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Start Small: Why Tinkerers Get Things Done

Start Small: Why Tinkerers Get Things Done | Distance Ed Archive | Scoop.it

"... a funny thing often happens when you “just” start setting up and tinkering: you forget about the big, intimidating picture, and start taking small actions that will actually more the project forward. You begin by tweaking and tinkering, and before long, your imagination sparks into life and you’re happily absorbed in the work. You’ve started in earnest without even noticing it.

 

... Over to you…

Think of your next big creative project – the whole thing, all at once. What happens to your motivation?

 

Now imagine “just” doing some small insignificant task associated with the project. What difference does that make?" from source: - http://99u.com/

 

#behancen  #tinkering  #GTD  #Swiss_Cheese_Effect  #Flow

ghbrett's insight:

Notes: This is a good article for many projects, not just "creative projects." In some ways it resembles other project management philosophies, but puts them into a different context: Design. There are many lessons to be learned from Design Processes. Christopher Alexander's books about patterns, Pattern Language, and The Timeless Way of Building. Mihaly Csikszentmihalyi's work on the notion of Flow - top right in 2x2 for "Challenge Level" and "Skill Level" -- in other words flow is the result of using your best skills to engage your highest challenges. The are just two Design process examples that are practical and metaphorical tools that can enhance the work of Project Managers and their staff. Don't just think about it -- Do it!

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ghbrett's curator insight, November 13, 2013 8:26 AM

This is a good article for many projects, not just "creative projects." In some ways it resembles other project management philosophies, but puts them into a different context: Design. There are many lessons to be learned from Design Processes. Christopher Alexander's books about patterns, Pattern Language, and The Timeless Way of Building. Mihaly Csikszentmihalyi's work on the notion of Flow - top right in 2x2 for "Challenge Level" and "Skill Level" -- in other words flow is the result of using your best skills to engage your highest challenges. The are just two Design process examples that are practical and metaphorical tools that can enhance the work of Project Managers and their staff. Don't just think about it -- Do it!

John Parker's curator insight, November 16, 2013 8:43 AM

Good advice for many endeavors.

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The 12 Trends That Will Rule Products In 2013

The 12 Trends That Will Rule Products In 2013 | Distance Ed Archive | Scoop.it

"Near the end of 2012, a group of us at Ziba got together to review what we’d learned over the course of the year. Working with dozens of clients who serve customers around the world, we designers spend a lot of time observing people as they interact with technology, services, and experiences, noticing how they seek solutions to everyday problems and make decisions. In the process, certain patterns emerge so forcefully that they’re practically unavoidable.

 

Meeting over three sessions spread out over a week, 23 Zibites (designers, researchers, and creative directors) discussed the patterns we’d seen, and distilled them down to the 12 insights we thought were most current and useful, to us and to our clients. Each one is presented here, as a brief essay that suggests how it will affect business practices in 2013, and as an illustration created by one of Ziba’s designers." - from Source: http://www.fastcodesign.com

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ghbrett's curator insight, February 26, 2013 11:55 AM

This article is a really good read because the twelve insights are not just about design, retail or marketing. They deal with services and innovation. I believe this article will be relevant to people in education, training, innovation,and tinkering.

 

The twelve insight titles are below. Each includes a brief description, some have graphics to support the insight.
1. The Mind Is A Competitive Environment.
2. Customer-Facing Employees Are Your Brain And Your Backbone.
3. Analog Will Never Go Away.
4. Worth Is Determined By Philosophy, Not Price.
5. Narrative Is A Delivery Vehicle To Make Information Stick.
6. Repair And Repurpose Are The New Killer Apps.
7. Technology Moves Too Fast To Care About.
8. Flawless Function Is Tomorrow’s Great User Experience.
9. Brand Loyalty Is How We Escape Decision Fatigue.
10. Human Interaction Has Never Been More Precious.
11. Gen Y Is Creating Its Own Service Economy
12. Everyone Is A Specialist.

 

As you can see there is a mix of focal points. As I said before from service to objects. From story telling, training, collaborating, to designing, making and repurposing stuff.


My Thanks to Ziba for this insightful article. [ http://www.ziba.com ]

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MakerBot and Robohand -- 3D Printing Mechanical Hands

A short film about using a 3D printer and a long distance collaboration to create a simple and effective robotic hand for children and adults.

 

MORE INFORMATION makerbot.com/robohand robohand.blogspot.com

 

MAKE A ROBOHAND thingiverse.com/thing:44150

 

 

ghbrett's insight:

This shows how a home 3D printer from Makerbot is able to rapidly prototype and even create working products that help people survive. 3D printing is often associated with corporate design or art or other things. This is the first case I have seen a 3D printer used to improve mobility and physically aiding people to have more normal lives.

 

Keep in mind this is a good model that communities, agencies, maker space participants should follow. We have many veterans returning from the current and recent "police actions" over seas who need prosthetic supplements. Get cracking folks! Tinker! Make! and let's help each other.

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ghbrett's comment, May 8, 2013 10:39 AM
Mashable has another version of the story at: http://mashable.com/2013/02/13/robohand/
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Tinkering with John Seely Brown

"Tinkering with John Seely Brown - an interview


"Power of Play
> The construct most overlooked by the 21st century is the power and importance of play. How do I take an idea and play with it, tinker with it, own it?


> You need to learn that not everything works, most things don’t. If the first thing that happens to you when something doesn’t work is that it frightens you, then you’re not going to be very willing to embrace change BUT


> if you realize that things don’t work (which is almost always) you can figure out how to tinker with things and absorb what happens. Often when you are tinkering it doesn’t make perfect logic sense, it’s something you begin to feel in your hands as much as your mind.


> Tinkering brings thoughts and action together in very powerful, magic ways." from source: http://learnstreaming.com/

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ghbrett's curator insight, February 6, 2013 1:20 PM

The concept of playing or tinkering with an idea is an important one. There are often instances where resources are in short supply and one has to figure out how to make do. For me my tool kit included duct tape and coat hangers to keep an old car running. Fourth gear was held in place with a coat hanger bent to fit. Adults may refer to this concept as problem solving, day dreaming, or getting the job done. John Seely Brown is a great speaker and this is an interesting interview worth watching.