Distance Ed Archive
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Topics related to distance eLearning in academia and other organizations
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Gabe Zichermann - Gamification

If you like this talk, you may like his website and blog at:

http://www.gamification.co/gabe-zichermann/

 


Via Tania Kowritski, Ken Morrison
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Ken Morrison's curator insight, April 8, 2013 7:54 AM

20% of Earth top 1000 corporations will incorporate some aspect of gamification into their marketing or product design by 2015.  What does that mean for you and the future workers who you are raising?

Martin (Marty) Smith's curator insight, April 8, 2013 8:50 AM

Everything Bad Is Good
Gabe Zichermann, author of Gamification by Design, debunks the idea that games are "bad" for kids. Good companion to Everything Bad Is Good For you by Steven Johnson.


"Kids have to have an extraordinary multi-tasking skill," says Gabe with great research examples. Gabe links the Flyn Effect, the idea that people are getting smarter, to video games. 


The argument Zihermann makes for children is applicable to business as well. Engagment beats non-engagment and games create engagement. 

Martin (Marty) Smith's comment, April 9, 2013 7:11 AM
Future workers are so comfortable with game constructs to NOT use them is crazy.
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20 Game-Changing Technology Trends That Will Create Both Disruption and Opportunity on a Global Level | Flash Foresights from Daniel Burrus | Big Think

20 Game-Changing Technology Trends That Will Create Both Disruption and Opportunity on a Global Level | Flash Foresights from Daniel Burrus | Big Think | Distance Ed Archive | Scoop.it
"No matter what industry you’re in, your company can’t survive without technology. And these days, even non-technical employees know that technology goes way beyond desktop computers and networks. From smart phones and tablet computers to mobile apps and cloud-based technology, there’s a plethora of technological advancements to not only keep track of, but also to profit from. To stay competitive, your organization needs to anticipate the most significant technology trends that are shaping your business and then develop innovative ways to use them to your advantage, both inside and outside of your organization. Remember, if it can be done, it will be done. If you don’t use these technologies to create a competitive advantage, someone else will." - from source: http://bigthink.com/
ghbrett's insight:

NOTE: This article provides a list of 20 emerging or evolving technology trends that will become more available in the next 5 years. Most of these are already being adopted by research, teaching, learning, and training organizations. What I liked about the article is the last paragraph where the author states in effect, this is just the tip of the iceberg. The author says this is only a few and there are other trends that will appear on the radar during the coming five years as well. -- ghbrett

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Rescooped by ghbrett from Game-based Lifelong Learning
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The 7 Most Powerful Ideas In Learning Available Right Now

The 7 Most Powerful Ideas In Learning Available Right Now | Distance Ed Archive | Scoop.it

"These aren’t single tools to “try,” but news ways to think about how learners access media, how educators define success, and what the roles of immense digital communities should be in popularizing new learning models." from: source: http://www.teachthought.com/


Via Ariana Amorim, Barbara Truman
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Barbara Truman's curator insight, February 28, 2013 8:12 AM

Many of these principles apply to cross-generational learning that can take place all the time, everywhere if we figure out how to make it so. 

ghbrett's curator insight, February 28, 2013 9:21 AM

This is a good article about shifts from traditional modes of learning and training to come in line with emerging trends in teaching and training. It presents a wholistic concept for how a teacher can combine analog and digital processes and concetps to ensure successful experiences for the learner.