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Distance Ed Archive
Topics related to distance eLearning in academia and other organizations
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Learning Design Perspectives: SAM and ADDIE

Learning Design Perspectives:  SAM and ADDIE | Distance Ed Archive | Scoop.it

The author pointed says that no model (old or new) will prevent ‘boring, lifeless training.’   Can the [classic] ADDIE model be enhanced?  Absolutely. 

Excerpts:

The essential differences in these models, including what’s captured in Allen’s SAM process, is to make the model less linear and to include feedback loops within the process for regular look backs, particularly to the data from the analysis phase. 

 

The problem with these models, including SAM, is that they seem to require redundancy.  There are certainly instances when such redundancy is not necessary. 

 

... the ADDIE model was [not] designed to be a strictly linear process anyway...

[The author]  ...prefers this cyclic visualization of ADDIE to better show the interactions between the phases.

From the comments:  " Is SAM similar to Agile and ADDIE similar to Waterfall, as in software development?   

    

Related posts by Deb:
    

Messing up a Change Implementation with Someone Else’s Learning Culture?

     

Agile Leader Learning for Sustainable Change: Steps through Sharp Rocks

     

Co-Creation in Theory U: Leading from the Future as it Emerges & the Road to Commitment

 


Via Deb Nystrom, REVELN
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Deb Nystrom, REVELN's curator insight, November 18, 2013 10:14 AM

This thoughtful article and  comments help in getting a perspective on any model past and present.  Commenter Karen offers that “pure Agile” approaches do not work for all projects.  She mentions  “AgileFall” as a combination of approaches.  

She also suggests that a combo of SAM and ADDIE will emerge, keeping ADDIE’s structure and proven methods while incorporating SAM’s iterative approach. ~  Deb

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Versal

Versal | Distance Ed Archive | Scoop.it

"Are you inspired to create amazing interactive courses, but don’t know how to code?

 

Versal is a simple (open) publishing platform with everything you need. Add text, videos, images, quizzes and interactive learning gadgets and bring your expertise to life.

 

We’re currently in beta, so you may encounter an occasional hiccup. More features are on the way. Have an idea? We'd love to hear it.

 

... Beyond video. Beyond slide decks. Versal brings interactivity to online learning through customizable exercises called “gadgets.”

 

Drag and drop gadgets – simulations, charts and so much more - right into your course, no coding required." from source: https://versal.com/

 

#edtech #course-authoring #authoring #education #training #ISD  #OER

#Open

 

Twitter: @Versal - https://twitter.com/versal

Foundation: https://versal.org/

Blog: http://blog.versal.com/

 

ghbrett's insight:

Here is a new startup, Versal. It is an Online Learning authoring tool with modules that allow an author, teacher, trainer, or anyone to build "courses". Currently it an open platform.  I'm sure that if what they suggest is true, then it could be a model for a MOOC or online education platform. It was just announced on Google+ today with it's own circle and moderated communnity. The circle conversation can be found at: http://bit.ly/13yfk9y

 

I will be curious to hear how this application will scale up. Also, how it is currently managed and will this lead to another freemium web application that gets you hooked and then charges as your repertoire grows. Or when your audience expands beyond a few tens of participant to a few thousands. We'll see.

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Research for Practitioners: How Expert Designers Design by Angela van Barneveld : Learning Solutions Magazine

Research for Practitioners: How Expert Designers Design by Angela van Barneveld : Learning Solutions Magazine | Distance Ed Archive | Scoop.it

"The contexts of academic and corporate designers are different—the cultures are different, and the organizational goals and objectives are different. While prioritization of design principles for successful projects in academic versus corporate setting may differ, the actual principles are quite consistent across both." from source: http://www.learningsolutionsmag.com

ghbrett's insight:

This article briefly summarizes a study by Paul Kirschner, Chad Carr, and Jeroen van Merrienboer based on the question: "What do instructional designers actually do when designing competency-based learning environments?" It includes useful information with comparisons of corporate versus academic instructional design based on two experiments by the authors.

