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Strategies for Teaching Metacognition

Participants at the 2008 workshop, The Role of Metacognition in Teaching Geoscience, collaborated to form strategies for instruction that supports students' metacognitive habits of mind. While these strategies focus on the geosciences, they may be applicable to other disciplines as well.

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e-learning, metacognition, problem solving, instructional design
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The Dean's List: 50 Must-Read Higher Education Technology Blogs

The Dean's List: 50 Must-Read Higher Education Technology Blogs | e-Education | Scoop.it

EdTech: Focus on Higher Education has surveyed the web and found what we believe are the 50 best IT blogs in higher education. These blogs — including well-known names and some who are less familiar — cover every aspect of technology, both in the classroom and behind the scenes. Learn from tech experts and IT peers at colleges who are in the trenches. Dig into the very best the web has to offer.

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Free Authoring Tools for eLearning

Free Authoring Tools for eLearning | e-Education | Scoop.it
In this post I will present you a list of Free Authoring Tools that you can use in your eLearning design and development process.
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Montessori Beginners Guide

Montessori Beginners Guide | e-Education | Scoop.it
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Berkeley to Offer Free Online Classes on EdX

Berkeley to Offer Free Online Classes on EdX | e-Education | Scoop.it
The University of California, Berkeley, will be offering two edX courses, contributing new open-source technology and heading a soon-to-be-formed consortium of universities joining edX.
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What is Universal Design for Learning | National Center On Universal Design for Learning

What is Universal Design for Learning | National Center On Universal Design for Learning | e-Education | Scoop.it

What is UDL?
Universal Design for Learning
is a set of principles for curriculum development that give all individuals equal opportunities to learn.

UDL provides a blueprint for creating instructional goals, methods, materials, and assessments that work for everyone--not a single, one-size-fits-all solution but rather flexible approaches that can be customized and adjusted for individual needs.

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D e s i g n i n g G a m e - B a s e d L e a r n i n g E n v i r o n m e n t s

D e s i g n i n g G a m e - B a s e d L e a r n i n g E n v i r o n m e n t s | e-Education | Scoop.it

Videogames have emerged as an important new medium, shaping how we play, interact, and learn. Games push the boundaries of consumer-grade simulation, interactive narrative, the design of virtual communities, and the formation of a global media culture. Games make it possible to lead virtual civilizations, be an international fiancier, or even explore an electric field from the perspective of a charged particle. My research interest is in how such gaming technologies can be used to support learning in educational settings. This work has three overlapping components: (1) Researching learning through participation in game-based learning environments, (2) The analysis of games and game cultures in naturally occurring contexts, and (3) The design of original game-based media for learning.

Learning in game-based environments
Analyses of games and games culture
Designing digital games for learning
Previous research

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What is Documented Problem Solving

Documented problem solving is a teaching and learning technique that requires students to write down, step-by-step, the thought process they follow when answering a question or solving a problem. 

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Teaching Metacognition

Metacognition is a critically important, yet often overlooked component of learning. Effective learning involves planning and goal-setting, monitoring one's progress, and adapting as needed. All of these activities are metacognitive in nature. By teaching students these skills - all of which can be learned - we can improve student learning. There are three critical steps to teaching metacognition:

* Teaching students that their ability to learn is mutable
* Teaching planning and goal-setting
* Giving students ample opportunities to practice monitoring their learning and adapting as necessary

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Teaching Metacognition: The Value of Thinking About Thinking

Research performed in the past few decades has demonstrated that we can improve reading skills by teaching students “metacognitive strategies.” By metacognition, we refer to enhancing one’s awareness of “what one believes and how one knows.” (Kuhn, 2000). In other words, the more we can teach students to be actively thinking about thinking as they learn, the more effective their learning will be.

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Multiple Choice Test Questions May Be Replaced with Game-Based Assessments?

Multiple Choice Test Questions May Be Replaced with Game-Based Assessments? | e-Education | Scoop.it

One prominent example presented was a game-based assessment which tested middle-school age children on critical thinking, research and evidence collection. In the game-world, students used an avatar to navigate through a virtual world to solve a problem—they need to figure out through research and evidence collection why a frog was mutated to have six legs. They could be assessed based on their actions and conclusion in the virtual world.

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Cognitive Strategies | Education.com

A cognitive strategy is a mental process or procedure for accomplishing a particular cognitive goal. For example, if students' goals are to write good essays, their cognitive strategies might include brainstorming and completing an outline. The cognitive strategies that students use influence how they will perform in school, as well as what they will accomplish outside of school. Researchers have found that effective learners and thinkers use more effective strategies for reading, writing, problem solving, and reasoning than ineffective learners and thinkers.

