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e-learning in higher education
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10 Things You Should Unlearn Before Starting to Teach Online

10 Things You Should Unlearn Before Starting to Teach Online | e-learning in higher education and beyond | Scoop.it
There are 10 things that online teachers should unlearn before they take up teaching online. Online Education needs new and open thinkers for sustainability.

Via EDTC@UTB
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Open Educational Resources – OER: Geschichte und Einordnung der deutschen Debatte seit Herbst 2011

Open Educational Ressources (OER) – man kann das sinngemäß in etwa mit „frei verfügbaren Lernmaterialien“ übersetzen – können das in ihnen liegende Potential vor allem dort zeigen, wo sie Bildung e...
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Whiteboard

Whiteboard | e-learning in higher education and beyond | Scoop.it

A Web Whiteboard is touch-friendly online whiteboard app that lets you use your computer, tablet or smartphone to easily draw sketches, collaborate with others and share them with the world


Via Nik Peachey
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Nik Peachey's curator insight, August 6, 2013 11:57 PM

This is a nice simple browser based whiteboard app that runs in the browser on most devices. Would be nice to have a few more features, such as import images etc, but there is also a lot to be said for simplicity.

Nenad Mirkov's curator insight, August 7, 2013 4:11 AM

Easy and usefull :)

Lorie Callander's curator insight, August 16, 2013 8:45 AM

I am trying this too. We'll see. There is also a teacher sign-up for limited sharing with and among students etc. I just want a whiteboard that I can easily access without making plans to leave my classroom to go to where the, difficult to navigate and use, whiteboard is.

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One Second on the Internet

One Second on the Internet | e-learning in higher education and beyond | Scoop.it
A visual display of the data being uploaded every second.

Via Johannes Maurek, LLZ Uni Halle
Ulrike Grabe's insight:

Nice! :-D

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Johannes Maurek's curator insight, August 12, 2013 3:40 AM

Was in einer Sekunde im Internet alles passiert. Eine eindrucksvolle Dokumentation eines umfassenden, globalen Kulturwandels.

LLZ Uni Halle's curator insight, August 12, 2013 11:55 PM

very, very cool!

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Universität Düsseldorf: Erstmals an einer deutschen Hochschule: Gamification und interaktive Textadventures

Die Heinrich-Heine-Universität Düsseldorf ist eine der jüngeren Hochschulen des Landes NRW – gegründet 1965. Seit 1988 trägt die Universität den Namen des großen Sohnes der Stadt
Ulrike Grabe's insight:

Es scheint sich um einen ähnlichen Ansatz wie bei World of Classcraft zu handeln, doch hat man das Ganze an der HHU in ein Blended Learning Konzept eingebettet.

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How Colleges Are Securing Mobile Devices with VDI and Two-Factor Authentication

How Colleges Are Securing Mobile Devices with VDI and Two-Factor Authentication | e-learning in higher education and beyond | Scoop.it
Loyola University Maryland's sophisticated strategy provides access without compromising security.
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The Four Phases of Effective eLearning: an Indispensable Guide for Instructors

The Four Phases of Effective eLearning: an Indispensable Guide for Instructors | e-learning in higher education and beyond | Scoop.it

"Learning starts with real-world problems. Students should be able to relate to problems and tasks they can handle. Many course developers are guilty of introducing learners to problems that are either irrelevant or too complex. Try to avoid this by starting with a simple problem and moving towards complex yet manageable tasks. Also, make sure that students see tangible benefits from having these problems solved. Consider these questions when you create activities surrounding the problem."


Via EDTC@UTB
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Patricia Christian's curator insight, August 2, 2013 8:27 AM

This is a practical guide to use to design your website visually.  Click into the original source and you will be able to download the guide.  It's a 40-42 page PDF document.

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What We Can Expect From The Next Decade Of Technology

What We Can Expect From The Next Decade Of Technology | e-learning in higher education and beyond | Scoop.it

This new era of computing will be different than anything we’ve seen before. Technology will cease to be something we turn on and off, but will become an inextricable part of not only our environment, but ourselves. It is a future that is both utopian and dystopian (depending on your perspective), in that the human experience will change dramatically.


Via Ilkka Olander
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CC your EDU

CC your EDU | e-learning in higher education and beyond | Scoop.it
CC Lizenzen für Bildung nutzen

Via Christian F. Freisleben-Teutscher
Ulrike Grabe's insight:

Mit Linksammlung auf CC-Inhalte, geordnet nach Fächern.

