Day In The Life: Gabriel Baker -- Latin, History Teacher and 1:1 iPad Guru

A Day In The Life: Gabriel Baker -- Latin, History Teacher and 1:1 iPad Guru | The EdTech Evangelist | Scoop.it

A Day In The Life Of: Mr.Gabriel Baker Latin, English, History Teacher, Pacific Hills High School, Los Angeles, 1:1 iPad Guru

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Digital Literacy and Citizenship Curriculum for Grades 9-12

Digital Literacy and Citizenship Curriculum for Grades 9-12 | The EdTech Evangelist | Scoop.it

This FREE, pioneering curriculum is designed to empower teens to be smart about how they create, communicate, and treat others in our 24/7 digital world. Browse the units below to find the right lessons for your students.

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How do I cite a tweet?

The Modern Language Association has come forward with a standard official method of citing a Tweet. Now if only the APA would do the same... 

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When Gaming Is Good for You

When Gaming Is Good for You | The EdTech Evangelist | Scoop.it
A growing body of university research suggests that gaming improves creativity, decision-making and perception.
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Why more schools aren’t teaching web literacy—and how they can start

Why more schools aren’t teaching web literacy—and how they can start | The EdTech Evangelist | Scoop.it

In 1998, a 15-year-old high school student used the personal website of a professor at Northwestern University as justification for writing a history paper called “The Historic Myth of Concentration Camps. That student ...had been encouraged to use the internet for research, but he had not been taught to decode the meaning of the characters in a web address. He assumed that the domain name “northwestern.edu” automatically meant it was a credible source. He did not understand that the “~” character should be read as a personal web page. Without web literacy, Zack believed Butz’s explanation.

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TEDxBozeman - Paul Andersen - Classroom Game Design

Paul Andersen has been teaching science in Montana for the last eighteen years.  He explains how he is using elements of game design to improve learning in his classroom


Via JackieGerstein Ed.D.
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Building Social skills and Literacy through Gaming | Online Universities

Building Social skills and Literacy through Gaming | Online Universities | The EdTech Evangelist | Scoop.it

The immediate thought prompted by this talk of "vivid simulation of reality," and being able to "give readers an experience unavailable off the page," was that video games do this too. In fact, they could provide a more richly interactive experience than reading because they have the capability to adapt for individual users and to provide branching scenarios based on different inputs. So the question is, can video games accomplish the same objectives that the authors are attributing to reading fiction?


Via JackieGerstein Ed.D.
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The Flipped Classroom Model: A Full Picture

The Flipped Classroom Model: A Full Picture | The EdTech Evangelist | Scoop.it

Due to Khan Academy’s popularity, the idea of the flipped classroom has gained press and credibility within education circles...

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Digital Literacy and Citizenship Classroom Curriculum | Common Sense Media

Digital Literacy and Citizenship Classroom Curriculum | Common Sense Media | The EdTech Evangelist | Scoop.it

Common Sense Media offers this FREE Digital Literacy and Citizenship Curriculum to help educators empower their students and their school communities to be safe, responsible, and savvy as they navigate this fast-paced digital world.

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A New Community and Resources for Games for Learning

You knew it was coming, didn't you? Edutopia has officially launched its new Games for Learning Community, a space where teachers can share best practices, ask questions around implementation and nerd out on gaming in the classroom.


Via JackieGerstein Ed.D.
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