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Distance Ed Archive
Topics related to distance eLearning in academia and other organizations
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Rescooped by ghbrett from Tinkering and Innovating in Education

Tinkering with John Seely Brown

"Tinkering with John Seely Brown - an interview

"Power of Play
> The construct most overlooked by the 21st century is the power and importance of play. How do I take an idea and play with it, tinker with it, own it?

> You need to learn that not everything works, most things don’t. If the first thing that happens to you when something doesn’t work is that it frightens you, then you’re not going to be very willing to embrace change BUT

> if you realize that things don’t work (which is almost always) you can figure out how to tinker with things and absorb what happens. Often when you are tinkering it doesn’t make perfect logic sense, it’s something you begin to feel in your hands as much as your mind.

> Tinkering brings thoughts and action together in very powerful, magic ways." from source: http://learnstreaming.com/

ghbrett's curator insight, February 6, 2013 1:20 PM

The concept of playing or tinkering with an idea is an important one. There are often instances where resources are in short supply and one has to figure out how to make do. For me my tool kit included duct tape and coat hangers to keep an old car running. Fourth gear was held in place with a coat hanger bent to fit. Adults may refer to this concept as problem solving, day dreaming, or getting the job done. John Seely Brown is a great speaker and this is an interesting interview worth watching.

Scooped by ghbrett

Multiscreen Patterns | precious, strategic design & visual language

Multiscreen Patterns | precious, strategic design & visual language | Distance Ed Archive | Scoop.it

  "During the last years, our design studio has been involved in many different projects – from designing mainly websites and desktop software in our early days, to smartphone apps, prototypes for TV interfaces and more recently, applications for tablet devices.


  Working for all those devices was interesting and challenging. Not just because of the diverse screen sizes and input methods, but because we learned in our user research how different the contexts are in which these gadgets are used.


  ... To make these scenarios more tangible for ourselves and to communicate them better to our clients, we started documenting patterns we noticed. These patterns and associated examples were the core of many workshops we did in various constellations: with brand managers, advertising professionals and design students.


  Today we like to share this part of our research work: patterns for multiscreen strategies. It’s been a handy reference when discussing solutions for digital products and services. We hope you’ll find them useful too." - from the source


NOTE: This is an interesting article about planning for using content on multiple screen sizes or multiple platforms. There are two links: 1) to analog (paper) templates that can be used to design layout for that size screen and 2) User patterns that can help identify users in varied scenarios. A worthwhile read for anyone considering designing content for laptops, tablets, and smartphones.

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