Digital Literacies
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Kids on the Net: Critical Thinking Skills for Web Literacy | MediaSmarts

Kids on the Net: Critical Thinking Skills for Web Literacy | MediaSmarts | Digital Literacies | Scoop.it
An Analysis of What Kids Should Know About Cyberspace
Nathan Quan's insight:

As our classrooms become increasingly online and digital, students must build an awareness of online literacy and thinking which takes into account privacy, appropriate use and an understanding of their footprint on the web when something is placed online. MediaSmarts provides a step by step guide with a number of activities which can help teachers AND students develop critical thinking for web literacy.

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iEARN | Learning with the world, not just about it...

iEARN | Learning with the world, not just about it... | Digital Literacies | Scoop.it
iEARN (International Education and Resource Network) is the world's largest non-profit global network that enables teachers and youth to use the Internet and other technologies to collaborate on projects that enhance learning and make a difference in the world.
Nathan Quan's insight:

iEARN is a great way for schools across the globe to collaborate on global community projects that make a real impact to the world. This can be integrated into the Primary classroom in the form of projects such as "My School. Your School" to increase student awareness of differences and similarities between schools around the world or "Birds of my country" by sharing and researching interesting facts about birdlife in their local area with the world.

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6 Free Sites for Creating Your Own Animations

6 Free Sites for Creating Your Own Animations | Digital Literacies | Scoop.it
The long and illustrious history of moving pictures all started with the zoetrope. Then there was the thaumatrope, the flip book, and my personal favorite, the phenakistoscope....
Nathan Quan's insight:

A number of free online animation tools which students can use to create their own digital stories. These are great to introduce or build upon students' understanding of a narrative or as an alternate assessment for a literacy unit that embraces new literacies and visual representations of texts.

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Teaching Kids To Think Using Scratch - Betchablog

Teaching Kids To Think Using Scratch - Betchablog | Digital Literacies | Scoop.it
Scratch is a simple yet powerful programming language for children that is very easy to use yet contains many of the important programming constructs found in more “grown up” languages.
This presentation looks at some of the key ideas behind programming in Scratch, explores some possible tasks that students could be given to encourage problem solving and higher level thinking, and finishes with a snapshot of a student view into how Scratch is making a difference to learning.
Nathan Quan's insight:
Resource on teaching kids computational thinking (Stage 3) using Scratch. Touches on PBL, problem solving, mathematics, digital storytelling and much more.
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Step 1: Set up your class blog | Edublogs Teacher Challenges

Step 1: Set up your class blog | Edublogs Teacher Challenges | Digital Literacies | Scoop.it
Nathan Quan's insight:

Starting a blogging project can be a daunting task but if done properly, can be an immensely powerful tool for learning. This step by step guide for Student blogging for educators by Edublogs is a useful resource for teachers who wish to start a blogging project with their students. It covers areas such as the purpose of blogging to activities to emphasis the importance of comments and keeping a blog active.

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Scratch - Imagine, Program, Share

Scratch - Imagine, Program, Share | Digital Literacies | Scoop.it
Make games, stories and interactive art with Scratch. (scratch.mit.edu)
Nathan Quan's insight:

Scratch is an innovative tool designed by MIT to introduce young children to the idea of creating programs and presentations online using a visual programming language. It's a great tool that allows educators to collaborate to better understand how we can teach students to embrace an increasingly online society through programming and sharing their own ideas through an online medium.

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