At i-Docs we love a couple of things: sharing and our community and this post is a perfect combination of the two! A couple of brand new slideshows from Siobhan ...
A series of slides very very interesting.
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Link your content to the real world. If you can use a web browser then you can create your own mobile AR experience using buildAR.
buildAR is an app with which you can manage the Augmented Reality contents, that is insert any type of content (text, video, images, etc..) overlaid onto the real world.
A technology that can also be a great documentary tool or at least for a certain type of documentary.
It is not long ago when we dealt with ARIS, the open-source platform with which was created the situated documentary "Dow Day" (http://bit.ly/Sz5Q8a)
A fresh and intriguing example of how buildAR can be used is "Notes for Walking" developed by Megan Heyward (http://bit.ly/Q8I6ZW).
Intervention réalisée lors des 8èmes Rencontres Nationales du etourisme institutionnel, #ET8 à Pau, Aquitaine, les 23 et 24 octobre 2012...
Transmedia strategies, Crossmedia and Gamification related to Tourism.
by Arnaud Hacquin, Olivier Pouponneau, J.M. Destang
(The Rabbit Hole).
Interesting and nice visualizations especially from slides 21 onwards - for an use out of the atelier.
What are the things most asked by decision-makers, financiers and executives when they meet the creators of a potential project to be financed?
Here is a list of the 10 most frequently asked questions made during the just concluded The Pixel Market.
In this article we will find other items to add to the debate started by the reflections of Sandra Gaudenzi, enhanced by that of Annabel Roux (http://bit.ly/RiNhDu).
The search for potential funding partners for the majority of crossmedia project often ends up affecting the structure of the project to the point that the structure is interdependent with the schemes and mechanisms of pure marketing of big brands.
Weekly interviews and opinions from people exploring the frontiers of storytelling and gaming...
A very interesting Robert Pratten's podcast
Presentation given to the Bay Area Video Coalition (BAVC) Producer's Institute, San Francisco http://bavc.org/
The Internet, human-computer interaction, gaming, and other future technologies leading up to the possibility of the technological singularity, will change how stories are told, how they are heard. How will the craft of storytelling change, and how can novelists, filmmakers, television producers and game designers adapt?
35 very very interesting answers even for those involved in documentary.
[Thx to Drewvigal]
Last month my attention was struck by Pov Hackathon (http://bit.ly/P0j7HL), a very interesting initiative that combines independent producers with software coders.
Among the participants, there was Antonio Kaplan developer of the project StoryCorps Audio Slideshows.
Thanks to his testimony, the writer / producer Amanda Lin Costa on MediaShift explores the topic of transmedia storytelling applied to the documentary.
The Center for Social Media showcases and analyzes media for public knowledge and action—media made by, for, and with publics to address the problems that they share.
Josh Freund reminds us one of the most interesting area for those who make documentaries: the archives. Working with archives takes time and specific skills such as for instance the ability to select scenes from footage (frequently shot at the time for reasons totally different from current needs) in order to reinsert them in a new context in a relevant and original way.
The non-linear navigation is a tool that allows you to explore materials that would otherwise be buried in a hard disk.
A tool which better than any other responds to the needs of deepening topics mainly for educational purposes, though not exclusively.
This topic would deserve further study.
For some time, those who own a tablet may have happened to come across an iPad documentary or touch doc, that is interactive documentaries made exclusively for the iPad or more generally for the tablet.
The touch doc is a new form of documentary that takes the definition of the technical means through which it is distributed and received.
Julia Scott-Stevenson defines it in this way:
In words does not seem to be very different from the extras of the "old" DVD.
Or it can also be a real APP that is activated with the touch to show analysis, extra video and satellite mapping, as in the case of "How to Start a Revolution" or "Money & Speed: Inside the Black Box" the latter is also available on iTunes
Examples of touch doc:
- How to Start a Revolution (here linked)
- Top 5 of our Favorite Things: iPad Documentaries - Submarine Channel (http://bit.ly/NA6stF)
For a close examination:
Also useful the explanation offered by the authors of Money & Speed: Inside the Black Box
The Robert Pratten speech at Transmedia Lab in Spain (may 2012)
As increasingly common, here is another presentation concerning the fiction world but suitable in many ways to the documentary field.
More content on Transmedia Blog: http://bit.ly/Ts4t7C
Danfung Dennis, well known for directing the documentary "Hell and Back Again", share some of his principles on technology and emotion:
"We're moving to this era of mobile and tablet computing
the changes are the same to when radio moved to broadcast, we had an opportunity to create an entirely format and new way of storytelling (…)
How do we redefine how we tell stories, how we connect and how we convey emotion?
The technology will drive the future of storytelling"
In 2011 Danfung Dennis "and three business partners co-founded the tech start-up Condition ONE to create an “immersive,” virtual reality-esque application for tablet devices that allows users to scroll around video footage with a wider field of vision." [from Kevin Ritchie post on Realscreen - http://bit.ly/PXhond ]
Power to the Pixel was held in London for the 6th year in a row, showing the world of media production that transmedia is more than a trend: it is a logic of production and an marketing strategy that fits the needs of our global media world
How does the transmedia affect the digital production or i-docs?
