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Do the Enterprise 2.0!
Enterprise 2.0, Collaboration, Tools, and many more
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The ROI for Enterprise Collaboration Tools | Enterprise Social ...

The ROI for Enterprise Collaboration Tools | Enterprise Social ... | Do the Enterprise 2.0! | Scoop.it
It's no secret social media tools that enhance enterprise collaboration are quickly becoming all the rage in the business world. In fact, a recent report by Forrester suggests businesses will increase their spending on enterprise ...
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IBM's Beck: Social Business is About Enablement, Not Control ...

IBM's Beck: Social Business is About Enablement, Not Control ... | Do the Enterprise 2.0! | Scoop.it
Social business isn't about tools and promises. It's about giving people at every stage in the sales cycle the incentive to adopt tools that make their jobs.
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Socialbakers Releases Metric to Measure Your Engagement Rate

Socialbakers Releases Metric to Measure Your Engagement Rate | Do the Enterprise 2.0! | Scoop.it
Recently, we introduced you to SocialBaker’s Analytics PRO platform. This week, the social media engagement platform announced a social media metric that can be used to better measure a brand’s performance..
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New Study: Only 10 Percent of Employees are Engaged

New Study: Only 10 Percent of Employees are Engaged | Do the Enterprise 2.0! | Scoop.it
I don’t like reading things like this, I really don’t.  But today I came across a report released by Modern Survey which found that we have a lot of work to do around engaging our employees.
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Gamification is not Game Design

Gamification is not Game Design | Do the Enterprise 2.0! | Scoop.it
There is good gamification and bad gamification. Bad gamification is slapping extrinsic rewards (or a contrived story) on top of an interaction.
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M2 Research - Gamification

M2 Research - Gamification | Do the Enterprise 2.0! | Scoop.it
M2 Research is a market research and strategic consulting company tracking and reporting on digital entertainment. Our focus is on video games, PC gaming, MMOs, casual games, social gaming, mobile games and game development tools and technology.
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Tablets to Become Primary Personal Computing Device, Forrester Predicts

Tablets to Become Primary Personal Computing Device, Forrester Predicts | Do the Enterprise 2.0! | Scoop.it
In its latest report, Forrester Research predicts that tablets are on their way to becoming the primary personal computing device. Users will continue to embrace tablets and the core tool to pivot among computing environments.
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Will enterprise gamification tools be used against you at your job ...

Will enterprise gamification tools be used against you at your job ... | Do the Enterprise 2.0! | Scoop.it
I watched and somewhat participated in a conversation about enterprise gamification addressing the negative side to employees as well as the rewards. Alan Lepofsky kicked the conversation off with the following tweet ...
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The Shift To Social Business

The Shift To Social Business | Do the Enterprise 2.0! | Scoop.it
Companies today need to shift from social media marketing and communications to social business.
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Gamification of Tasks That Require Self-discipline is a Mistake ...

Gamification of Tasks That Require Self-discipline is a Mistake ... | Do the Enterprise 2.0! | Scoop.it
Gamification is a trend in technology right now where people are given micro rewards for accomplishing discrete tasks, such as completing a programming exercise, or completing an online profile, etc. It's essentially a way to ...
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Social intranets are on the rise | Social Enterprise Today

Social intranets are on the rise | Social Enterprise Today | Do the Enterprise 2.0! | Scoop.it

Recent studies, including an employee satisfaction report from APCO Worldwide and Gagen MacDonald, point to several benefits that arise from social intranets as enterprises deploy new social communication solutions. Enterprise social networks, when configured and used properly, are becoming the main knowledge repositories and communication hubs in the enterprise. They are replacing corporate intranets as the most comprehensive and reliable places to find information about the company, its processes and procedures, and the people who work there.

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Enterprise 2.0: Freemium first, enterprise second (Part 1 of 3)

Enterprise 2.0: Freemium first, enterprise second (Part 1 of 3) | Do the Enterprise 2.0! | Scoop.it
Enterprise 2.0 is one of the best opportunities in the technology market. And forward-looking companies are realizing that they need to attract the user, not the IT department.
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Using the Relationship Value Map to Optimize Your Social Networks ...

Using the Relationship Value Map to Optimize Your Social Networks ... | Do the Enterprise 2.0! | Scoop.it
CSRA's Relationship Value Map is a simple but invaluable tool you can use to organize your social networks to meet your personal or business goals better. I designed it when working with individual executive clients in 2009, ...
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#shift to Gamification Part 1: What It Is and Why It Works - PGi Shift ...

#shift to Gamification Part 1: What It Is and Why It Works - PGi Shift ... | Do the Enterprise 2.0! | Scoop.it
A lifelong gamer and former game designer explains the basics of Gamification, why companies use it, and why it works.
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A Five Step Roadmap to Internal Social Media

A Five Step Roadmap to Internal Social Media | Do the Enterprise 2.0! | Scoop.it
A 5 step road map for deploying social media internally within your organization.
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Building A World Class Social Business That Delivers Stakeholder Value

Building A World Class Social Business That Delivers Stakeholder Value | Do the Enterprise 2.0! | Scoop.it
A world-class social business should be built upon three pillars – people, process and platforms (or technology).
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Gamification – Why Play?

Gamification – Why Play? | Do the Enterprise 2.0! | Scoop.it
Though a new word in the industry, gamification is not a new concept. What exactly is gamification and how can it be leveraged in the enterprise?
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The Social Enterprise: What's the DAM Point? - CMSWire

The Social Enterprise: What's the DAM Point?CMSWireWith a social enterprise, org charts don't matter and all users have a voice.
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Importance of Internal PR | Social Media Today

Importance of Internal PR | Social Media Today | Do the Enterprise 2.0! | Scoop.it
Image I started my career as a project management professional in telecom. Although I am back in Telecom now, I’ve had quite an interesting journey getting here.
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Gamification Check-lists for Implementation | Business 2 Community

Gamification Check-lists for Implementation | Business 2 Community | Do the Enterprise 2.0! | Scoop.it
Now that you have all read my little eBook (sorry, could resist the plug) or have at least read my previous blogs, you should have an understanding of what.
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Enterprise gamification: Will it drive better business performance? | ZDNet

Enterprise gamification: Will it drive better business performance? | ZDNet | Do the Enterprise 2.0! | Scoop.it
Concepts from the gaming industry have become increasingly useful as a way of improving and optimizing how we get work accomplished for our businesses (RT @nicolamattina: Enterprise gamification: Will it drive better business performance?
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Gamification 101: The Psychology of Motivation - Lithosphere Community

Michael Wu, Ph.D. is Lithium's Principal Scientist of Analytics, digging into the complex dynamics of social interaction and group behavior in online communities and social networks.
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Gamification: What it means and how you can use it

Gamification: What it means and how you can use it | Do the Enterprise 2.0! | Scoop.it
A group of scientists were struggling to solve a thorny problem: They were studying the structure of an enzyme similar to HIV, trying to understand the stability of the enzyme.
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