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2013 eLearning Trends

2013 eLearning Trends | Distance Learning | Scoop.it

Gamification, mobile technology, MOOCs, HTML5, TinCan API, & responsive Web are among the latest eLearning trends.

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What Do Employers Really Think About Distance Learning?

What Do Employers Really Think About Distance Learning? | Distance Learning | Scoop.it
As the internet continues to change the way our society interacts with one another, it is natural that it has begun to change the way we educate ourselves as well.

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Amanda Hovious's curator insight, June 11, 2013 1:14 PM

In reality, online learning takes a lot more effort and self-motivation than traditional learning. Employers should be embracing potential employees that have actually accomplished (and done well) in online degree programs

Damon Ing's curator insight, June 28, 2016 8:03 PM

I really enjoyed this article and discovering that 82% of the employees surveyed believed that an online degree is just the same as another type of traditional degree. As educators we must understand that the majority of our students are now working full time. This full time employment does not allow for much education time. The flexibility of an online degree is feasible and attainable by most students. 

Elizabeth Mason's comment, June 29, 2016 12:09 PM
In the world of education, distance learning is more common among colleagues and superiors, therefore more accepted and understood.
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Factors in High Quality Distance Learning Courses

The purpose of this paper is to examine factors that contribute to high quality distance learning courses and how to overcome barriers to offering them. For the purposes of this report, high quality equates to courses that receive high scores on student satisfaction surveys and other benchmarks that measure student performance.


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Can Digital Games Boost Students’ Test Scores? | MindShift

Can Digital Games Boost Students’ Test Scores? | MindShift | Distance Learning | Scoop.it
A new report released today reveals the results attempting to answer the question: do digital games and simulation help students studying science, technology, math, and engineering achieve better learning outcomes?

Via Beth Dichter
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Beth Dichter's curator insight, June 17, 2013 10:02 PM

To what extend do digital games boost students' test scores in STEM? According to the preliminary data released by SRI "students at the median in the control group (no games) could have been raised 12 percent in cognitive learning outcomes if they had received the digital game." (From an analysis of 77 peer-reviewed journal articles K-16 in STEM.)

And it turns out that simulations may create a larger impact.

Take a look at this post and see where gamification may be heading in the future!