Students have invented lots of ways to cheat and, with the growing use of technology in education, new cheating options appear on a regular basis.
Although it seems an overwhelming problem to address, there’s no need to despair. Do your due diligence–stop violations and cultivate honesty among students by also finding technology that works for you.
Check out the list of 10 edtech tools below that can help promote academic honesty while fitting nicely into daily routines and improving the quality of your educational efforts.
Music can make a huge difference in your workday. Feel free to crank up the volume if noise has you working like a snail, you've got a case of the Monday's, or you've got something mundane or familiar to do. Ideally, though, make your playlists out of songs you already know, and if your tasks involve any sort of linguistic processing, focus on lyric-free options. Lastly, if you have something to learn, pump up your mood with music before you get started.
In this first post, I’ll share some preliminary results about video usage, obtained from initial analyses of a few edX math and science courses. Unsurprisingly, students engaged more with shorter videos. Traditional in-person lectures usually last an hour, but students have much shorter attention spans when watching educational videos online.
I truly believe in the work of George Couros and "The Innovator's Mindset." For example, I am now reading "The Innovator's Mindset" for the second time and interestingly enough different points have now stood out to me. An element that George mentions is the difference between "engaging" students and "empowering" students. Through the differentiation that George made between the two concepts, I started reflecting on intangible and tangible results that I experienced in the classroom.
Augmented Reality (AR) technologies are making some huge leaps into the educational landscape transforming the way teaching and learning are taking place. Educators and teachers are increasingly adopting AR technologies in their classrooms. As extensions of the physical world, AR technologies amplify its dimensions and bring life to its static constituents. There are a variety of ways you can use AR in your class. For instance, you can use them to take your students into virtual field trips, visit world museums, animate and enrich textbook content and many more.
We know that kids love computer games and will spend hours engrossed in them. But “educational games” are often neither educational nor much fun. Use Minecraft to organize, implement, manage, assess, guide and provide ample learning opportunities and still keep games fun.
TED is another wonderful source of educational and inspirational videos to use in your class and for your professional development. A few days ago TED released its annual list of the most popular talks of the year featuring a number of interesting presentations covering different topics (e.g ). However, the list we have curated for you below goes beyond’s TED official collection to embed some wonderful talks directly relevant for us in education. We invite you to check it out below and as always share with us your feedback. Enjoy
Heard good things about Microsoft OneNote, but feel like you're in too deep with Evernote to make the switch? You can migrate your data relatively easily – and if you want your note taking app to work for project management, you really should. Keeping up with your to-do list isn't productivity: it's getting by. That's…
I remember George Couros when he came to our District, asking the question, “If you don’t know what a hashtag is are you considered illiterate today?”
I thought about that as I read a recent article by CEO of Hootsuite, Social media skills millenials lack. Ryan Holmes states that using social media effectively is “the most important digital skill for tomorrow’s CEOs” He refers to a “social media gap” which is further supported by Professor William Ward, professor of social media at Syracuse University, who states “Students using digital and social media professionally in an integrated and strategic way have an advantage. [They’re] getting better jobs and better internships …”
The fact is, students are good at connecting with people they already know, but don’t understand how to network professionally. I would add they don’t often know how it works for learning either.
That is a compelling reason to incorporate social media in the context of the classroom and yet there is a real reluctance to do this by many Districts.
In the age of #CSforAll, there are hundreds of online resources to teach you and your students how to code. But is it possible to learn this digital skill through an analogue method?
For those of you that love the touch, smell, and feel of books, below is a list of recommended reads to get you started with coding. All but the first would also be great for students to use in class or at home; I’ve sorted the list by grade level.
Computational thinking is the thought processes involved in formulating a problem and expressing its solution(s) in such a way that a computer – human or machine – can effectively carry out.
Informally, computational thinking describes the mental activity in formulating a problem to admit a computational solution. The solution can be carried out by a human or machine. This latter point is important. First, humans compute. Second, people can learn computational thinking without a machine. Also, computational thinking is not just about problem solving, but also about problem formulation.1
The Digital Careers organisation says that students need experience and skills in computational thinking and computer programming (coding) to be successful in their future careers.2 The NSW syllabuses provide a range of opportunities to develop students’ understanding of computational thinking and coding.
This guide draws out the areas where computational thinking can be applied within the existing NSW K–8 syllabuses. Like the syllabuses, it is organised into stages of learning and subdivided into learning areas, with suggested activities and links to online resources.
Not all resources and activities listed in this guide refer to coding explicitly, but they do aim to develop algorithmic and computational thinking skills to better enable students and teachers to reach a coding goal.