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The Flipped Classroom: Pro and Con

The Flipped Classroom: Pro and Con

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Thinking about Thinking: Developing Metacognition in Children

This article explores what metacognition is, why it is important and how it develops in children. It argues that teachers need to help children develop metacognitive awareness, and identifies the factors which enhance metacognitive development. Metacognitive thinking is a key element in the transfer of learning. The child's development of metacognitive skills is defined as meta-learning. Meta-teaching strategies can help mediate the metacognitive skills of children, help to stimilate children's metacognitive thinking. The article draws upon reserch currently being undertaken in London schools on raising achievement in thinking and learning through developing the metacognition of children as learners in schools.

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Ten Commandments for Teachers - Mathematics for Teaching

Ten Commandments for Teachers - Mathematics for Teaching | e-Education | Scoop.it
This site is NOT about making mathematics easy because it isn't. It is about making it make ... Mathlets – dynamic math applets ... Know about the ways of learning: The best way to learn anything is to discover it by yourself.

Via Trevor Black
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3 Simple Ways Teachers Can Embrace Technology | Edudemic

3 Simple Ways Teachers Can Embrace Technology | Edudemic | e-Education | Scoop.it

Technology should be used in the classroom, because American society will never be without computers again. Computers have integrated into the daily lives of Americans, and it is important for younger generations to know how to use computers to improve their learning habits and ultimately prepare them for success in their careers.

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How Memory Works

How Memory Works | e-Education | Scoop.it

Infographics of HOW MEMORY WORKS

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Innovating Pedagogy | Open University Innovations Report #1

Innovating Pedagogy | Open University Innovations Report #1 | e-Education | Scoop.it

"The series of reports explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation.

The first report proposes ten innovations that are already in currency but have not yet had a profound influence on education.  You can see a summary of each innovation at the menu on the right. Please contribute with comments on the report and the innovations."

 

New pedagogy for e-books
Publisher-led short courses
Assessment for learning
Badges to accredit learning
MOOCs
Rebirth of academic publishing
Seamless learning
Learning analytics
Personal inquiry learning
Rhizomatic learning


Via Jenny Pesina
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Item Response Theory

Item Response Theory | e-Education | Scoop.it
Provides resources for learning more about item response theory.
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The Honor Roll: 50 Must-Read K–12 Education IT Blogs

The Honor Roll: 50 Must-Read K–12 Education IT Blogs | e-Education | Scoop.it
EdTech: Focus on K–12 team has scoured the web to assemble this honor roll of educational technology blogs you should be reading.
Our list includes a diverse mix of voices. You’ll recognize some industry luminaries, but you’ll also find some less familiar names. All 50 blogs offer valuable insights that enhance and advance the K–12 discussion
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Strategies for Teaching Metacognition

Participants at the 2008 workshop, The Role of Metacognition in Teaching Geoscience, collaborated to form strategies for instruction that supports students' metacognitive habits of mind. While these strategies focus on the geosciences, they may be applicable to other disciplines as well.

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Metacognition And Learning: Strategies For Instructional Design: The eLearning Coach: Instructional Design and eLearning

Do you know how to learn? Many people don’t. Specifically, they don’t know how to look inward to examine how they learn and to judge what is effective.
That’s where metacognitive strategies come in. They are techniques that help people become more successful learners. Shouldn’t this be a crucial goal of instructional design?

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Mathematical Problem Solving and the Education System in Singapore

Singapore Math serves a mission critical purpose in Singapore. More than nearly any other country, Singapore realizes the essential role mathematics plays in its continued success as the following excerpt from Mathematical Problem Solving (Kaur et. al., 2009) reveals.

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Self-Regulated Learning | Education.com

Self-Regulated Learning | Education.com | e-Education | Scoop.it

Educators increasingly are emphasizing self-regulated learning as a means of raising students' achievement outcomes. Self-regulated learning (or self-regulation) refers to learning that results from students' self-generated thoughts and behaviors that are oriented systematically toward the attainment of their goals (Zimmerman, 2001). Researchers have identified several self-regulatory processes that students instigate, modify, and sustain, such as attending to instruction, cognitively processing information, rehearsing and relating new learning to prior learning, believing that one is capable of learning, and establishing productive work and social environments. Research shows that increases in self-regulation result in higher student learning and achievement.

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The problem with 21st-century education | SmartBlogs

The problem with 21st-century education | SmartBlogs | e-Education | Scoop.it
What do we really mean by “21st century education?” What makes education in this century so much different than the last?
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Personalised Research: a brief guide

This guide is about the sharing of ideas and knowledge to create new ideas and knowledge. Personalised research aims to improve the quality of life through creating new personal and professional knowledge. This, for the author, is what educational research should be about. Personalised research is a form of action research. It encourages educators to take control of their professional lives and contexts and to be agents of professional development and change.

This guide offers a brief overview of what personalised research is, how to do it and how it might be useful in your life. It seeks to answer the question ‘What is action research?’ offers advice on ways to undertake a personalised research project and how to use the results to benefit you and the learning community.

 

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