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Deakin's MOOC to explore innovations in assessment

Deakin's MOOC to explore innovations in assessment | disruptive technolgies | Scoop.it

DeakinConnect is a new purpose-built platform that enables the University to innovate in assessment. Rather than try to test and measure student success, the course prompts learners to create and share rich evidence of their attainment of learning outcomes. Learners can provide feedback on each other's work and award peer credit using digital badging.


Via Learning Environments, Peter Mellow
Pauline Farrell's insight:

saw Dr Beverly Oliver speak at Edu Tech.. this innovation is worth watching over the next 6 to 12 months

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Pauline Farrell's curator insight, June 19, 2013 8:58 AM

Saw Dr Beverly Oliver speak at Edu Tech a fortnight ago. This innovation is worth tracking over the next 6 to 12 months

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Rescooped by Pauline Farrell from FUTURE of INNOVATION
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Digi-Transforming the Trucking Industry

Digi-Transforming the Trucking Industry | disruptive technolgies | Scoop.it

The trucking industry aftermarket is being bombarded with technology, and that trend is not likely to go away any time soon, according to industry analyst Derek Kaufman.


Via FRANK FEATHER ~ Business Futurist
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FRANK FEATHER ~ Business Futurist's curator insight, February 2, 10:14 PM

Short article about 7 key technologies transforming the trucking sector, especially embedded software and telematics.

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Entrepreneurial Skills Required in Educational Leadership | The Edvocate

Entrepreneurial Skills Required in Educational Leadership | The Edvocate | disruptive technolgies | Scoop.it
Entrepreneurs need to observe and interpret labor market changes to position their enterprises as players in the market.

Via Alex Makosz
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Alex Makosz's curator insight, February 4, 12:07 PM

I could not agree more that in private education school leadership benefits from an entrepreneurial mindset. The field needs ongoing innovation and continual adaptation to market needs. Private schools should never forget that they are businesses and that maximising value to students and families through understanding and adaptation is at the heart of schooling. 

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No more desks. No more chairs. No more students’ empty stares: Can a different approach help struggling kids focus at school?

No more desks. No more chairs. No more students’ empty stares: Can a different approach help struggling kids focus at school? | disruptive technolgies | Scoop.it
The Globe and Mail offers the most authoritative news in Canada, featuring national and international news

Via Tom D'Amico (@TDOttawa)
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Rescooped by Pauline Farrell from Learning - Social Media - Innovation
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Visions of the Future of Learning Analytics

Eight visions of the future of learning analytics, created as a way of exploring possible futures by the LACE (Learning Analytics Community Exchange) Project, …

Via Ana Cristina Pratas, Marc Wachtfogel, PhD
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This Is What Students Will Be Doing in 2035 — Bright

This Is What Students Will Be Doing in 2035 - Bright - Medium
The future is going to get weird. Can education keep up?

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Robots will Completely Transform these 8 Industries by 2025 - Especially in Asia

Robots will Completely Transform these 8 Industries by 2025 - Especially in Asia | disruptive technolgies | Scoop.it
Get ready for "connected" cars and "robo-advisors."

Via FRANK FEATHER ~ Business Futurist
Pauline Farrell's insight:

how we trining our workforce to lead, design and service these industries???

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FRANK FEATHER ~ Business Futurist's curator insight, January 10, 4:15 PM

Just as ATMs changed banking and computers took over the home and workplace, robots and artificial intelligence are going to transform several industries over the next decade.

Mathieu de France's curator insight, January 12, 9:06 AM

Les robots transformeront l'industrie, c'est certain. 8 industries certainement impactées d'ici à 2025

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How to revolutionize STEM education amongst millennials via social media channels

How to revolutionize STEM education amongst millennials via social media channels | disruptive technolgies | Scoop.it

"Educators have the opportunity to utilize a plethora of new technologies in order to increase student engagement in STEM education ..."

©


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Universities race to nurture start-up founders of the future

Universities race to nurture start-up founders of the future | disruptive technolgies | Scoop.it

"Many undergraduates, driven by a sullen job market and inspired by success narratives from Silicon Valley, want to learn how to convert ideas into profitable businesses ...."


