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Guest Post Next year, I predict that augmented reality (AR) will be everywhere. Here are my five reasons why:
Experience the big-screen in private. That's the sales pitch for head-mounted displays. One would think that the only real areas for technological advancement would be in the screen resolution and the actual weight of the device.
Tech breakthroughs are often fundedby entertainment applications. Next (once the price drops and stablilzes) we can use them for education.
Augmented reality (AR) — the term does not exactly jump off the tongue. But the concepts behind the technology are beginning to change what we think of ourselves, objects and the people in the world that surrounds us.
More and more teachers, researchers, and developers contribute their ideas and inventions toward the cause of more interactive learning environments.
Read more, very interesting...:
Editor’s note: This is a contributed post by Gabriela Jugaru, a tech enthusiast who is passionate about the mobile industry and gadgets. She’s a technology entrepreneur, co-founder of UnlockUnit.com.
A camera-equipped ring could help the visually impaired identify objects and read text.
Normally, we point at things to specify, or to emphasize, what we're talking about. But a project from several MIT researchers aims to make pointing a way to learn more about the world around you—with a special ring on your index finger and a smartphone in your pocket.
Augmented reality (AR) is a tool educators should consider using as it provides discovery and experiential experiences creating more opportunities for students to make deeper connections and understandings. Additionally the 2010 and 2011 Horizon Reports, predict that the use of augmented reality in education will be widespread within two to three years.
This video shows the new Kinect-based distance learning platform that the University of Florida Digital Worlds Institute is developing for the distance cours...
A translated conversation is displayed on a monitor (credit: Will Powell)
Drawing inspiration from Google’s upcoming Project Glass head-mounted glasses-style display, computer engineer and designer Will Powell put together a make-shift device to show some of the dramatic ways life will change in our augmented future, Smithsonian magazine reports.
AR SPOT is an augmented-reality authoring environment for children. An extension of MIT’s Scratch project, this environment allows children to create experiences that mix real and virtual elements. Children can display virtual objects on a real-world scene observed through a video camera, and they can control the virtual world through interactions between physical objects.
Imagine how those boring history lessons at school would be if the children would watch an augmented view of the lesson, like a 3D Solar System Model or Galileu talking directly to them, and they were able to interact with this augmented information. Children learn better the lesson if they see it like a game.
People often ask: “What is Augmented Reality?” The more we explain what AR is and what we are developing, the more we realize there is a need to give our AR productions an identity in order to distinguish it from other AR applications (e.g., mobile AR). Also, we often find people enthusiastic about this technology, but feeling intimidated by it because it appears to be “difficult.” We hope this essay will ease the technological anxiety and encourage more people to adopt this technology.
AR (Augmented Reality) works on the principle of a target being scanned, this being compared to a database, then something happening in response to this recognition.
Ingress on Android (credit: Google) What is the Niantic Project? asked a teaser video. Now we know the answer: the Niantic Project is a game called
Game development pushes the tech to new levels and creates an economy of scale that makes augmented reality more affordable for other uses. 40 years ago I walked the Gettysburg Battlefield with my best friend. How might that have gone in the age of AR?
I wrote this blog post about a year ago. The topic remains on my radar. I foresee a time when augmented reality becomes a regular aspect of blended and fully online learning.
The team at ResourceLink decided to follow up our recent blog post on Augmented Reality by testing it out in the ‘real world’. We have had two major opportunities over the past weeks to play in the augmented reality sphere, and we would like to share with you our experiences and hopefully inspire others to branch out into this exciting area of edtech.
(Credit: iOnRoad) As smartphones explode in popularity, augmented reality is starting to move from novelty to utility, Technology Review reports.
Published on Aug 20, 2012 by appsbypaulhamiltonAugmented Reality in schools presented by Paul Hamilton. firstname.lastname@example.org
As smartphones explode in popularity, augmented reality is starting to move from novelty to utility.
Augmented Reality (AR) has been listed as an up-and-coming education technology by the Horizon Report for the past two years. Poised to be a game-changer, augmented reality has often been pretty gimmicky instead.
Clients who already use paper-based materials for distribution or in an instructor-led environment often ask us how we can enhance the learning experience for participants. One of the ways we recommend is to use elements of Augmented Reality.
Gust MEES: check also my "curation" about "Augmented Reality" [Hashtags for Twitter = #AR #RA #augmentedreality]:
Dr. Pamela Rutledge: "Augmented reality applications are unique in that because they project virtual information into a user’s physical environment, they effectively blend real and virtual. They are also increasingly mobile and social."
SlashGearGoogle Glass Sessions teach us why we need augmented realitySlashGearGoogle knows that it'll take some education before we're all wearing Google Glass headsets, and so the company has kicked off what it's called Glass Sessions:and more »...
LearnAR is a new learning tool that brings investigative, interactive and independent learning to life using Augmented Reality. It is a pack of ten curriculum resources for teachers and students to explore by combining the real world with virtual content using a web cam. The resource pack consists of interactive learning activities across English, maths, science, RE, physical education and languages that bring a wow-factor to the curriculum.
Here in a post on Mashable done by Samantha Murphy, we have Corning's follow-up, stunning video, the aptly titled "A Day Made of Glass 2." It is, in a word, amazing. I'm thinking Windex sales will be skyrocketing in a few years time.