Assessment for learning can be supported through embedding assessment within the curriculum. Given that a key consideration when developing the curriculum is to create a useable, accessible learning experience for all, inclusive practice should underpin the curriculum development. JISC Techdis has brought together a range of resources in one place to offer organisations the Accessible IT Practice Support Programme, which will help staff to think about how they can use technology in a more inclusive way and meet the needs of all learners.
Presenter: Ingrid Richardson (Murdoch University, Australia) Part of the Transforming Assessment series, this webinar explores examples of using web 2.0 participatory media and issues around plagiarism, copyright and ownership when re-mixing and re-using digital content for assessment.
Some fresh ideas on integrating the concept of self-imposed challenges, that are often developed when playing a game, into the assessment process within education and thoughts on how this could help support more self-guided learning and student involvement in assessment design... (Cross-posted from Aaron's blog) For all the talk about games-based learning and gamification of the classroom, I'm surprised the question of assessment hasn't come up as often as it should have.
Practical examples and pedagogical approaches for mobile learning and assessment. Case studies are taken from UK education and the publication, edited by John Traxler and Jocelyn Wishart, includes a practitioners checklist for mobile learning.
'Education is not the filling of a pail, but the lighting of a fire.' –William Butler Yeats. Deconstruct the fun in any good game, and it becomes clear that what makes it enjoyable is the built-in learning process... This article provides a quick introduction to the characteristics of a game and how these can be harnessed for learning. Features a comparison of 'traditional' vs games based learning and how these can support assessment and feedback.