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5 Free Tools for Creating Infographics

5 Free Tools for Creating Infographics | Distance Ed Archive | Scoop.it

Generally, people don’t have the time or energy to sit and plow through pages or screens of text; they want to be able to ingest information as quickly and easily as possible. With the recent rise of infographics (information graphics), what used to require an avalanche of stats or analyses to dissect, can now be interpreted and relayed into an easy-to-read, fun, and visually appealing schematic – and an excellent content marketing concept. Infographics, when designed well, can be applied to different online sites and social networks.

Summarized at the article are 5 free tools (with links) that allow you to start creating simple infographics or explore the potential of data visualization...


Via Lauren Moss, Beth Kanter
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Cb Bowman's curator insight, September 10, 2013 12:33 PM

The Tools Needed To Get You Started in Using Infographics

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A Curated and Searchable Collection of the Best Free UI Design Elements: UICloud

A Curated and Searchable Collection of the Best Free UI Design Elements: UICloud | Distance Ed Archive | Scoop.it

Robin Good: UICloud is a curated collection of some of the best user interface elements, available under a Creative Commons license. The collection which includes already over 20,000 designs provides an easy-to-use search engine as well as a set of browsable categories to easily find specific UI designs. 

 

Another great example of how useful it can be to have someone that picks, collects and organizes sets of valuable items otherwise scattered all over the web.

 

N.B.: Anyone can submit design elements to UICloud, but each new submission is reviewed, evaluated and, if accepted, appropriately categorized, by human reviewers. See: http://ui-cloud.com/submit/

 

Curation at work.

Try it out now: http://ui-cloud.com/

 

 


Via Robin Good
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Start Small: Why Tinkerers Get Things Done

Start Small: Why Tinkerers Get Things Done | Distance Ed Archive | Scoop.it

"... a funny thing often happens when you “just” start setting up and tinkering: you forget about the big, intimidating picture, and start taking small actions that will actually more the project forward. You begin by tweaking and tinkering, and before long, your imagination sparks into life and you’re happily absorbed in the work. You’ve started in earnest without even noticing it.

 

... Over to you…

Think of your next big creative project – the whole thing, all at once. What happens to your motivation?

 

Now imagine “just” doing some small insignificant task associated with the project. What difference does that make?" from source: - http://99u.com/

 

#behancen  #tinkering  #GTD  #Swiss_Cheese_Effect  #Flow

ghbrett's insight:

Notes: This is a good article for many projects, not just "creative projects." In some ways it resembles other project management philosophies, but puts them into a different context: Design. There are many lessons to be learned from Design Processes. Christopher Alexander's books about patterns, Pattern Language, and The Timeless Way of Building. Mihaly Csikszentmihalyi's work on the notion of Flow - top right in 2x2 for "Challenge Level" and "Skill Level" -- in other words flow is the result of using your best skills to engage your highest challenges. The are just two Design process examples that are practical and metaphorical tools that can enhance the work of Project Managers and their staff. Don't just think about it -- Do it!

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ghbrett's curator insight, November 13, 2013 8:26 AM

This is a good article for many projects, not just "creative projects." In some ways it resembles other project management philosophies, but puts them into a different context: Design. There are many lessons to be learned from Design Processes. Christopher Alexander's books about patterns, Pattern Language, and The Timeless Way of Building. Mihaly Csikszentmihalyi's work on the notion of Flow - top right in 2x2 for "Challenge Level" and "Skill Level" -- in other words flow is the result of using your best skills to engage your highest challenges. The are just two Design process examples that are practical and metaphorical tools that can enhance the work of Project Managers and their staff. Don't just think about it -- Do it!

John Parker's curator insight, November 16, 2013 8:43 AM

Good advice for many endeavors.