Sandra Gaudenzi share with us some of her thoughts on the sidelines of "Power to the Pixel".
Particularly interesting is the conclusion of this post:
- if convergence is no longer a utopia, what is the best way to use it?
The future may (or must?) bring more new horizons.
The distinction between those who come from a "documentary sensitivity" rather than "documentary field" is not just a terminological question, but represents very effective the new producers trend to seek a mix of fiction and factual.
The beginning of an interesting debate.
"Welcome! We launch today & we look forward to connecting with you!
The TMC Resource Kit was conceived, designed & developed by Dr. Siobhan O'Flynn & Anthea Foyer. It is a living website that will evolve as we add new case studies & resources over the coming year to build an extensive set of diverse case studies modeling unique and successful strategies in the digital sphere."
A systematic and useful collection of case studies of transmedia projects, some of which documentaries.
- Italian landscape -
A meta-webdoc for professionals about crossover factual content. divided into 4 main sections:
Backstage comments and observations in the course of TRANSMEDIA BRIDGE held in Turin, on November 2011.
Honor to Trancemedia.eu, "a site published by Fert Rights of Turin to raise awareness and promote 'innovation in the production of digital interactive content", one of the rare opportunities in Italy to learn about what is going on around the web documentary.
The Situated Documentary starts from the assumption that the sounds and the images of the world in which we live in hide a historical past that we can discover and explore with technology.
Being in the same place in which particular historical facts occurred and being able to live what there is no longer constitutes a very important experiential conquest of the documentary genre.
❝The Situated Documentary allows learners to experience the recreation of a real life event (…) Situated documentaries work in harmony with technology to interact with information and to experience the world in new ways.❞
[excerpt from Luiz Lopes video on Vimeo]
What technology is behind Dow Day?
❝ARIS, Short for Augmented Reality and Interactive Storytelling, is an authoring tool as well as an iPhone application that work together to create mobile, locative, narrative-centric, interactive experiences❞ [excerpt from David J. Gagnon manuscript (http://bit.ly/QeSRXk)]
or in other words:
❝ARIS is a user-friendly, open-source platform for creating and playing mobile games, tours and interactive stories. Using GPS and QR Codes, ARIS players experience a hybrid world of virtual interactive characters, items, and media placed in physical space.❞
[excerpt from the ARIS site]
Watch the demo video to understand the amazing potential of ARIS tool: http://arisgames.org/demo/
We have compiled Six Pattern of Interactive Storytelling in this Slideshare to inspire creative work and brand communications. ...
In a constant exchange of models and methods, the documentary often adopts certain methods of construction of the stories more closely related to fiction without betraying the reality on which it is based.
Both story architects, Valentin Heyde & Christian Riedel founded the Three-Headed Monkeys in January 2012 promising a great job on storytelling.
The claim to offer an interactive experience sells video games and advertising campaigns. However a lot of so called interactive experiences are quite boring. Simply because not every story is suitable for an interactive approach.
We work with six patterns of Interactive Storytelling - that may also help you to rethink, test, reframe and tell your stories in a participatory way.
Zeega is a community of makers passionate about creating immersive experiences that combine original content with media from across the web.
Among the new available tools, Zeega is characterized by its dual mission, which is to provide a platform "for inventing new forms of interactive storytelling" and at the same time being a "community of artists, filmmakers, journalists, educators, designers and other makers passionate about inventing a new medium together. "
Through the work shown here, Zeega offers interesting preview of what could become a documentary once engaged in the dynamics of the web.
One is tempted to say that the word "documentary" is a bit simplistic.
Zeega Productions is a growing series of innovative storytelling projects that span the globe and uncover new perspectives on the human experience. Some works are co-productions with leading partners in the radio, film, journalism and interactive worlds; others are lead by Zeega's internal team.
"Most of us have a stuffy view of what a documentary is, but in a world where we increasingly write and post images about ourselves do we need to re-think that idea?"
Radio National has just published the first part of Future Tense the radio program dedicated to the changing nature of the documentary process.
Some interesting excerpts:
Katerina Cizek [Highrise http://bit.ly/S59Ybw]
Nick Doherty, managing editor Television Online, Australian public broadcaster SBS:
Ingrid Kopp: I think a lot of the innovation is actually happening outside of what we may have traditionally thought of as independent film people.
Creating Immersive Experiences Which Bring History Alive The History Channel has embraced interactive media experimenting with 4Square and through a partners...
The History Channel has embraced interactive media experimenting with 4Square and through a partnership with the Museum of London to create augmented reality experiences that bring history alive in the streets of the capital. Chris Hancox will discuss their strategy to make history more accessible and relevant to the present day by engaging younger viewers and how this helps redefine the channel identity; Andrew Markus from The Museum of London will elaborate their ongoing digital strategy, and Kevin Brown from digital agency Brothers and Sisters will explain how they integrated material from the History Channel into an augmented reality app, how to measure success and the benefits of legacy products.
Sheffield Doc/Fest has finally published 2012 stuff.
Among the others, watch:
Why Documentaries Matter, Nick Fraser
Absolutely interesting and exciting topics.