Eco 201 - Abigail Havener
0 view | +0 today
Follow
Your new post is loading...
Your new post is loading...
Rescooped by Abigail Havener from Business Brainpower with the Human Touch
Scoop.it!

How Writing Things Down Can Change Your Life

How Writing Things Down Can Change Your Life | Eco 201 - Abigail Havener | Scoop.it

What do you write down? For most of us, writing consists of emails, task lists, and perhaps the odd work project. However, making time to write down certain things, such as our daily experiences, our goals, and our mental clutter can change the way we live our lives.

 

Here are six different ways that writing things down can change your life, and what you can do to get the most out of each.


Via The Learning Factor
more...
The Learning Factor's curator insight, November 28, 2013 5:25 PM

Writing things down can foster a sense of achievement and progress, expanding our possibilities and increasing our productivity.

Sarah Busse's curator insight, September 28, 2014 7:24 PM

Something to think about.

Rescooped by Abigail Havener from Business Improvement
Scoop.it!

Top 10 Tips to Make Your Business Secure

Top 10 Tips to Make Your Business Secure | Eco 201 - Abigail Havener | Scoop.it

Via Daniel Watson
more...
Gestcash's curator insight, November 29, 2013 6:46 AM

Este artigo alerta para a necessidade do empresário(s)  terem que saber sempre mais...como medida de proteger o seu sistema TI.

Roger Davies's curator insight, November 30, 2013 12:47 PM

Security is important to me, and should be to you as well. While we publish our company information all over the internet, we still need to be concerned with keeping some things to ourselves ..

Rescooped by Abigail Havener from Business Brainpower with the Human Touch
Scoop.it!

The Psychology of Video Game Avatars

The Psychology of Video Game Avatars | Eco 201 - Abigail Havener | Scoop.it

When each of us gets up in the morning, we start messing with what might as well be avatar customization tools to change our appearance. We decide what clothes and jewelry to wear, and we decide which hairs to shave and which hairs to style. Some of us occasionally make more radical alterations, such as getting tattoos, piercing various dangly bits with metal, or even going in for cosmetic surgery. In real life, though, we’re often limited in the changes we can make to appear taller, say, or more prosperous. Videogames and virtual realities, on the other hand, are more flexible.


Via The Learning Factor
more...
BOUTELOUP Jean-Paul's curator insight, December 2, 2013 3:44 AM

A l'heure ou le serious game tente de s'imposer dans les processus de recrutement....

luiy's curator insight, December 2, 2013 7:41 AM

“Studies have shown that, in general, people create slightly idealized avatars based on their actual selves,” says Nick Yee, who used to work as a research scientist at the Palo Alto Research Center but who now works at Ubisoft. He should know: before joining Ubisoft Yee has spent years studying the effects of avatars on human behavior in settings such as Second Life and World Of Warcraft. “But a compensation effect has been observed. People with a higher body mass index – likely overweight or obese – create more physically idealized avatars, [which are] taller or thinner. And people who are depressed or have low self-esteem create avatars with more idealized traits, [such as being] more gregarious and conscientious.”

 

Other researchers have found that the ability to create idealized versions of ourselves is strongly connected to how much we enjoy the game, how immersed we become, and how much we identify with the avatar. Assistant professor Seung-A ‘Annie’ Jin, who works at Emerson College’s Marketing Communication Department, did a series of experiments with Nintendo Miis and Wii Fit.1 She found that players who were able to create a Mii that was approximately their ideal body shape generally felt more connected to that avatar and also felt more capable of changing their virtual self’s behavior – a fancy way of saying that the game felt more interactive and immersive. This link was strongest, in fact, when there was a big discrepancy between participants’ perceptions of their ideal and actual selves.

Josie Eldred's curator insight, September 9, 2014 1:15 AM

1. I've ranked this link at the top of the list because it's one of the very few I found while curating my resources that really touched on the exact point I'm trying to make in my online identity project. It alludes to the fact that people have been proven to create online avatars that are based off their actual identities, but are often idealised or improved. It goes on to say that we tend to use avatars to compensate for what we perceive to be flaws and that we may even start to reflect our online avatars. Because the author of the article, Jamie Madigan, has studied psychology (specifically video game psychology) and appears to be highly respected in the video game community, I trust his word to hold a lot of value.