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Topics related to distance eLearning in academia and other organizations
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The Innovation of Loneliness: short film based on Sherry Turkle book 'Alone Together'

The Innovation of Loneliness: short film based on Sherry Turkle book 'Alone Together' | Distance Ed Archive | Scoop.it

Above, Shimi Cohen's animated short film, "The Innovation of Loneliness." What is the connection between Social Networks and Being Lonely? Inspired and Based on the wonderful book by Sherry Turkle, "Alone Together." Also Based on Dr.


Via RJ Marmol
ghbrett's insight:

I enjoyed near the end of the book when Sherry writes about sending and receiving letters from her mother while she was in college. In comparison, her daughter is studying in Ireland and they communicate almost daily via email, video conferencing. But much of that digital communication is ephemeral, where as the the analog letters have been around for decades. Food for thought.

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5 Characteristics Of Global Learning

5 Characteristics Of Global Learning | Distance Ed Archive | Scoop.it

"This post is more about the characteristics of that kind of approach to learning. As globalization becomes more and more inevitable, understanding where we’re drifting might help us make adjustments as we go, yes? The characteristics are numerous and we could almost start anywhere, but five broad characteristics appear below.
1. Local –> Global pattern
2. Self-Directed
3. Iterative & Spiraled
4. Social & Digital
5. Drive By New Actuators"
from source:http://www.teachthought.com/

ghbrett's insight:

While this post is brief, the points are well made. Another thought is "Global" as I understand it here is trans-national, that is, it is crossing international boundaries. I think that Organizations and Agencies that deal with non-traditional students, staff or employees world wide should consider these five elements as well.

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Choosing a New CMS Checklist

Choosing a New CMS Checklist | Distance Ed Archive | Scoop.it

"Choosing a New CMS Checklist:

According to a new white paper, the first-generation CMS (1994-2004) was basically a brochure. Its pages were static and adding content was usually done by a webmaster, which limited new content. The second-generation CMS (2003-2010) had more dynamic websites, but was still not equipped to handle mobile content and maintenance costs were very high. The third-generation CMS (present) focuses on social, mobile, and cloud by making it easier to create content, integrate with social channels, and support new innovations.

 

So what should government agencies be thinking about as they select a new CMS? Below are a few considerations each agency should be thinking of, but for a complete check list, be sure to download Acquia's white paper: A Practical Guide to Selecting a CMS.
" from source: http://www.govloop.com

 

#CMS #ContentManagementSystem #GovLoop

ghbrett's insight:

GovLoop is a Knowledge Network for Government, but also a great resource for people engaged in teaching or training online whether for an organization or corporation. This is a timely piece because as Amy points out, the current Content Management Systems are a moving target. Also, the post points to a number of resources to support her recommendations as well as links to more information about the processes. If you like this article and its resources, it may be worthwhile to you to go back to her first two posts on the topic.

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Gabe Zichermann - Gamification

If you like this talk, you may like his website and blog at:

http://www.gamification.co/gabe-zichermann/

 


Via Tania Kowritski, Ken Morrison
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Ken Morrison's curator insight, April 8, 2013 4:54 AM

20% of Earth top 1000 corporations will incorporate some aspect of gamification into their marketing or product design by 2015.  What does that mean for you and the future workers who you are raising?

Martin (Marty) Smith's curator insight, April 8, 2013 5:50 AM

Everything Bad Is Good
Gabe Zichermann, author of Gamification by Design, debunks the idea that games are "bad" for kids. Good companion to Everything Bad Is Good For you by Steven Johnson.


"Kids have to have an extraordinary multi-tasking skill," says Gabe with great research examples. Gabe links the Flyn Effect, the idea that people are getting smarter, to video games. 


The argument Zihermann makes for children is applicable to business as well. Engagment beats non-engagment and games create engagement. 

Martin (Marty) Smith's comment, April 9, 2013 4:11 AM
Future workers are so comfortable with game constructs to NOT use them is crazy.