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Ten utterly brilliant colouring-in exercises for adults to help you relax

Ten utterly brilliant colouring-in exercises for adults to help you relax | disruptive technolgies | Scoop.it
All that stress will disappear in just a few seconds!
Via Nick Stone
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Toddlers gain touch-screen skills early, study finds

Toddlers gain touch-screen skills early, study finds | disruptive technolgies | Scoop.it

"Touchscreen use among early toddlers is becoming more prevalent, and may open new avenues for assessment, according to a new study ..."


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Faculty Focus’ Top 15 Teaching and Learning Articles of 2015 [Bart]

Our Top 15 Teaching and Learning Articles of 2015 — from faculty focus by Mary Bart Excerpt: As another year draws to a close, the editorial team at Faculty Focus looks back on some of the most popular articles of the past year. Throughout 2015, we published more than 200 articles. The... http://elearningfeeds.com/faculty-focus-top-15-teaching-and-learning-articles-of-2015-bart/


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Creating a Generation of Innovators via The Learner's Way

Creating a Generation of Innovators via The Learner's Way | disruptive technolgies | Scoop.it
Innovation is very much on the agenda in Australia and globally. The OECD
publishes lists of nations most likely to succeed through innovation and
nations seek to encourage increased innovation to maintain their
competitive edge. The result of this in Australia is the recent launch of a
new ‘Innovation Australia’ policy with wide reaching measures to encourage
and foster a culture of innovation. Education has a role to play in this
process acting an an enabler of innovation that builds capacity in future
generations. 'Our education system, therefore, must equip students to be
successful entrepreneurs, hold a diverse number of jobs or work across a
number of industries.’ (www.innovation.gov.au)

STEM is one of the key enablers identified by the government and an area to
be targeted in efforts to enhance the nation’s capacity for innovation.
Along with Digital Literacy and programmes specifically targeting STEM to
girls, it is clear that innovation is seen in a somewhat narrow way. What
is needed is a broad culture of innovation where diverse skills and
dispositions merge to offer the best chance of a unique idea emerging and
importantly making it to market. Significantly the definition of innovation
very much includes the ability to deliver on the imaginative ideas
Australians are known for but are presently handing off to international
developers to capitalise on. For schools such a definition is useful as it
encourages a shift away from vague conversations about creativity and
imagination and looks at how these skills can be used in ways that bring
about change. With a shift to innovation we should see students engaged in
a process of ideation that results in practical solutions to problems they
identify and engage with. A creative process powered by imagination,
inquiry, design and a well considered ‘So What’ question that encourages
students to do something innovative with their ideas.

But all this talk about innovation in schools brings a new set of
challenges to already time poor teachers. What will this look like in the
classroom? What skills and dispositions will our students require? What
strategies might we employ to foster innovation?

Innovation requires a pedagogy that values a student focused learning
processes over teacher directed transfer of knowledge. Teaching for
innovation is by nature messy and imprecise. In the short term results on
traditional assessments may not be what we would expect from traditional
methods but if we desire to produce innovators this needs to be accepted.
It is also to be expected that learning to think innovatively will
initially unsettle some learners, some who may have thrived under
conditions where learning routines and adding to their knowledge bank was
the norm. This will need to be accommodated and while challenging for all
lets not pretend that traditional methods were providing the conditions
necessary for every child to shine.

The key elements to aim for might be something like the list below. These
are the elements of effective teaching with an aim to encouraging students
to find and solve problems. Innovation is likely to be enabled in
classrooms that promote these ways of thinking and learning. Nothing here
is new but it is interesting to bring together a set of ideas discussed
elsewhere on this site around the theme of innovation.

