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Enterprise 2.0, Collaboration, Tools, and many more
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Measuring the ROI of Enterprise 2.0 - Across Boundaries | RSE

Measuring the ROI of Enterprise 2.0 - Across Boundaries | RSE | Do the Enterprise 2.0! | Scoop.it
Explorations in the world of business & technology by Lumo Research...
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Not All Fun and Games: One Call Center's Performance Success through Gamification | Social Media Today

Not All Fun and Games: One Call Center's Performance Success through Gamification | Social Media Today | Do the Enterprise 2.0! | Scoop.it
Gamification-socialmarketingfella I've written a lot before about gamification, admittedly, one of my favorite topics.
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Gamification Dynamics: Flow and Art - Gamasutra

Gamification Dynamics: Flow and Art - Gamasutra | Do the Enterprise 2.0! | Scoop.it
Gamification Dynamics: Flow and ArtGamasutraby Tony Ventrice [Design] [In the final installment of his series on Gamification Dynamics, Badgeville's Tony Ventrice puts the concept of flow under the microscope, sharing new research that provides a ...
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Big Data, Social Networks Drive Talent Management Cloud - Wired News

Big Data, Social Networks Drive Talent Management Cloud - Wired News | Do the Enterprise 2.0! | Scoop.it
Big Data, Social Networks Drive Talent Management CloudWired NewsAs today's companies continue to accumulate vast amounts of data, many struggle with how to best exploit the information they've gathered and achieve a true business advantage.
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Collaboration between risk management, internal audit valuable to stakeholders ... - Business Insurance

Collaboration between risk management, internal audit valuable to stakeholders ...Business InsuranceThe collaboration between the risk management and internal audit functions within an organization increases the overall value of risk management to...
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Skillshare, Codecademy and the gamification of education | Social e-learning network

Skillshare, Codecademy and the gamification of education | Social e-learning network | Do the Enterprise 2.0! | Scoop.it
Two Skillshare classes taken, 500 Codecademy exercises completed, and about 200 hours under my belt trying to drag my startup toward anything that could reasonably be termed “traction”&...
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The Gamification Of Loyalty: Starwood Preferred Guest Announces Partnership With Foursquare | Forrester Blogs

RT @customercentria: The #gamification of #loyalty: Starwood Preferred Guest announces partnership with #Foursquare via @forrester blogs http://t.co/yhYUsgTb...
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Community Management Is Driving Social Business Adoption ...

Community Management Is Driving Social Business Adoption ... | Do the Enterprise 2.0! | Scoop.it
The 2012 State of Community Management Report shows that community managers are driving social business adoption.While many think that “community.
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Gamification: Why Aren’t Badges Enough? | Andrzej's Blog

Gamification: Why Aren’t Badges Enough? | Andrzej's Blog | Do the Enterprise 2.0! | Scoop.it
Recently I wrote a piece about the fact there was more to gamification than just trophies, but I never really explained why.  A few people have asked, so I thought I would have a go at explaining.
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10 Guidelines to Consider for a Successful Enterprise 2.0 Roll Out | Business 2 Community

10 Guidelines to Consider for a Successful Enterprise 2.0 Roll Out | Business 2 Community | Do the Enterprise 2.0! | Scoop.it
Last week I had the pleasure of attending The Art of Leadership conference in Vancouver, BC.
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Knowledge Collaboration in Online Communities

Good read for Community Managers: Faraj et al (2011) Knowledge Collaboration in Online Communities http://t.co/tG9QwMNm cc @bvcm #fluidity...
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A Practical Guide to Collaboration | Community Arts Partnership

Recognising that there is no one-size fits all approach to collaboration, CollaborationNI has written 'A Practical Guide to Collaborative Working'. This guide is designed to assist organisations involved in or considering ...
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Will a BYOD Policy W-O-R-K for You?

Will a BYOD Policy W-O-R-K for You? | Do the Enterprise 2.0! | Scoop.it
One of the most popular trends in the IT world right now is the bring-your-own-device (BYOD) approach, where employees use their own mobile device at work. Its another case of new technology creati...
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BYOD. It’s like BYOB, but for Devices - San Francisco, Los Angeles, San Diego | ISN Global Enterprises

BYOD. It’s like BYOB, but for Devices - San Francisco, Los Angeles, San Diego | ISN Global Enterprises | Do the Enterprise 2.0! | Scoop.it
Interesting -- BYOD.It’s like BYOB, but for Devices - http://t.co/DZnAuXOt...
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Gamification in business

Gamification in business | Do the Enterprise 2.0! | Scoop.it
Gamification describes the broad trend of employing game mechanics to non-game environments such as innovation, marketing, training, employee performance, health and social change..
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BYOD: Bring Your Own Destruction?

BYOD: Bring Your Own Destruction? | Do the Enterprise 2.0! | Scoop.it
With budgets shrinking faster than a Kardashian marriage, IT staff have had to learn to do more with less. If your staff or students have better gadgets at home than they do in the office or school, then bring them in!
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Framing Gamification: Flow | Badgeville Blog: On Gamification ...

Framing Gamification: Flow | Badgeville Blog: On Gamification ... | Do the Enterprise 2.0! | Scoop.it
Gamification, the practice of applying powerful behavior motivating techniques from traditional games to non-game experiences, is changing the face of digital loyalty. Join a growing network of innovators across eCommerce, ...
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Wish You Were Here: Creatives get Cloud Collaboration | Conspire ...

Wish You Were Here: Creatives get Cloud Collaboration | Conspire ... | Do the Enterprise 2.0! | Scoop.it
Mindjet provides productivity and collaboration solutions that visually connect ideas, information and people to save time, solve real business problems, improve business processes, and drive innovation.
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Moving Beyond the Gamification Hype

Moving Beyond the Gamification Hype | Do the Enterprise 2.0! | Scoop.it
Almost from the moment we are born and conscious of our surroundings, we embrace games. From peek-a-boo to sports to hours immersed in a digital world battling elves, humans love games.
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Enterprise 2.0 Failures: The Story Behind the Session & A Challenge | All things related to educational technology

Enterprise 2.0 Failures: The Story Behind the Session & A Challenge | All things related to educational technology | Do the Enterprise 2.0! | Scoop.it
Enterprise 2.0 Failures: The Story Behind the Session & A Challenge - (This is a crosspost from...
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Enterprise 2.0: social scorecard and social media karma Gamification » Laurel Papworth

Enterprise 2.0: social scorecard and social media karma Gamification » Laurel Papworth | Do the Enterprise 2.0! | Scoop.it
Gamification of the Enterprise: Rewarding badges and points systems on your intranet - social scorecards - could be the turning point for turning your enterprise 2.0 systems from a thing of work to a thing of play.
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How to get People to Stop Smoking and Become Collaborative | Social Enterprise Today

How to get People to Stop Smoking and Become Collaborative | Social Enterprise Today | Do the Enterprise 2.0! | Scoop.it
Good one! How to get People to Stop Smoking and Become Collaborative?
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Gamification and Learning: Two Truths and a Lie

Gamification and Learning: Two Truths and a Lie | Do the Enterprise 2.0! | Scoop.it
RT @etalbert: Gamification and Learning: Two Truths and a Lie http://t.co/PLVZR0bV...
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How Gamification Fuels the Social Enterprise

How Gamification Fuels the Social Enterprise | Do the Enterprise 2.0! | Scoop.it
By Steve Patrizi, Chief Revenue Officer at Bunchball
steve.patrizi@bunchball.com, @spatrizi
As hundreds of thousands of businesses make big investments in social enterprise technologies, they know...
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