What criteria matter when considering learning games? First, ask the broad questions: How and when a game can be used? Then, be more specific: What kind of game is best suited to particular learning objectives?
A fight or flight reaction may be useful in some situations, but it is highly detrimental in the classroom. Whether anxiety stems from test taking or from an unstable home environment, the brains of students experiencing high levels of stress look different than those who are not — and those brains behave differently, too. In
Reading, in terms of scale and diversity, is different than it used to be. Thinking, in terms of context and application, is also different.
It makes since that learning is also changing–becoming more entrepreneurial than directly didactic. That is, more learner-centered and than teacher-controlled.
The presentation below by Steven Wheeler explores some of the shifts occurring in our digital age. Wheeler also clarifies the difference between knowledge, wisdom, and critical awareness. As we explore so many new teaching and learning methods, an ironic side-effect is there is no longer a consensus on what “learning” is, a concept this presentation seeks to understand.