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e-Assessment in Further and Higher Education
Articles on creative, innovative and possibly contentious ideas and topics relating to e-Assessment and assessment for learning.
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Supporting assessment for learning: training in inclusion from JISC Techdis

Supporting assessment for learning: training in inclusion from JISC Techdis | e-Assessment in Further and Higher Education | Scoop.it
Assessment for learning can be supported through embedding assessment within the curriculum. Given that a key consideration when developing the curriculum is to create a useable, accessible learning experience for all, inclusive practice should underpin the curriculum development. JISC Techdis has brought together a range of resources in one place to offer organisations the Accessible IT Practice Support Programme, which will help staff to think about how they can use technology in a more inclusive way and meet the needs of all learners.
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Designing Web 2.0 Student Assessments in Interactive Media studies - 1 June 2011 Webinar

Presenter: Ingrid Richardson (Murdoch University, Australia) Part of the Transforming Assessment series, this webinar explores examples of using web 2.0 participatory media and issues around plagiarism, copyright and ownership when re-mixing and re-using digital content for assessment.
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The Self-Imposed Challenge: Assessment and Games-Based Learning | TechChange | The Institute for Technology and Social Change

The Self-Imposed Challenge: Assessment and Games-Based Learning | TechChange | The Institute for Technology and Social Change | e-Assessment in Further and Higher Education | Scoop.it
Some fresh ideas on integrating the concept of self-imposed challenges, that are often developed when playing a game, into the assessment process within education and thoughts on how this could help support more self-guided learning and student involvement in assessment design... (Cross-posted from Aaron's blog) For all the talk about games-based learning and gamification of the classroom, I'm surprised the question of assessment hasn't come up as often as it should have.
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Publication: Making mobile learning work: case studies of practice | ESCalate

Publication: Making mobile learning work: case studies of practice | ESCalate | e-Assessment in Further and Higher Education | Scoop.it
Practical examples and pedagogical approaches for mobile learning and assessment. Case studies are taken from UK education and the publication, edited by John Traxler and Jocelyn Wishart, includes a practitioners checklist for mobile learning.
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Game-Based Learning: What it is, Why it Works, and Where it's Going

Game-Based Learning: What it is, Why it Works, and Where it's Going | e-Assessment in Further and Higher Education | Scoop.it
'Education is not the filling of a pail, but the lighting of a fire.' –William Butler Yeats. Deconstruct the fun in any good game, and it becomes clear that what makes it enjoyable is the built-in learning process... This article provides a quick introduction to the characteristics of a game and how these can be harnessed for learning. Features a comparison of 'traditional' vs games based learning and how these can support assessment and feedback.
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