1. Student Choice - Students are not likely to develop innovative ideas
in an environment where the ideas and the focus of their thinking is
dictated by their teacher. Students need to make choices about what
they are learning and how they are learning for at least part of
their day. Choice allows students to pursue their passions and that
brings a greatly heightened level of engagement.  – For more read
‘Learning by Choice: 10 ways choice and differentiation create an
engaged learning experience for every student by A.J. Juliani’
2. Question Finding & Ideation - Students need opportunities to seek out
big meaty questions that matter to them. True innovation comes from
finding answers to questions that have not previously been answered,
questions that may not have been asked. Encouraging students to find
their ‘Beautiful Question’ should be one of our prime goals if we
hope to build innovators. – For more visit - 'A More Beautiful
Question' or 'The Questions that Matter Most' or 'Questions that
Encourage Deeper Thinking'
3. Risk Taking and Failing - A Growth Mindset - If the goal is
innovation you are unlikely to get it right the first time. Our
students need to understand that failing and learning from our
mistakes is an important part of the process of innovation. Building
a ‘Growth Mindset’ will help build the required resilience and allow
students to see their failed attempts as a rewarding part of the
learning process. – For more visit ‘Promoting a Growth Mindset’ 
4. Turning Ideas into Reality - Making Mindset and Toolset - Creativity
and imagination are wonderful and should be encouraged but innovation
is driven by putting an idea into practice. More often than not this
process is going to involve making something and it is in this
process that we find out if great idea is going to work our needs
some more planning. Students need experience with making to have an
understanding of the processes that go into the products we use.
Thinking with your hands brings a new way of seeing the world and for
innovators that new perspective can lead to the required breakthrough
– For more visit ‘Making as Problem Based Learning’ 
5. Creativity & Critical Thinking - Essential elements for innovation
and it is not an accident that they are often lumped together. The
trick is to know when to let our creativity run the show and when to
allow our critical brain to put the brake on. For more visit -
'Creating & Innovating'
6. Collaboration - We have a vision of innovators working in isolation.
The lone genius who discovers the next big thing. Innovators like
Steve Jobs and Thomas Edison are largely to blame for this concept
but the reality is even they worked as part of a team. Collaboration
and the ability to develop ideas in a team is essential and something
our students need practice at. For more visit 'Thinking
Interdependently'
7. Thinking Skills and Metacognition - Thinking in general is something
we do not do well but it is a skill that can be improved. Habits of
Mind, making Thinking Visible, Thinkers Hats and Keys are all tools
that will allow students to develop their skills for thinking.
Metacognition or ‘thinking about thinking’ will help students to
analyse their thought process and understand the decisions they are
making.  – For more visit ‘Encouraging Metacognition for Learning’
 or 'Thinking about your Thinking'
8. Understanding of Design Cycle and Valuing Process over Product - The
design cycle is used by innovators because it works. Having a
structure for the process of innovation brings focus and helps us to
stay on track. We often say we need to think outside the box but as
Ewen McIntosh points out ‘We need the box’ if the box is a structure
that helps us develop our ideas from raw imaginings into something
useful.  – For more visit ‘An Introduction to Design'
9. A STEM Foundation - This might not be required for every innovative
idea but increasingly it will play a part in many of them.
Understanding the fundamentals of STEM, knowing what is and isn’t
possible and being able to speak the language of technologists and
engineers will ease the process of bringing many ideas into fruition.
 – For more visit ‘Is STEM the Key?’ 
10. Role Models - If our students are going to think like innovators they
need exposure to innovative thinkers. As teachers we need to allow
our students to see the innovative thinking we do. Along with this
they need to see us make mistakes and engage in a process of
evaluating where things went wrong. Reaching out to the community,
making connections with universities and industry are other ways of
bringing innovators and innovative thinking into the classroom. One
easy way towards this is through the CSIROs ‘Scientists and
Mathematicians in Schools’ programme. For more visit ‘Creativity in
Science and Technology: CREST’ 
11. Empathy - Lastly but possibly most importantly our students need
empathy. If we are to innovate towards a better world it starts with
empathy. For more visit ‘The Cultivation of Empathy’ 


Developing an innovators mindset takes years of exposure to this way of
thinking. After years of teacher led learning in school and then university
it is too much to expect a young graduate to suddenly shift gears. We need
to allow our students to experience the innovators mindset while they are
young and we need to enrich our students' capacity for innovation before
they enter High School. Our students start school with the imagination they
need for innovation, we need to add the processes that will allow them to
turn their ideas into the next big thing.