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#gcmuc (1): Gamification - Warum Schule oft ein mieses Game ist

#gcmuc (1): Gamification - Warum Schule oft ein mieses Game ist | e-learning in higher education and beyond | Scoop.it
Auf dem GameCamp Munich 2013 (#gcmuc) hatte ich eine Menge Spaß, und vor allem viele Anregungen zu einem Thema, das mich immer wieder (halb-)beruflich fesselt: Gamification. Den Anfang einer Reihe ...

 

Angenommen Schule wäre bewusst nach Spielprinzipien konzipiert worden. Würde sie dann so aussehen wie jetzt? Leider nicht. Ich neige sogar dazu zu sagen, dass der normale Schulbetrieb ein besch… designtes Game wäre.

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12 Free Online Quiz Makers to Create Online Quizzes | Training & E-Learning Zone for Quizzes

12 Free Online Quiz Makers to Create Online Quizzes | Training & E-Learning Zone for Quizzes | e-learning in higher education and beyond | Scoop.it
I often receive a lot of questions about how to make online quizzes for free. Here is a collection of 12 free online quiz making applications I collect after

Via Felix Val, juandoming, Norma, Mariano Fernandez S., Mario Zidar
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Jörn Loviscach: E-Learning - Chancen und Grenzen

Ein Gespräch über virtuelle Hochschulen, Alternativen zur klassischen Vorlesung und das Modell "Inverted Classroom". Interview mit Prof. Dr. Jörn Loviscach v...

Via LLZ Uni Halle
Ulrike Grabe's insight:

"selbst zu denken, ... eigenständig zu denken, das ist die große Aufgabe..."

 

Wo er recht hat, hat er recht. ;)

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LLZ Uni Halle's curator insight, June 23, 2013 11:21 PM

Digitale Vorlesungsformate: einfach abfilmen reicht nicht.

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Microlearning – Vier didaktische Herausforderungen - Gedankensplitter

Microlearning – Vier didaktische Herausforderungen - Gedankensplitter | e-learning in higher education and beyond | Scoop.it
Microlearning, IMS QTI, Social Software, Gamification, mobile Learning, didaktisches Kategorialmodell, Taxonomie von Unterrichtsmethoden, Interaktion,
Ulrike Grabe's insight:

Aus dem Text: "

Was ist Microlearning?

Unter Microlearning verstehe ich sehr kleine und damit kurze Lerneinheiten, die mit einem raschem, d.h. unmittelbaren Feedback für die Lernenden versehen sind."

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Der MOOC Web-Engineering kommt! | ARSnova

Der MOOC Web-Engineering kommt! | ARSnova | e-learning in higher education and beyond | Scoop.it

Und ARSnova wird im iversity-MOOC “Web-Engineering I/II” eine zentrale Rolle spielen.

Am 21. Oktober geht’s los. Stay tuned.

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E-Learning zwischen Vision und Alltag - Zum Stand der Dinge (Volltext)


Via frauheinze, LLZ Uni Halle, Kevin Atkins
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Kevin Atkins's comment, August 14, 2013 4:10 AM
Von "ausdrucken" war nicht die Rede! Papier ist eine Ressource, die sich super sparen lässt!
LLZ Uni Halle's comment, August 14, 2013 4:13 AM
Man kann es auch in Papier kaufen ;) http://www.waxmann.com/index.php?id=buecher&no_cache=1&L=1&tx_p2waxmann_pi1%5Boberkategorie%5D=OKA999998&tx_p2waxmann_pi1%5Bbuch%5D=BUC123458
AckerbauHalle's comment, August 14, 2013 4:25 AM
:-)
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Bookmarking: 25 Dienste und Tools zum Sammeln und Kuratieren von Inhalten

Bookmarking: 25 Dienste und Tools zum Sammeln und Kuratieren von Inhalten | e-learning in higher education and beyond | Scoop.it
Wer über eine interessante Website stolpert, legt in der Regel ein Bookmark an – das aber wird ab einer gewissen Anzahl von Lesezeichen recht unübersichtlich.

Via Christian F. Freisleben-Teutscher
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Like Dropbox For TV, Chromecast Changes The Game

Like Dropbox For TV, Chromecast Changes The Game | e-learning in higher education and beyond | Scoop.it

Chromecast, a thumbdrive-sized dongle that jacks into a TV or projector's HDMI port, lets you take over a screen with your computer or mobile device. It's been called "magical" by various gadget reviewers (a term generally reserved for Apple devices), and it sold out instantaneously last week after Google announced it at an event in San Francisco.


