Far from mere escapism, video games might be an ideal medium for exploring social issues. And as Pipe Trouble proves, they can make some people very uncomfortable.
"Had the project existed only as a documentary, media outlets likely would not have batted an eyelash about the thematic inclusion of ecoterrorism, but videogames seem to be perceived differently.
“There’s an assumption that games are for kids—not for that 18-to-35 audience we were trying to hit,” Jansen says. In fact, according to the ESAC, the average Canadian gamer is 31."