Via Tom D'Amico (@TDOttawa)
Pauline Farrell's insight:

Really interesting read.

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Problem-Based Learning: Six Steps to Design, Implement, and Assess by Vincent R. Genareo, PhD, and Renee Lyons

Problem-Based Learning: Six Steps to Design, Implement, and Assess by Vincent R. Genareo, PhD, and Renee Lyons | disruptive technolgies | Scoop.it
Photo: Vincent Genareo Vincent R. Genareo, postdoctoral research associate at Iowa State University, Research Institute for Studies of Education (RISE) and Renee Lyons, PhD candidate at Clemson University, Department of Education writes, "Twenty-first century skills necessitate the... http://elearningfeeds.com/problem-based-learning-six-steps-to-design-implement-and-assess-by-vincent-r-genareo-phd-and-renee-lyons/
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Learning Technologies

Learning Technologies | disruptive technolgies | Scoop.it

Learning Technologies, co-located with Learning & Skills, is Europe's leading showcase of organisational learning and the technology used to support learning at work. And it continues to grow in importance, value and attendance year on year.


Via Nik Peachey, Ali Abidi
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johanna krijnsen's curator insight, February 3, 7:18 AM

collection of presentations on Learning Technologies

Fran Walton's curator insight, February 3, 7:57 AM

Knowledge  for the future, for keeping a-breast of current trends, my my age group.

Mark Cottee's curator insight, February 3, 4:59 PM

Blam

 

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NMC Horizon Report > 2016 Higher Education Edition

NMC Horizon Report > 2016 Higher Education Edition | disruptive technolgies | Scoop.it

The NMC Horizon Report > 2016 Higher Education Edition is a collaborative effort between the NMC and the EDUCAUSE Learning Initiative (ELI). This 13th edition describes annual findings from the NMC Horizon Project, an ongoing research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in education. Six key trends, six significant challenges, and six important developments in educational technology are placed directly in the context of their likely impact on the core missions of universities and colleges, and detailed in succinct, non-technical, and unbiased presentations. 


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Retailers Ignoring Digital Opportunity. Disruption Awaits.

Retailers Ignoring Digital Opportunity. Disruption Awaits. | disruptive technolgies | Scoop.it
Digital #disruption is both a threat and an opportunity. Retailers realized only 15 percent of #Digital Value at Stake in 2015. Read http://c-cf.link/?S15R13

Via Russ Merz, Ph.D.
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Russ Merz, Ph.D.'s curator insight, January 20, 8:41 AM

If you are a retailer, or working in retailing, new research suggests that digital disruption in your industry is both a threat and an opportunity. #digitalmarketing  #digitaltransformation  

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The Future of Learning Experiences is Here Today

The Future of Learning Experiences is Here Today | disruptive technolgies | Scoop.it
At CES2016, Ginni Remmity, CEO for IBM, delivered her keynote focusing on one trend: Cognitive IoT. It's the overarching term she uses to cover analytics, cloud, mobility, security, wearables, and all the other individual trends in technology today. She refers to digital as the foundation for all of it. But when everything is digital, the new challenge …

Via Marc Wachtfogel, PhD
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Unlocking the Potential of the Internet of Things (IoT)

Unlocking the Potential of the Internet of Things (IoT) | disruptive technolgies | Scoop.it
If policy makers and businesses get it right, linking the physical and digital worlds could generate up to $11.1 trillion a year in economic value by 2025. A McKinsey Global Institute article.

Via FRANK FEATHER ~ Business Futurist
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FRANK FEATHER ~ Business Futurist's curator insight, January 14, 7:26 PM

YOU CAN'T IGNORE THIS: IoT has a total potential economic impact of $3.9 trillion to $11.1 trillion a year by 2025. At the top end, that level of value—including the consumer surplus—would be equivalent to about 11% of the world economy.

