The easier an interface is to understand intuitively, the more a child will be able to interact with it on their own and pay attention to the features. This will stimulate cognition about the object and about the interaction. When a child needs too much guidance from a parent or teacher, they will pay less attention to the object and interact with it less, which results in less thought and less learning. So usability design is a key factor in the educational success of a specific product, and an important field to understand if you’re interested in undertaking development of educational games, apps, or any other software.
Present.me is your slides, and a video of you presenting them, side by side on the screen at the same time. It’s the next best thing to being in a room with people you want to communicate with, and as it’s on demand, it’s available for anyone to view whenever it suits them. The potential for Present.me for Educators is endless- it is perfect for the flipped classroom, for students to submit projects, practise their presentation skills and much, much more. And Present.me is now available in a new multi-user version. As an academic institution you can sign up for a Team account which provides your school, college or university with a private portal in which you can create, view and manage presentme’s. Discover Present.me for yourself here: http://present.me/
STEM Flix is a STEM Video series for middle school classes created by the Northrop Grumman Foundation and Science Bob. The videos include demonstrations that engage the students and then explore STEM career fields and topics and how they are applied in everyday life.
"There are a number of apps that are being released that give us direct and instant access to real time data to events and happenings around the world. These apps allow the students in the classroom to have the same data and information that authorities, scientists and researcher have. This is important form the students point of view as it makes the learning more real."
"One of the things that really excites me about the iPad is the ability of the students to show their learning. I am not talking about the end product here, I am talking about the act of learning that can be shown by students recording their processes."
According to a new report from The Telegraph, Apple will be updating its AirPlay streaming technology in the coming months. Currently, you need a Wi-Fi network to use AirPlay, but that’s set to change.
The challenge for educators is to engage students who are used to being bombarded with entertainment through videos, TV, games, and surfing the net. This generation is used to being in control of their entertainment, much more so than their parents. Instead of turning on the TV when their show is on, they can watch on demand – and choose whether they want to download or stream.
Play is a powerful medium for learning, yet comes naturally to children and seems like a pleasant way to pass the time between more “serious” work. It is very appealing to educators to be able to harness this power because of the seemingly effortless way in which children learn important skills while playing, as well as the fact that they generally choose to engage in play rather than needing it to be scheduled for them by adults.
Getting kids to really focus on what exactly they are searching for, and then be able to further distill idea into a few key specific search terms is a skill that we must teach students, and we have to do it over and over again. We never question the vital importance of teaching literacy, but we have to be mindful that there are many kinds of “literacies”. An ever more important one that ALL teachers need to be aware of is digital literacy.