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The 12 Trends That Will Rule Products In 2013

The 12 Trends That Will Rule Products In 2013 | Distance Ed Archive | Scoop.it

"Near the end of 2012, a group of us at Ziba got together to review what we’d learned over the course of the year. Working with dozens of clients who serve customers around the world, we designers spend a lot of time observing people as they interact with technology, services, and experiences, noticing how they seek solutions to everyday problems and make decisions. In the process, certain patterns emerge so forcefully that they’re practically unavoidable.

 

Meeting over three sessions spread out over a week, 23 Zibites (designers, researchers, and creative directors) discussed the patterns we’d seen, and distilled them down to the 12 insights we thought were most current and useful, to us and to our clients. Each one is presented here, as a brief essay that suggests how it will affect business practices in 2013, and as an illustration created by one of Ziba’s designers." - from Source: http://www.fastcodesign.com

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ghbrett's curator insight, February 26, 2013 11:55 AM

This article is a really good read because the twelve insights are not just about design, retail or marketing. They deal with services and innovation. I believe this article will be relevant to people in education, training, innovation,and tinkering.

 

The twelve insight titles are below. Each includes a brief description, some have graphics to support the insight.
1. The Mind Is A Competitive Environment.
2. Customer-Facing Employees Are Your Brain And Your Backbone.
3. Analog Will Never Go Away.
4. Worth Is Determined By Philosophy, Not Price.
5. Narrative Is A Delivery Vehicle To Make Information Stick.
6. Repair And Repurpose Are The New Killer Apps.
7. Technology Moves Too Fast To Care About.
8. Flawless Function Is Tomorrow’s Great User Experience.
9. Brand Loyalty Is How We Escape Decision Fatigue.
10. Human Interaction Has Never Been More Precious.
11. Gen Y Is Creating Its Own Service Economy
12. Everyone Is A Specialist.

 

As you can see there is a mix of focal points. As I said before from service to objects. From story telling, training, collaborating, to designing, making and repurposing stuff.


My Thanks to Ziba for this insightful article. [ http://www.ziba.com ]

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Rotman Dean Roger Martin on Design Thinking

Rotman School Dean Roger Martin explains why business people don't need to understand designers, they have to become designers. Produced by NeoCon.

 

Notes from the video: "...Business person trained to analytical thinking to produce reliability. ...The Designer is not so much a consistent outcome, but an outcome they love... Design Thinking is thinking that combines the best of analytical thinking with intuitive thinking... the result of the combination of these two is creativity and longevity."

ghbrett's insight:

This is one of the more succinct descriptions of Design Thinking in Business versus Graphic or 3D or Product Design. Brief, to the point. The process described could result in processes that one usually considers to be "outside of the box." On the other hand the results as described are creative (new & innovative) and have longevity (sustainable & viable). This reviewer plans to look into this line of thinking more for application to online learning and distance teaching. Design Thinking for Education.

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Multiscreen Patterns | precious, strategic design & visual language

Multiscreen Patterns | precious, strategic design & visual language | Distance Ed Archive | Scoop.it

  "During the last years, our design studio has been involved in many different projects – from designing mainly websites and desktop software in our early days, to smartphone apps, prototypes for TV interfaces and more recently, applications for tablet devices.

 

  Working for all those devices was interesting and challenging. Not just because of the diverse screen sizes and input methods, but because we learned in our user research how different the contexts are in which these gadgets are used.

 

  ... To make these scenarios more tangible for ourselves and to communicate them better to our clients, we started documenting patterns we noticed. These patterns and associated examples were the core of many workshops we did in various constellations: with brand managers, advertising professionals and design students.

 

  Today we like to share this part of our research work: patterns for multiscreen strategies. It’s been a handy reference when discussing solutions for digital products and services. We hope you’ll find them useful too." - from the source

 

NOTE: This is an interesting article about planning for using content on multiple screen sizes or multiple platforms. There are two links: 1) to analog (paper) templates that can be used to design layout for that size screen and 2) User patterns that can help identify users in varied scenarios. A worthwhile read for anyone considering designing content for laptops, tablets, and smartphones.

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