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From the blogger who's looking to spice up a post to the hacker who needs a …...
A humorous look at the big social media companies as if they were in the class of 2011 yearbook (including Google Plus) brought to you by Class Finders.
Via Ana Cristina Pratas, Ramon Aragon
Related posts: Inquira Knowledge Management.
Game theory is the study of the ways in which strategic interactions among economic agents produce outcomes with respect to the preferences (or utilities) of those agents, where the outcomes in question might have been intended by none of the agents. The meaning of this statement will not be clear to the non-expert until each of the italicized words and phrases has been explained and featured in some examples. Doing this will be the main business of this article. First, however, we provide some historical and philosophical context in order to motivate the reader for the technical work ahead.
Overview CIRCS fosters collaborations between researchers from different scientific and engineering disciplines who share a common interest in elucidating fundamental aspects of the structure and function of complex physical and biological systems across multiple levels of organization using a combination of quantitative state-of-the-art experimental and theoretical research tools, and enhances interdisciplinary educational training of both undergraduate and graduate students through its various activities.
Nota is a free, open canvas. You can simultaneously create and collaborate on fun, interactive web pages.
Aquí tienen un recopilación de aproximadamente 1000 aplicaciones, sitios o recursos online para la web 2.0. Perfecto para pasar horas y horas navegando una a una, a pesar del poco tiempo que tene...
Es imposible hablar de ubicuidad sin hablar de formación, educación y socialización y, en este ciclo concreto que nos ocupa, el don de la ubicuidad viene...
En el escenario educativo virtual y presencial de los últimos años se ha comentado mucho acerca de los Personal Learning Enviroments (PLE). Si hacemos una búsqueda en la web encontraremos desde enciclopedias, presentaciones, vídeos, blogs, wikis, conferencias virtuales y MOOCs que explican el concepto y los beneficios alcanzados por los estudiantes al adoptarlos como plataforma de comunicación, socialización, productividad y aprendizaje permanente.
Por Victoria Esains La incorporación de la tecnología en los usos cotidianos del hombre es una tendencia que en las últimas décadas ha ido in crescendo.
Is sustainability just a buzzword? Or is it a reinvention of the environmentalism fad that caught the imagination of people in the 90′s only to evaporate in the post-9/11 era? People of my generation often wonder how we could ever fit in today’s weary world – have we become passive recipients of the burgeoning capitalist phenomenon or have we had enough of this post-modern apathy that has been plaguing our so-called couch potato existence?
A partir del amplio artículo de Robert A. Hanneman y Mark Riddle (“Concepts and Measures for Basic Network Analysis”) aparecido en The SAGE Handbook of Social Network Analysis. Ed by John Scott y Peter J. Carrington (2011). He elaborado a partir de ese libro y el de Wasserman y Faust (1994).
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Hola: Una infografía con 10 consejos para el uso de las TIC en clase.
10 entradas publicado por juandon en May 25, 2012...
Posts about personal knowledge management written by Isabella Tilch...
Welcome to the University of Southampton's Institute for Complex Systems Simulation. The £12m Institute was launched in 2009 and is jointly funded by EPSRC (£6 million) and the University of Southampton and its partners (£6 million). The Institute brings together world-class simulation modelling research activities from across the University of Southampton and hosts Southampton's Doctoral Training Center (DTC) in Complex Systems Simulation, running a doctoral training programme that is the first of its kind in the UK.
Edistorm is brainstorming without the bored room. Using sticky notes on a boardroom wall as a metaphor, users brainstorm ideas online and make better decisions.
PERSONALIZACIÓN Consideraciones similares a los PLE (personal learning environment) Permitir la personalización y configuración del entorno virtual y de los contenidos basados en las preferencias del estudiante, nivel de estudio, estilo de aprendizaje, entre otros. Permitir la agregación de widgets personales y de aprendizaje orientados a la comunicación, investigación y productividad Descentralizar la experiencia de aprendizaje de tal manera que los estudiantes pueden sumergirse en diversos ambientes utilizando los dispositivos de su elección, incluyendo teléfonos móviles
Infografía sobre PLEs y competencias digitalesVia blog.miguelabrajan.com...
Curso impartido en el Master de Comunicación de la Universidad de Huelva sobre "contenidos digitales".
Sustentabilidad, Historia Ambiental y Transdisciplinariedad Resumen: La historia ambiental incluye temáticas confluyentes con muchas disciplinas, por lo que para su interpretación necesitamos percibir sus barreras.
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