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Distance Ed Archive
Topics related to distance eLearning in academia and other organizations
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Start Small: Why Tinkerers Get Things Done

Start Small: Why Tinkerers Get Things Done | Distance Ed Archive | Scoop.it

"... a funny thing often happens when you “just” start setting up and tinkering: you forget about the big, intimidating picture, and start taking small actions that will actually more the project forward. You begin by tweaking and tinkering, and before long, your imagination sparks into life and you’re happily absorbed in the work. You’ve started in earnest without even noticing it.

 

... Over to you…

Think of your next big creative project – the whole thing, all at once. What happens to your motivation?

 

Now imagine “just” doing some small insignificant task associated with the project. What difference does that make?" from source: - http://99u.com/

 

#behancen  #tinkering  #GTD  #Swiss_Cheese_Effect  #Flow

ghbrett's insight:

Notes: This is a good article for many projects, not just "creative projects." In some ways it resembles other project management philosophies, but puts them into a different context: Design. There are many lessons to be learned from Design Processes. Christopher Alexander's books about patterns, Pattern Language, and The Timeless Way of Building. Mihaly Csikszentmihalyi's work on the notion of Flow - top right in 2x2 for "Challenge Level" and "Skill Level" -- in other words flow is the result of using your best skills to engage your highest challenges. The are just two Design process examples that are practical and metaphorical tools that can enhance the work of Project Managers and their staff. Don't just think about it -- Do it!

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ghbrett's curator insight, November 13, 2013 8:26 AM

This is a good article for many projects, not just "creative projects." In some ways it resembles other project management philosophies, but puts them into a different context: Design. There are many lessons to be learned from Design Processes. Christopher Alexander's books about patterns, Pattern Language, and The Timeless Way of Building. Mihaly Csikszentmihalyi's work on the notion of Flow - top right in 2x2 for "Challenge Level" and "Skill Level" -- in other words flow is the result of using your best skills to engage your highest challenges. The are just two Design process examples that are practical and metaphorical tools that can enhance the work of Project Managers and their staff. Don't just think about it -- Do it!

John Parker's curator insight, November 16, 2013 8:43 AM

Good advice for many endeavors.

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Bloom's Taxonomy & Knowledge Management Tools (Part 1)

"Published on Jan 8, 2013: I don't know about you, but I have a hard time remembering stuff.

 

Thank goodness there are a billion-and-a-half books, apps, tools and methods for "helping" me. Here are my top 3 digital tools and top 3 physical tools for remembering stuff.

 

In this first video of a series, I break apart one of the most fundamental models of the education world: Bloom's Taxonomy.

 

>Peter Durand, Founder & CEO
>Alphachimp University
> http://www.AlphachimpU.com"

 

from source: http://youtu.be/-xPFCqw2_a4

ghbrett's insight:

A nine minute video that simply addresses a section of Bloom's Taxonomy: Cognition. It includes a explanation of a mnemonic model. Also, he shares 3 analog tools and 3 digital tools that he uses to assist with remembering the information he has to work with.

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Bloom's Taxonomy & Visual Knowledge Management: Working in Teams (Part 2)

"Published on Jan 10, 2013: Part 2 in a series, this video is a description of the analog and digital tools we use at Alphachimp for visual management of knowledge as we work on projects in teams."

from source:  http://youtu.be/aSd2u7HK8II

ghbrett's insight:

In this presentation Peter Durand expands on the Cognition aspect and how it transitions from a personal system into a team based system for management processes and information about projects. This includes the pre-cursor elements as well as the management of projects. Again he describes analog tools as well as digital tools. These are set in the context of the "team" and the roles the "individual" plays as a member of the team working on a project.

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