"The democratization of creative tools—code, data and algorithms—have changed the relationship between creator and audience. Stories are spilling off screens and into the real world and a new storytelling grammar is being shaped due to shifts in media consumption and device penetration."
What we really mean by digital interaction is the act of getting the viewer, reader or listener to give something back as they consume our media. The play for eyeballs, clicks and time has become a complex sport.
"nteractive is a stupidly vague term. But many of us (including me) are guilty of overusing it, often in place of more functional words like ‘clickable’. Apply it to the physical world instead of the internet and it becomes laughable."
BBC - Blogs - College of Journalism
How many times have we found the so-called interactive documentaries "asking for a passive type of interaction with pre-written multiple choice"?
Question 5, in the UX Series, wants to address the practicalities of testing in i-doc production. Is rapid prototyping possible in interactive narratives and can we test from day one our ideas and design? In a Web world where everybody preaches agile design and iterative methodologies it is difficult to think that interactive narratives should […]
This time the UX Series focuses on the prototype testing, a key stage in the Design Thinking ...not yet fully entered into the production practices of the i-doc,, as we can learn reading this interesting post.
Design Thinking is about taking a disciplined, objective and methodical approach to solving a design problem: clearly defining the challenge, creating multiple solutions, picking the best and executing.
Combining this with story creates a process where we inject this same discipline into the narrative process, effectively removing the guesswork. In this case, the design problem is identifying and delivering the meaning of your story in the mind of your audience in the most memorable way."
Maybe... a taste of the design thinking principles developed in Adam Westbrook Story Design course
Several highly experienced and passionate professionals will offer invaluable tips on how to get over tech (yes tech!) barriers which are stopping you from managing your media asset, growing your business and ensuring your shows have better chances of being shown around the world.
This panel is dedicated to technology from the point of view of producers and distributors Beyond the limited pure technology references, what is interesting is that they all agree on one thing: the need to design a film keeping the audience in mind and the search of the audience before the film is finished.
As if to say that the holistic approach always trump.
"Luisa Dantas & Ada McMahon present "Land of Opportunity"
"LandofOpportunity is an experimental web platform that explores post-crisis community (re)building in America. The innovative platform merges compelling multimedia storytelling with curated data, research, and calls to action in one collaborative interactive space. Currently in Beta, LandofOpportunity features an interactive video player that allow users to explore and compare layered narratives about the people and processes that are shaping our increasingly vulnerable landscapes. Partners in different communities can create, curate and share their own multi-layered stories, laying a foundation for communication and knowledge-sharing across places, issues, and sectors."
POV and the NFB are at the forefront of interactive filmmaking at this year's FilmGate Interactive in Miami.
"POV created a special retrospective program for FilmGate using interactive kiosks featuring new presentations of projects incubated at the POV Hackathon lab series, including "Empire," which had its U.S. premiere last year at The New York Film Festival, "Unknown Spring" and "The Aatsinki Season," with their creators on hand to present."
"Some of the new storytelling tools have taken the form of desktop and HTML 5 web-based tools, while others the form of specially-developed applications for iOS and Android devices. Some of them are aimed at casual storytellers, others for those who have devoted their lives to it. One thing most of them have in common, is a thorough embrace of the multimedia or interactive approach."
Learn Do Share is resource on collaboration, design fiction and social innovation. Focusing on the cross-section between design thinking, collaboration and storytelling, we release new content quarter-yearly. In addition to our changemaker conversations we create a series of case studies and templates, each of which explains and reflects on collaborative experiments and social prototyping. Our work is developed by scientists, storytellers, designers, hackers, producers, fans, architects and engineers.
Many resources, many inspirations ... a portal to follow carefully
"Collaboration is key to interactive documentaries. You’re not just collaborating with video producers, but you’re working with writers, graphic designers, programmers, people fixated on user experience and promotion. I wanted to be sure that the multimedia team in DC had a voice in the project early. So we brought them up to New York, and we had two days worth of brainstorming what the project would look like."
Josh Davis team member of "Planet Money Makes a T-Shirt"
"As the field of documentary outreach matures from one where stories merely "raise awareness" to one where they may seed direct action, hear from three world-renowned impact producers and social engagement strategists, Lina Srivastava, Jennifer Macarthur, and Patricia Finneran, about the need and benefits to proactively plan and execute impact strategies for social issue films during production (not after), how engagement is a separate and distinct skill from outreach, the current state of social impact strategy, and how to pay for it."
In one sentence: tune strategies alongside the film development and production
There is a new movement called “slow web”. This proposes something similar to slow food, i.e. the wish to use the web in a slow way, savor it, as with food. It shows none other than a young veteran leader in the interactive documentary field: Jonathan Harris. Harris presenting at Online Screening (IDFA Doclab 2013) …
When Florian Thalhofer shows one of his interactive documentaries in theaters, he arms the audience with laser pointers. Whenever there is a choice of which clip to watch next, the crowd votes by aiming a glowing red dot, and the choice with the most dots wins.
Thalhofer, a documentary filmmaker based in Berlin, had to build his own software in order to deliver the kind of stories he wanted to tell. Now he offers that software for free online for small projects (larger projects require licensing), and he travels the world giving workshops on how to use it. Those workshops are less about the software, though, and more about his philosophy of storytelling, one that is decidedly nonlinear."
"A life in itself is so beautiful, and things go in one direction and then another direction. We are socialized in a very, very linear format with film. I think it’s the dominant structure that we have to deal with. So people at the moment enjoy very linear things. And this might change over time. I think it is a very slow process for people to get their head around. I think it takes at least a generation. We need to rewire the brain."