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For the new year, let’s resolve to improve our tech literacy

For the new year, let’s resolve to improve our tech literacy | disruptive technolgies | Scoop.it

"From politicians’ calls to shut down parts of the Internet to Uber’s labor troubles, the news in 2015 often highlighted a failure to grasp the effects of change ..."


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Can’t Miss Posts on the Future of Workplace Learning and eLearning

Can’t Miss Posts on the Future of Workplace Learning and eLearning | disruptive technolgies | Scoop.it
List of 2015 workplace learning and eLearning posts you absolutely must read before this year ends.

Via SHIFT eLearning
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Understanding Dyslexia and the Reading Brain in Kids

Understanding Dyslexia and the Reading Brain in Kids | disruptive technolgies | Scoop.it
Reading is a skill humans aren't born with, but schools are designed to reward those whose brains are well-wired to read, which can complicate the learning

Via Carolyn D Cowen
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Five fascinating edtech companies from National Education Week

Five fascinating edtech companies from National Education Week | disruptive technolgies | Scoop.it

"From launching experiments into space to an online architectural academy, here's a look at a few businesses applying entrepreneurial solutions to teaching and learning ..."


Via Leona Ungerer
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the future for our students..... tangible and marketable skills

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10 Tips To Create Learning Simulations For Non-Game Designers

10 Tips To Create Learning Simulations For Non-Game Designers | disruptive technolgies | Scoop.it
Want to know how to create Learning Simulations without being a game designer? Check 10 Tips To Create Learning Simulations For Non-Game Designers.

Via EDTECH@UTRGV, michel verstrepen, SHIFT eLearning
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Established learning theories - great visual and links via Richard Millwood

Established learning theories - great visual and links via Richard Millwood | disruptive technolgies | Scoop.it
This Concept Map, created with IHMC CmapTools, has information related to: Learning Theory v5, Organisation Kolb, Psychology Vygotsky, Psychology Bloom, Piaget genetic epistemology, Psychology Skinner, Montessori constructivism, Dewey constructivism, radical constructivism Knowledge as mental representation: 1a. Knowledge is not passively received either through the senses or by way of communication; 1b. Knowledge is actively built up by the cognising subject; 2a. The function of cognition is adaptive, in the biological sense of the term, tending towards fit or viability; 2b Cognition serves the subject’s organization of the experiential world, not the discovery of an objective ontological reality., social constructivism connectivism, Taylor Organisation, Holt homeschooling, unschooling, constructivism radical constructivism, Kolb experiental learning, Montessori Montessori education, Social anthropology Lave & Wenger, Vygotsky zone of proximal development, Lave & Wenger situated learning, Education Illich, scientific pedagogy Education based on science that modified and improved the individual., communities of practice Groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly.

Via Tom D'Amico (@TDOttawa)
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and here we see education trends framed as theories

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10 Strategies To Make Learning Feel More Like A Game - TeachThought

10 Strategies To Make Learning Feel More Like A Game - TeachThought | disruptive technolgies | Scoop.it
We’ve talked about gamification quite a bit, which is different than game-based learning, if you’ll recall. (The definition of gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior. You can read more if you’d like.)

Making your classroom work like a game may not be feasible. Terry Heick talked some about the idea in the past, but was talking specifically about video games, whereas many of the items below are inclined more to “games” in general. So we’ve decided to re-approach from another angle with more specific strategies instead of general suggestions.

Via John Evans, Gino Bondi
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Willem Kuypers's curator insight, November 27, 2015 9:01 AM

L'article détaille qu'il y a moyen d'introduire une manière de donner cours proche de la pédagogie des jeux sans pour autant les faire explicitement. 

Rachelle Prud'Homme's curator insight, November 28, 2015 7:13 PM

This is good! Love it! ; )

Shaona Williams's curator insight, November 30, 2015 5:59 AM

One of the key reasons parents tend to buy a home computer is that it will give their children advantages at school and in their computer-dominated futures. Their children, by and large, want to play games.

Consequently, much educational software looks like games. But the problem for programmers and publishers is to make the software sufficiently game-like to appeal to children and sufficiently school-like to appeal to parents.