Do Video Games Cause Violent Behavior?
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Studying the Effects of Playing Violent Video Games

Studying the Effects of Playing Violent Video Games | Do Video Games Cause Violent Behavior? | Scoop.it
New research suggests violent games can stir hostile urges and aggressive behavior in the short term, but it is not clear whether the habit increases the likelihood of committing a violent crime.
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Anderson Cooper 360: O'Toole -Video games can erode empathy

Anderson Cooper 360: O'Toole -Video games can erode empathy | Do Video Games Cause Violent Behavior? | Scoop.it

Former FBI profiler Mary Ellen O'Toole says violent video games can affect young people who are already contemplating a violent act....

 

Violent video games,"erode away at their sense of empathy, at their sense of compassion . It really  turns human beings into objects."


Via Edwin Rutsch
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Ali Syed-Another Madman With A Gun Who Played Violent Video Games Kills Three Then Himself

Ali Syed-Another Madman With A Gun Who Played Violent Video Games Kills Three Then Himself | Do Video Games Cause Violent Behavior? | Scoop.it

TUSTIN, Calif. (AP) — A woman who was the first of three people killed in a gunman’s rampage has been identified, but her relationship to the shooter — a videogame-playing loner — remained unknown Wednesday, authorities said.

Courtney Aoki, 20, of Buena Park was shot multiple times early Tuesday in the home that gunman Ali Syed, 20, shared with his parents, said Orange County sheriff’s spokesman Jim Amormino.

But beyond that, authorities know little about her, including how she got there, her occupation, and how she knew Syed, Amormino said.

Syed, a part-time community college student who ultimately committed suicide, was a loner and a “gamer,” Amormino said.

“He spent a lot of time alone in his room playing video games,” he said.

A 12-gauge shotgun used in the killings belonged to Syed and was purchased by his father, he said.

The rampage began before dawn Tuesday at the home inLadera Ranch and ended 25 miles to the north during the early morning rush hour, police said.

Syed killed two more people during carjackings, injured at least three more, and shot up cars zooming down a busy freeway interchange before committing suicide with his shotgun as police closed in, authorities said.

The shooter forced one commuter stopped at a stop sign out of his BMW, marched him to a curb and shot him three times from behind as shocked witnesses looked on,Tustin police Chief Scott Jordan said.

The motive for the shootings remained unclear.

Syed had no criminal history and no history of mental illness or mental disability, said Lt. Paul Garaven, a Tustin police spokesman.


Via littlebytesnews
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Tom Hauck's curator insight, February 21, 2013 10:54 PM

How will we spin this to become the fault of the gun and the killer a victim....?

 

littlebytesnews's comment, February 22, 2013 12:07 AM
I think it is related to Islam....but the media will never say it and police will likely avoid that connection
Tom Hauck's comment, February 22, 2013 6:25 PM
I received the same info...possibly an "honor" killing at first...the girl who nobody seems to know...that was at his house when he killed her...for what..? After tha...he was probably just running and killing anyone who got in his way....
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How does media violence influence us? | MinnPost

How does media violence influence us? | MinnPost | Do Video Games Cause Violent Behavior? | Scoop.it
The contemporary analogues for Socrates' admonition are the numerous warnings that we should limit exposure to violent television and video games for fear their effects might devastate us, if they have not done so already.
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The quote "......" could really help me in my paper because__________.

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Ten-country comparison suggests there’s little or no link between video games and gun murders

Ten-country comparison suggests there’s little or no link between video games and gun murders | Do Video Games Cause Violent Behavior? | Scoop.it

The world's ten largest video game markets tend to have some of the world's lowest rates of gun violence - except for the U.S.

 

by MAX FISHER, Washington Post

 

The search for meaning is a natural response to any tragedy, and the latest U.S. mass shooting is eliciting questions about, among other things, the potential role of violent video games. After all, with kids and increasingly teenagers spending so much time hammering away at simulated shooters, is it any wonder when they pick up actual guns? Obama campaign adviser David Axelrod lamented on Twitter, “In NFL post-game: an ad for shoot ‘em up video game. All for curbing weapons of war. But shouldn’t we also quit marketing murder as a game?”

But it turns out that the data just doesn’t support this connection. Looking at the world’s 10 largest video game markets yields no evident, statistical correlation between video game consumption and gun-related killings. 

It’s true that Americans spend billions of dollars on video games every year and that the United States has the highest firearm murder rate in the developed world. But other countries where video games are popular have much lower firearm-related murder rates. In fact, countries where video game consumption is highest tend to be some of the safest countries in the world, likely a product of the fact that developed or rich countries, where consumers can afford expensive games, have on average much less violent crime. 


Via Lynda Park
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Do Violent Video Games Really Cause Violent Behavior?

Do Violent Video Games Really Cause Violent Behavior? | Do Video Games Cause Violent Behavior? | Scoop.it
What does science say about whether graphic, violent video games are to blame for real-world violent acts?

Via Beth Dichter
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Beth Dichter's curator insight, December 31, 2012 9:24 PM

This post looks at current research on this topic, discussing the state of the research as well as emerging truths. The truths: "at-risk groups are vulnerable to violent stimuli, video game violence is not a significant danger to the general population, fantasy violence is less dangerous, violent games do increase simulation, and content ratings matter."

Each of these is discussed in some detail and resources are provided in the post.

Ice_fly's curator insight, October 30, 2014 12:03 PM

they dont

William Cadwallader's curator insight, October 31, 2014 2:25 PM

I think they do thats why i don't play super violent games

Rescooped by Josh J Martin from 3D Virtual-Real Worlds: Ed Tech
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Educational video games give students the controls

Educational video games give students the controls | Do Video Games Cause Violent Behavior? | Scoop.it
A version of the SimCity video game launching today is intended to help engage students in classroom lessons and encourage more students to pursue careers in science, technology, engineering and math.

Via David W. Deeds
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David W. Deeds's curator insight, March 5, 2013 6:27 PM

Oh, yeah...the edu version of SimCity. Gotta check that out.