Via Ilkka Olander
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Instructor’s Challenge: Moving Student beyond Opinions to Critical Thinking | Faculty Focus

Instructor’s Challenge: Moving Student beyond Opinions to Critical Thinking | Faculty Focus | e-learning in higher education and beyond | Scoop.it
Critical thinking is defined as a reflective and reasonable thought process embodying depth, accuracy, and astute judgment to determine the merit of a decision, an object, or a theory (Alwehaibi, 2012). Creative thinking involves analysis, evaluation, and a synthesizing of facts, ideas, opinions, and theories. Possessing the capacity to logically and creatively exercise in-depth judgment and reflection to work effectively in the realm of complex ideas exemplifies a critical thinker (Carmichael & Farrell, 2012).

Via Dennis T OConnor
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Dennis T OConnor's curator insight, July 30, 2013 11:24 AM

I had a banner on my classroom wall for years. It read: "Learn how to think!"


In the conservative backwaters of Nevada this was considered a radical approach.  I even had a parent rant at me, "How dare you teach my child to challenge authority!"  


Still I persisted and can now smile knowing I've helped some of my students on the road to critical thinking.   


Is critical thinking a subversive activity in your school?  If so, be subversive! 

Dr. Laura Sheneman's curator insight, July 31, 2013 6:31 AM

Good reading for anyone who works with students.

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Online education can be good or cheap, but not both

Online education can be good or cheap, but not both | e-learning in higher education and beyond | Scoop.it
I have no doubt that online education is going to get better over time, and that innovators at places like edX and Udacity will find ways to better combine labor and technology in ways that will help contain higher education costs.

Via EDTC@UTB
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In Connectivism, No One Can Hear You Scream: a Guide to Understanding the MOOC Novice | Open Education | HYBRID PEDAGOGY

In Connectivism, No One Can Hear You Scream: a Guide to Understanding the MOOC Novice | Open Education | HYBRID PEDAGOGY | e-learning in higher education and beyond | Scoop.it
Hybrid Pedagogy is an academic and networked journal of learning, teaching, and technology that combines the strands of critical pedagogy and digital pedagogy to arrive at the best social and civil uses of technology and digital media in education.
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From the text: "One of the most important aspects of the learning experience is motivation. And one of the most important aspects of motivation is our sense of our own capability, and our sense that the enviroment we are learning in will allow us to achieve."

One of the most important aspects of the learning experience is motivation. And one of the most important aspects of motivation is our sense of our own capability, and our sense that the environment we are learning in will allow us to achieve. - See more at: http://www.hybridpedagogy.com/Journal/files/Guide_to_the_MOOC_Novice.html#sthash.qKyWi6MP.dpufOne of the most important aspects of the learning experience is motivation. And one of the most important aspects of motivation is our sense of our own capability, and our sense that the environment we are learning in will allow us to achieve. - See more at: http://www.hybridpedagogy.com/Journal/files/Guide_to_the_MOOC_Novice.html#sthash.qKyWi6MP.dpufOne of the most important aspects of the learning experience is motivation. And one of the most important aspects of motivation is our sense of our own capability, and our sense that the environment we are learning in will allow us to achieve. - See more at: http://www.hybridpedagogy.com/Journal/files/Guide_to_the_MOOC_Novice.html#sthash.qKyWi6MP.dpufOne of the most important aspects of the learning experience is motivation. And one of the most important aspects of motivation is our sense of our own capability, and our sense that the environment we are learning in will allow us to achieve. - See more at: http://www.hybridpedagogy.com/Journal/files/Guide_to_the_MOOC_Novice.html#sthash.qKyWi6MP.d
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Infographic: The Socratic questioning process ...

Infographic: The Socratic questioning process ... | e-learning in higher education and beyond | Scoop.it

Via Dennis T OConnor
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Overarcher's curator insight, July 9, 2013 11:55 PM

socratic questioning in pictures, love it!

