E-Learning Methodology
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Rescooped by Elke Lackner from Android and iPad apps for language teachers
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Boosting classroom engagement with EDpuzzle - EdTechReview™ (ETR)

Boosting classroom engagement with EDpuzzle - EdTechReview™ (ETR) | E-Learning Methodology | Scoop.it

"This tool allows you to edit, crop any YouTube, Khan Academy, Learn Zillion, Vimeo or other video, insert your own audio notes and create amazing video collection ..."


Via Leona Ungerer, Juergen Wagner
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Stephania Savva's curator insight, January 27, 2015 2:18 AM

Great tool for several online activities.

Rescooped by Elke Lackner from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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5 Tips to Boost Engagement in the Virtual Classroom - eLearning Industry

5 Tips to Boost Engagement in the Virtual Classroom - eLearning Industry | E-Learning Methodology | Scoop.it
How To Boost Engagement in the Virtual Classroom. 5 Tips to Boost Engagement in the Virtual Classroom.

Via Tom D'Amico (@TDOttawa)
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Maryalice Leister's curator insight, August 19, 2014 10:04 PM

Mostly directed at those who are creating course content, but relevant for those who want to offer targeted and engaging supplemental content as well. A quick but important read - enjoy!

Rescooped by Elke Lackner from Eclectic Technology
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Why games are good for learning?

Why games are good for learning? | E-Learning Methodology | Scoop.it

Via Beth Dichter
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Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

Rescooped by Elke Lackner from Creative teaching and learning
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Ten of the most engaging uses of instructional technology (with dozens of resources and tools)

Ten of the most engaging uses of instructional technology (with dozens of resources and tools) | E-Learning Methodology | Scoop.it

"... here are 10 highly engaging uses of technology in the classroom, along with dozens of tools and resources for implementation. Most of these involve free web based tools, so that’s an added bonus! ..."  Topics covered:

 

Interactive collaborationGathering feedbackActive learningSocial learningUsing technology to help to ensure engagement with digital contentStudent created presentationsProject based learningDigital makerspacesFlip your class to free up class time for more engaged learningEmbedding questions in video

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Via Leona Ungerer
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Rescooped by Elke Lackner from Android and iPad apps for language teachers
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The Backchannel: Giving Every Student a Voice in the Blended Mobile Classroom

The Backchannel: Giving Every Student a Voice in the Blended Mobile Classroom | E-Learning Methodology | Scoop.it
A backchannel -- a digital conversation that runs concurrently with a face-to-face activity -- provides students with an outlet to engage in conversation. Every time I think about this tool, I rememb

Via Sean Corcoran, Ana Lara, Juergen Wagner
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Sean Corcoran's curator insight, June 15, 2014 9:32 AM

Like the use of a "backchannel" in the classroom. Works with a shared Google Doc, too.

Rescooped by Elke Lackner from EdTech Tools
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Four Challenges to Sustaining Engagement in Learning | DMLcentral

Four Challenges to Sustaining Engagement in Learning | DMLcentral | E-Learning Methodology | Scoop.it
On the basis of the truism about life/success/genius being 1% inspiration and 99% perspiration it is strange that so many initiatives in education – particularly those aimed at engaging youth who may be disenchanted with mainstream schooling or excluded...

Via Patty Ball
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