"Learning how to write a computer program is a lot like learning a new language. There are nouns, verbs, and sentences. With far fewer words than a spoken language, it may be easier too. A student of languages can pick it up just as quickly as a student of math. To help, here are a set of tools that teach computer programming."
"I feel teachers need to both create tasks that target the higher-order cognitive skills (Bloom's) as well as design tasks that have a significant impact on student outcomes (SAMR). A visual to illustrate that follows.
"Educators will argue they have seen redefinition tasks that only target the remembering level or have a creative assessment that is only at the augmentation level. Of course that is true, but I believe we should be planning for technology tasks, activities, and assessments that include both the higher levels of Bloom's Revised Taxonomy and the transformation area of SAMR model."
Jim Lerman's insight:
SAMR (Substitution, Augmentation, Modification, and Redefinition) is gaining a great deal of attention currently as a way to conceptualize technology integration into teaching and learning. Schrock, one of the web's early and greatest collectors and curators, has gathered a cornucopia of excellent resources.
I personally find SAMR to bear considerable resemblance to the original 5 levels of tech integration posited by the Apple Classrooms of Tomorrow (ACOT) project back in the 1980's: Entry, Adoption, Adaptation, Appropriation, Invention. In fact, if one eliminates the first stage (Entry), the two frameworks seem almost identical. Does anyone have anything they'd like to say about this?
We know that we are watched online, our feelings scanned by Google and Facebook to figure out what next to sell us. Now we can get a feel for what that looks like, thanks to a linguistic analysis tool released by a start-up. The results, at least in one writer’s case, are bemusing.
New owner, same problems In case you haven't heard, Microsoft surprised very few people tonight when it announced that it would purchase all relevant mobile-related parts of and license patents from Nokia for about $7.17 billion (€5.44 billion).
"eBooks should’ve been a game-changing technology.
The idea was simple enough: no longer did you need to travel to the library to wade through rows and stacks and floors and buildings and card catalogs only to wag home only as much as you could carry."
Technology has expanded the meaning of “classroom” to include any physical or virtual space for formal learning. For educators and designers trained and experienced with the physical classroom, however, virtual classrooms can be daunting...