Maria Persson's comment, July 11, 2013 3:15 PM
My daily life at work and play so often involves Socratic questioning - I never get bored and constantly on a learning curve! Thanks for sharing this great resource!
Margarita Parra's comment, July 22, 2013 7:01 PM
There is an approach to solving a problem, by Guy Brousseau. It looks much like this process.And it works!
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Schule als Fantasy-Spiel: "Es unterhält die Schüler, was spricht dagegen?" - SPIEGEL ONLINE

Schule als Fantasy-Spiel: "Es unterhält die Schüler, was spricht dagegen?" - SPIEGEL ONLINE | e-learning in higher education and beyond | Scoop.it
Hausaufgaben sind Monster, Klausuren Endgegner: Der Lehrer Shawn Young macht seinen Unterricht zum Rollenspiel und nennt das "World of Classcraft". Er motiviert seine Schüler über die Punktevergabe - und erklärt, warum sein Erfolg auch ein Fluch ist.
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#gcmuc (3): Gamification - was schiefgehen kann, oder gar keine Gamification ist

#gcmuc (3): Gamification - was schiefgehen kann, oder gar keine Gamification ist | e-learning in higher education and beyond | Scoop.it
Beim GameCamp München 2013 hab ich eine Menge interessanter Anregungen zu Gamification mitgenommen - die ich gern teilen möchte. So viele, dass ich sie gar nicht alle zum gleichen Zeitpunkt veröffe...

 

Ein typisches Missverständnis ist wohl, dass die meisten Menschen bei Gamification zuallererst an PBL (Points, Badges and Leaderboards / Punkte, Auszeichnungen und Ranglisten) denken. PBL ist ein Bestandteil von Gamification, aber ohne weitere Elemente, die menschliche Bedürfnisse aufgreifen, macht PBL allein kein Gamification aus.

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Hamburger eLMagazin Download pdf

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festschrift.pdf

Ulrike Grabe's insight:

Inhalt
Editorial
(Gabi Reinmann, Martin Ebner und Sandra Schön) ................................................................................................1
Offene Bildungsressourcen als Auftrag und Chance –
Leitlinien für (medien-) didaktische Einrichtungen an Hochschulen
(Martin Ebner und Sandra Schön) ..................................................................................................................................7
Von der Hochschuldidaktik zur Hochschulentwicklung –
neue Herausforderungen für die Gestaltung von Lehre und Studium
(Dieter Euler) .........................................................................................................................................................................29
MOOCs – eine Herausforderung für die Hochschulen?
(Joachim Wedekind) ........................................................................................................................................................... 45
xMOOCS – Ein Fall paradoxer Wissenskommunikation
(Burkhard Lehmann) .........................................................................................................................................................63
Zum didaktischen Potenzial der Vorlesung:
Auslaufmodell oder Zukunftsformat?
(Michael Kerres und Annabell Preußler) ...................................................................................................................79
Didaktik virtueller Realität: Ansätze für eine zielgruppengerechte Gestaltung
im Kontext akademischer Bildung
(Thomas Köhler, Sander Münster und Lars Schlenker) ...................................................................................... 99
Muster und digitale Werkzeuge für kreatives Denken im Hochschulstudium
(Christian Kohls) ................................................................................................................................................................113
Den Unterrichtenden eine Sprache geben: Was didaktische Entwurfsmuster
für die Gestaltung von Unterricht leisten können – eine Überlegung
(Reinhard Bauer) .............................................................................................................................................................. 129
Bloggen und Microblogging in Lehrveranstaltungen
– Variationen aus sieben Jahren eigener Lehrpraxis
(Andrea Back) .....................................................................................................................................................................151
Relevanz und Referenz: Zur didaktischen Bedeutung situationsgenauer
Videokommentare im Hochschulkontext
(Frank Vohle) ......................................................................................................................................................................165
Lernhandeln und Lernmotivation
Überlegungen zum Integrierten Lern- und Handlungsmodell
(Christiane Metzger) ........................................................................................................................................................183
Medienbezogene Professionalität für eine zeitgemäße Hochschullehre
– ein Plädoyer
(Kerstin Mayrberger) ...................................................................................................................................................... 197
Lehrkompetenzen von Hochschullehrern:
Kritik des Kompetenzbegriffs in fünf Thesen
(Gabi Reinmann) ............................................................................................................................................................... 215
Ludwig Huber zur Hochschuldidaktik
– ein Gespräch mit Gabi Reinmann (am 17.01.2013)......................................................................................235
Johannes Wildt zur Hochschuldidaktik
– ein Gespräch mit Gabi Reinmann (am 11.2.2013).........................................................................................241

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