George Miller (1990) nos ofrece una alternativa para orientarnos a los educadores en la realización de la evaluación de las competencias. La pirámide consta de cuatro niveles: el primero, el más sencillo de lograr, es conocer el tema, estudiarlo para obtener los conocimientos pertinentes. El segundo nivel se logra cuando -una vez logrado el primer…
A massive experiment at Virginia Commonwealth University involving 7,000 blogs could lead to a new view on how college students learn.
Gaby Vaca's insight:
The use of digital technologies must go accompanied of two things at least: a good instructional planning and the professor’s guide and supervision. Blogging or other type of digital tool that we want to implement in courses must be used with the consciousness of the pursued objective(s) as we can see in the professor Campbell’s project:
“The ability to work together, making connections across disciplines, creating networks is the essence of higher education. We're trying to make the network explicit to help students demonstrate the connections they're making as they move through curriculum, as they begin to get these higher-order thinking skills.
Faculty benefit as well, as they begin to think of new ways to communicate with and engage students — especially online. It's not simply e-mail or discussion forums or recorded videos. Those things were there too, but the way the instructor's presence could be made almost tangible within the environment was instructive."
This post was co-authored by Danielle Hartman, English/Literacy Specialist, Technology Integration teacher, Burlington County Institute of Technology, NJ, USA @danielle6849and Miriam Orlando, ESL teacher and teacher trainer, Liceo Celio-Roccati, Rovigo, Italy, EU @miriam2065
Creating an effective global collaboration isn't easy. But once you master these quick tips, you'll be ready and itching to collaborate with many others!
Julian Stodd's learning methodology runs across six steps: context, demonstration, exploration, reflection, assessment and footsteps. When designing a piece of learning, this blueprint lets you structure the content, design the experience, effectively. The purpose is simply to give three or so questions that you can ask at each stage: some of yourself as the organisation, some from the learner.
Gamification is the process by which teachers use video game design principals in learning environments. The effects are increased student engagement, class wide enjoyment of academic lessons, and high levels of buy-in, even from your most reluctant learners.
When gamifying a classroom there are several things you’ll need to consider. The first is content, as in what are you trying to teach? Like any lesson or unit plan, you’ll need to figure out how to organize and assess new material. You’ll also need to consider your students. What kind of learners are they? What information do they already know? You’ll need to have a basic understanding of your students’ technology skills and how much support each student may need. You’ll want to consider putting together a training manual or some other support system for students who may need extra help. You’ll also need to consider your own comfort level with technology and the actual technology available to you. These considerations may lead you to designing your own game, or relying one a template or already built quest.
Now days you must be seeing many big websites and companies releasing Infographics daily to show their company data or to do an analysis. Infographics has become a good way to express your data information quickly in an easy and understandable way. In this post we cover some free web based Infographics services through which you can create your infographics very easily. 1. Piktochart : This website for creating Free Infographics is in first position in my list and I like their service and design are good to create infographics. Till now about 700,000 Infographics are created using their 120
La empresa australiana de investigación social McCrindle, ha publicado recientemente los resultados de un estudio realizado sobre la generación de niños nacidos entre 1995 y 2009, la GENERACIÓN Z (por ser la que sigue a la GENERACIÓN Y o MILLENIALS).
This video list of insights comes from experts in the field of online teaching. Here is a collection of 8 lessons that might improve your online course!
1. High-touch is more important than high-tech 2. Establish social presence using digital storytelling 3. Use technology intentionally 4. The power of external resources 5. Make your expectations Explicit 6. Fun playfulness and the unexpected 7. Login regulary 8. Personal feedback
This Concept Map, created with IHMC CmapTools, has information related to: Learning Theory, zone of proximal development The area of capabilities that learners can exhibit with support from a teacher., Montessori constructivism, Lave & Wenger...
Sharing your scoops to your social media accounts is a must to distribute your curated content. Not only will it drive traffic and leads through your content, but it will help show your expertise with your followers.
How to integrate my topics' content to my website?
Integrating your curated content to your website or blog will allow you to increase your website visitors’ engagement, boost SEO and acquire new visitors. By redirecting your social media traffic to your website, Scoop.it will also help you generate more qualified traffic and leads from your curation work.
Distributing your curated content through a newsletter is a great way to nurture and engage your email subscribers will developing your traffic and visibility.
Creating engaging newsletters with your curated content is really easy.