"Like so many of the most useful digital technologies finding their way into education, transmedia originated in the broad field of entertainment. Multi-platform storytelling fed the desire of audiences for complex and participative narratives. Today we have transmedia pioneers, such as Jeff Gomez, Lance Weiler, and others, creating intricate narratives that are told through books, comics, video games, Web shorts, feature films, virtual worlds, and many other media. Effectively implemented, such transmedia events are pervasive and have led to a resurgence of narrative in the conjoined worlds of entertainment, marketing, and commercial media.
"From Entertainment to Education
However, as is so often the case with technologies that take that journey from other contexts into education, the translation is not a simplistic one. In the case of transmedia, it is critical that we modify and redefine the concept in certain ways so that it can contribute as effectively as possible to students’ learning. We know that children and young people perceive media in an integrated way, as a seamless experience, and it has been shown that learning can be enhanced by multi-platform experiences. But in order to exploit the full potential of the technology for learning, in order that we can fully engage with that seamless perception of media that children enjoy, we must think very carefully about the pedagogy or pedagogies we apply to our use of transmedia."
What application springs to mind when you think of creating visual aids to accompany your school presentation? For most people, it’s Microsoft’s PowerPoint. But that’s certainly not the only game in town.
Created a beautiful and interesting PowerPoint presentation in .ppt format, complete with sound and music, for your wedding ceremony or corporate marketing event. But alas, in an unlucky situation, the DVD or VCD player on Hi-Fi amplifier system...
How might efforts to curate benefit from the portability and ubiquity of mobile devices? Tools like Evernote and GoodReads allow for easy and valuable curation. But the harder questions are pedagogical and curricular.
"One natural question regarding serious games might be what distinguishes them from ‘learniong games’. For example, what sort of differences do you think there are if you compare “Darfur is Dying” with a physics based educational game such as Launchball?
"For me, one of the defining characteristics of a ‘serious game’ compared to an ‘educational game’ is that the serious game requires the player to make reasoned choices and decisions that correspond to ‘real (non-arbitrary) decisions that need to be made in the real world. Thinking back to the question So What is a Game?, two things stand out for me that make a game ‘serious’:
"1) Huizinga defined play as “a voluntary activity or occupation, executed within certain fixed limits of time and place, according to rules freely accepted but absolutely binding, having its aim in itself and accompanied by a feeling of tension, joy, and the consciousness that it is “different” from “ordinary” life.” In a serious game, the intention is very much to simulate situations that might occur in the real world, and try out or rehearse different actions in the safety of the game that might inform decision making in a similar situation the real world.
"2) Games were seen as providing “a context within which arbitrary obstacles to performing an otherwise easily achievable task create the possibility of play rather than irritation.” In the serious game, the obstacles faced by the player correspond to obstacles that the player may encounter in the real world, and so in a sense are not ‘arbitrary’."
Eliademy support teachers and students with free online classrooms that enable them to create, share and manage courses. Eliademy works for universities, colleges, coaches, trainers and their students.
Are you a teacher or trainer? Someone involved in a hiring process? Do you need to check somehow that other people have the skills or knowledge that you expect them to? Well, you’re going to love what you can do using Google Forms.
Sharing your scoops to your social media accounts is a must to distribute your curated content. Not only will it drive traffic and leads through your content, but it will help show your expertise with your followers.
How to integrate my topics' content to my website?
Integrating your curated content to your website or blog will allow you to increase your website visitors’ engagement, boost SEO and acquire new visitors. By redirecting your social media traffic to your website, Scoop.it will also help you generate more qualified traffic and leads from your curation work.
Distributing your curated content through a newsletter is a great way to nurture and engage your email subscribers will developing your traffic and visibility.
Creating engaging newsletters with your curated content is really easy.