This interesting article explains how many companies are using the affordances provided by Meerkat and Periscope on social media sites such as Twitter, Facebook, Snapchat, and Instagram in order to win customer attention. The techniques themselves are interesting and creative educators will surely find ways to harness this delivery system in service to their students.
"From coding to stop-motion animation videos to sewing, the maker movement is becoming more and more popular with kids and adults.
Maker culture is a movement that embraces do-it-yourself tinkering with electronics and physical objects—it focuses on learning and trying out new practical skills, building a community of resources and experimenting.
Robotics and electronics are two hallmarks of the maker movement (electronics explores using electronic circuits, while robotics combines circuits, movement and sometimes software to create a machine or robot). Projects can be as simple as a making a light blink, or as involved as building an entire robot.
“Light switches, electronics [and] toys seem very closed off...The average person doesn't realize they can make or impact them,” says Jennifer Turliuk of MakerKids in Toronto. MakerKids is the world’s first and largest makerspace that’s just for kids; it offers many different maker programs for children.
“In [robotics] programs, kids start to understand how these simple machines work. They can even make their own light switch,” Turliuk says."
In the days long past, kids would gather around that lucky boy whose parents could afford a Super Nintendo and patiently wait for their turn. Today, everyone can afford a gaming console. When augmented reality games finally make a grand entry into the consumer market, everyone will simply have to have them. This is the way of the future and boy, it sure looks bright.
These AR apps are meant to accustom kids into using and enjoying augmented reality apps so that they can easily maneuver their way through whatever technological advances wait for them 10 or 20 years in the future.
Several weeks ago, I posted an article on my Facebook page about student fidgeting and the advantages of flexible seating. One teacher who commented was high school teacher Rebecca Malmquist, who described her own flexible classroom: “I have taken all the conventional desks out and replaced them with mostly tables and a number of different kinds of chairs; I’ve used garage sales and the generosity of friends to furnish my room this way. My classroom looks like a college apartment. But I also build in transitions every 15 minutes or so that require movement (to get into groups, turn something in, write on a paper-covered wall, etc). I have little to no fidgeting problems or issues with attention loss.”
Intrigued, I asked to see a picture. Rebecca obliged, and then I lost my mind: “YOU HAVE THE PRETTIEST CLASSROOM E-VER,” I shouted at her. “I WANT TO BE IN YOUR ROOM!!! I CAN’T STOP YELLING! OKAY, I’M OFFICIALLY STARTING A GALLERY OF BEAUTIFUL CLASSROOM PHOTOS AND YOURS IS GOING TO BE THE FIRST ONE.”
And so Classroom Eye Candy was born.
Classroom Eye Candy will be a feature where I invite you to join me in ogling creative classroom design in any form. We will learn about the teacher behind the classroom and the process he or she used to put it all together. I have no idea when the next one will be or how often I will post these features. All I know for sure is the criteria: I’ll know I’ve found the next classroom when I start writing in all caps.
A “robot revolution” will transform the global economy over the next 20 years, cutting the costs of doing business but exacerbating social inequality, as machines take over everything from caring for the elderly to flipping burgers, according to a new study. As well as robots performing manual jobs, such as hoovering the living room or assembling machine parts, the development of artificial intelligence means computers are increasingly able to “think”, performing analytical tasks once seen as requiring human judgment. In a 300-page report, revealed exclusively to the Guardian, analysts from investment bank Bank of America Merrill Lynch draw on the latest research to outline the impact of what they regard as a fourth industrial revolution, after steam, mass production and electronics.
"“Show What You Know With Media” is a book series and website created by Dr. Wesley Fryer to serve as a menu, handbook, andmap for teacher-leaders and learners in the twenty-first century who seek to develop digital literacies as multimedia communicators and help students “show what they know with media.” * Mapping Media to the Curriculum (Volume I) explores the first six products in the framework: Interactive Writing, Narrated Art, Radio Shows, 5 Photo Stories, Visual Notetaking, and Narrated Slideshows / Screencasts. Videos in each chapter (hosted on YouTube) are directly linked for compatible eReaders and also linked via QR codes, so readers can optionally use a smartphone to view them."
If you are working in a classroom where your students have internet connected devices, either through wifi or their mobile phone, using a backchannel can have a transformative impact on the way you can use technology with your students.
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Integrating your curated content to your website or blog will allow you to increase your website visitors’ engagement, boost SEO and acquire new visitors. By redirecting your social media traffic to your website, Scoop.it will also help you generate more qualified traffic and leads from your curation work.
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Creating engaging newsletters with your curated content is really easy.