#eLearning, enseñanza y aprendizaje
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8 argumentos neurocientíficos para una educación mejor

8 argumentos neurocientíficos para una educación mejor | #eLearning, enseñanza y aprendizaje | Scoop.it

En un mundo que requiere aprendizaje permanente vale la pena aplicar lo que ya sabemos sobre la forma en que aprendemos. 


El artículo explica 8 argumentos que se deberían tener en cuenta para mejorar los procesos de aprendizaje, tutorías, cambios de horarios, variedad, individualización, lifelong learning, Diversión - Mooc & gamification, entrenamiento neural, aprendizaje social.


Es chévere, léalo ;). 

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The Gamification of Education and Cognitive, Social, and Emotional Learning Benefits

The Gamification of Education and Cognitive, Social, and Emotional Learning Benefits | #eLearning, enseñanza y aprendizaje | Scoop.it
The current trend towards the increased use of games and game mechanics in instructional situations could probably have been foreseen quite some time ago. Stretching right back to the primitive gaming technology of the ZX Spectrum in the early 80′s, kids were hooked. As a wider variety and higher quality of educational games have been produced, it is really no surprise that educationists have gravitated towards further use of them as tools in the learning environment. Is this necessarily a positive development, however? A recent article on the subject makes for interesting reading.

 

In 2011, Joey J. Lee, Ph.D and Jessica Hammer, an Assistant Professor and Graduate Fellow from Teachers College Columbia University in New York, published this paper on the subject, entitled Gamification in Education: What, How, Why Bother? According to Lee, gamification can be applied to three different learning areas – namely, those covering ‘cognitive’, ‘emotional’ and ‘social’ needs of students.

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