"t’s no secret that technologies come and go. In fact, the ever-changing technological landscape makes it incredibly difficult to keep up with the latest and greatest tech trends, let alone plan how new tools can be used to enhance course instruction and student engagement."
Swift Playgrounds, an innovative new iPad app from Apple that makes learning to code easy and fun for everyone, is now available on the App Store. With Swift Playgrounds, real coding concepts are brought to life with an interactive interface that allows students and beginners to explore working with Swift, the easy-to-learn programming language from Apple used by professional developers to create world-class apps.
Think back to your first memory: Can you still see the watermelon pink dress you wore? Do you remember the unique checkered pattern of your father's jacket?
Our memories are often linked to visual and sensory elements, while the words spoken or read can be more hazy. That's because our brains have a high capacity for storing visuals in our long-term memory, while text enters our working memory, which is limited.
This contributes to why infographics and the inclusion of visual content in online information has been so successful. Readers crave visual breaks from the overload of text-based information that floods our daily browsing and work-related activities.
NeoMam Studios studied how people process visual information, how visuals affect the way we read, and why graphics are so appealing. Discover the science behind why our brains crave infographics....
My short definition: CT is a strategy that uses many of the powerful ideas in computer science to solve problems.
Let’s get into a simple, but longer definition. When given any problem, can we formulate it so that it can solved using the power of computers? A computational thinker is one who collects data and analyzes it to understand the problem. That person then decomposes (breaks it down) into simpler problems. Instead of solving only that problem, you look for patterns, remove details and abstract so you can solve all problems of that type. You define the steps to solve the problem (the algorithm) and if possible, build a model to simulate, test and debug the solution. See my doodle below explaining these components of computational thinking.
"A disaster." "Largely gaming devices." "Students use them as toys. Word processing is near to impossible." "WE NEED LAPTOPS!!!" These were the findings from a survey of high school students and teachers in a district in the US state of Maine on how effective iPads were for learning and teaching. Almost 90% of teachers and 74
Webcam Network | EarthCam. EarthCam is the leading network of live webcams and offers the most comprehensive search engine of internet cameras from around the world. EarthCam also creates and produces live webcasts in addition to providing complete infrastructure services to manage, host and maintain live streaming video camera systems for its consumers and corporate clients.
Key Trends Accelerating K-12 Educational Technology Adoption The NMC/CoSN Horizon Report > 2016 K-12 Edition identifies “Coding as a Literacy” and “Students as Creators” as short-term trends accelerating the adoption of educational technology in K-12 education over the next one to two years. “Collaborative Learning” and “Deeper Learning Approaches” are mid-term trends expected to drive technology use in the next three to five years; meanwhile, “Redesigning Learning Spaces” and “Rethinking How Schools Work” are long-term trends anticipated to impact institutions for the next five years or more.
Significant Challenges Impeding K-12 Educational Technology Adoption Several challenges are barriers to the mainstream use of technology in schools. “Authentic Learning Experiences” and “Rethinking the Roles of Teachers” are perceived as solvable challenges — those which we both understand and know how to solve. “Advancing Digital Equity” and “Scaling Teaching Innovations” are considered difficult challenges, which are defined and well understood but with solutions that are elusive. Described as wicked challenges are the “Achievement Gap” and “Personalizing Learning,” which are complex to define, much less to address.
Important Developments in Educational Technology for K-12 Education Additionally, the report identifies makerspaces and online learning as digital strategies and technologies expected to enter mainstream use in the near-term horizon of one year or less. Robotics and virtual reality are seen in the mid-term horizon of two to three years; artificial intelligence and wearable technology are seen emerging in the far-term horizon of four to five years.
This editable global education resource directory is a work in progress and is maintained by Lucy Gray, the co-founder of the Global Education Conference. Make sure to check out all five tabs of this spreadsheet.
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