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eVirtual Learning
The benefits and advantages of virtual collaborative learning
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30 Killer Resources For Gamifying eLearning - eLearning Industry

30 Killer Resources For Gamifying eLearning - eLearning Industry | eVirtual Learning | Scoop.it
There are loads of great resources available to help you design really Killer Gamified eLearning. Check 30 Killer Resources For Gamifying eLearning.
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Robots poised to ditch the boring tasks and take on new jobs

Robots poised to ditch the boring tasks and take on new jobs | eVirtual Learning | Scoop.it
New research demonstrate techniques that could eventually allow robots to perform swathes of new jobs.
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Why virtual reality could finally mend its broken promise - Feature - TechRepublic

Why virtual reality could finally mend its broken promise - Feature - TechRepublic | eVirtual Learning | Scoop.it
30 years on, virtual reality is experiencing another hopeful wave. Here's why this is the right time for VR, and how it can avoid floundering. Again.
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Celebrating learning at Richmond Elementary School - Innovation: Education

Celebrating learning at Richmond Elementary School - Innovation: Education | eVirtual Learning | Scoop.it
A quick recap of "Celebrating learning at Richmond Elementary School", a recent event where 4th grade scholars shared the results of their yearlong research
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Ergonomics Training and E-Learning Examples #81

Ergonomics Training and E-Learning Examples #81 | eVirtual Learning | Scoop.it
E-Learning Challenge Recap #81: Challenge | Recap
If you’re experiencing lower course pains or just need an adjustment, the Articulate Community has your back! Thanks again to everyone who share...
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How Deductive Thinking Can Drive Student-Designed Research

How Deductive Thinking Can Drive Student-Designed Research | eVirtual Learning | Scoop.it
How Deductive Thinking Can Drive Student-Designed Research
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YouTube backs digital star Stampy's new Minecraft show Wonder Quest

YouTube backs digital star Stampy's new Minecraft show Wonder Quest | eVirtual Learning | Scoop.it
British gamer Joseph Garrett is blending education and entertainment in scripted show, produced with a little help from his ‘superstar’ friends
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Free Technology for Teachers: SoundCloud Is Making It Easier for Anyone to Publish a Podcast

Free Technology for Teachers: SoundCloud Is Making It Easier for Anyone to Publish a Podcast | eVirtual Learning | Scoop.it
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Google to build 'classroom of the future' at St Julians School, Newport

Google to build 'classroom of the future' at St Julians School, Newport | eVirtual Learning | Scoop.it
A GIANT dome will be landing on the car park at St Julian’s School today, looking like a UFO stopping off on its interstellar journey.
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4 Challenges Designing Augmented Reality Applications for Smart Glasses | Float Mobile Learning

4 Challenges Designing Augmented Reality Applications for Smart Glasses | Float Mobile Learning | eVirtual Learning | Scoop.it
The transition from desktop to mobile computing required a new approach, and so does the transition from traditional mobile devices to smart glasses and other wearable technology.
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Games To Gamification - Learnnovators

Games To Gamification - Learnnovators | eVirtual Learning | Scoop.it
Imagine yourself living some two million years ago. Your survival would have been mainly through hunting and food gathering. Slowly, as the human species evolved, (around 70,000 to 80,000 years ago), they started hunting small game. The word ‘game’ here means any animal hunted for food. The term game was used as a medieval hunting terminology in the late 13th century. It has its origin from the old English word ‘gamen’ which means joy, sport, or amusement. Then, as man evolved to the agrarian stage, around 12,000 years ago, he learned to domesticate a few animals and, alongside, grow crops. This was the time when hunting started to become a sport and also a source of food. And gradually, man started inventing different types of games and sports for various purposes. Now you may wonder what the difference between a sport and a game is. A sport is usually a physical activity. But some non-physical activities like chess and bridge are called mind sports. Games, on the other hand, can be physical or mental. All sports are games, but not all games are sports.
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Content Design for Mobile Learning

Content Design for Mobile Learning | eVirtual Learning | Scoop.it
Mobile learning content is not as simple as delivering eLearning content. Let’s see the methods to design mobile learning content.
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Technology in Higher Education: Defining the Strategic Leader (EDUCAUSE Review) | EDUCAUSE.edu

Technology in Higher Education: Defining the Strategic Leader (EDUCAUSE Review) | EDUCAUSE.edu | eVirtual Learning | Scoop.it
EDUCAUSE Review Online
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Why You Should Make Online Learning Fun

Why You Should Make Online Learning Fun | eVirtual Learning | Scoop.it
Here's why you should make online learning fun for content creators, as well as learners!
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Why Finland has fewer tests and smarter kids

Why Finland has fewer tests and smarter kids | eVirtual Learning | Scoop.it
Finnish students consistently rank at the top in reading and math internationally.
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Why App Smash?

Why App Smash? | eVirtual Learning | Scoop.it
Inspired by the last #1to1iPadChat , I thought it was time to post on the world craze that is App Smashing. The term App Smash was coined by the great Greg Kulowiec (@gregkulowiec) from EdTech Teac...
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Free Technology for Teachers: Two Good Mathematics Glossaries for Students - One in English and Spanish

Free Technology for Teachers: Two Good Mathematics Glossaries for Students - One in English and Spanish | eVirtual Learning | Scoop.it
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How do Unschoolers Turn Out?

How do Unschoolers Turn Out? | eVirtual Learning | Scoop.it
Unschoolers weigh in on how their lives have evolved, including college, career, and overall happiness.
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Eight things teachers want you to know about them

Eight things teachers want you to know about them | eVirtual Learning | Scoop.it
Everybody thinks they know about the lives of teachers. Most don't know the half of it.
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How to really change education — excerpt from Sir Ken Robinson’s new book

How to really change education — excerpt from Sir Ken Robinson’s new book | eVirtual Learning | Scoop.it
In 2006, the internationally known educator Sir Ken Robinson gave a TED talk — titled “How schools kill creativity” — that became the most popular of all time, with more than 32.6 million views to date. Robinson, who has worked in education for some 40 years, published a new book on Tuesday that expands on […]
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