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Digital Identities, Digital Lives
Me, myself, and my avatars and profiles: Following the development and implications of our digital representation(s)
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Can Social Media and School Policies be "Friends"?

Can Social Media and School Policies be "Friends"? | Digital Identities, Digital Lives | Scoop.it

A great introduction and overview of considerations toward developing a social media policy that doesn't inhibit digital literacy.

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Digital Literacy and Citizenship Curriculum for Grades 9-12

Digital Literacy and Citizenship Curriculum for Grades 9-12 | Digital Identities, Digital Lives | Scoop.it

This FREE, pioneering curriculum is designed to empower teens to be smart about how they create, communicate, and treat others in our 24/7 digital world. Browse the units below to find the right lessons for your students.

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Virtual Disabilities in Virtual Worlds: Being Disabled in Second Life

Virtual Disabilities in Virtual Worlds: Being Disabled in Second Life | Digital Identities, Digital Lives | Scoop.it

"I tried to get a disabled avatar on my brief excursion into Second Life last year, but failed. I did find a wheelchair after extensive searching, but couldn't sit in it – in fact, I couldn't even get it out of the box."  While the blogger has some solid points, from my experience in Second Life, you can easily find wheelchairs as well as non-attractive/young avatars (which, incidentally, you can modify yourself). You need to be in Second Life a little longer than a "brief" excursion to experience these things.


Via Helen Farley, Catherine Flippen
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International Digital Citizenship Conference--Ongoing Now with Live Feed!

International Digital Citizenship Conference--Ongoing Now with Live Feed! | Digital Identities, Digital Lives | Scoop.it

The more citizens connected to the world wide web, the quicker the move towards what is known as the network society, with all that this implies in relation to changes in the most basic aspects of the way in which we live our lives: schools, personal relationships, the relationship between governments and citizens, the economy and so forth.

 

We must begin to think about what it means to become digital citizens, a web of citizens on the web, individuals and companies making the most of their possibilities and potential while at the same time facing up to new situations and rules and rising to new challenges.

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Online identity: Is authenticity or anonymity more important?

Online identity: Is authenticity or anonymity more important? | Digital Identities, Digital Lives | Scoop.it

Facebook and Google want to link online and offline personas, while 4Chan and other social sites prefer people to play with the freedom of pseudonyms.

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Rescooped by Catherine Flippen from Educating in the 21st Century [Shift Happens!]
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TED Blog: Learning from the "New Golf"

TED Blog: Learning from the "New Golf" | Digital Identities, Digital Lives | Scoop.it

Like many of you, when a new technology strikes my fancy, I try to learn as much about it as possible. These days I'm interested in how the internet can enable better collaboration within design teams.

 

(Link sent to Jack Mosel while "In-World" with VWBPE MOOC and teacher guild Cognitive Dissonance from Bluebarker)


Via Jack Mosel
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VWBPE 2012 Volunteer Appreciation/Machinima Cut -- SL Educator's.. We are clearly UNDERWAY

VWBPE 2012 Volunteer Cut, Part 1: Organization Leaders Speak, Part 2: Machinima/Slideshow & Part 3: Closing Statements Made by: Bluebarker Lowtide SL...  Many "old friends" many "new" friends..

 

SL Educator's.. We are clearly UNDERWAY!


Via Jack Mosel
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Avatars: A Livebinder of Avatar-making Websites

Avatars: A Livebinder of Avatar-making Websites | Digital Identities, Digital Lives | Scoop.it

A collection of (safe-for-school) sites for students and teachers to make their own avatars.

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Adam Ostrow: After your final status update | Video on TED.com

Many of us have a social media presence -- a virtual personality made up of status updates, tweets and connections, stored in the cloud. Adam Ostrow asks a big question: What happens to that personality after you've died?

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Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds

Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds | Digital Identities, Digital Lives | Scoop.it

(Text)book recommendation: "Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds" -- Explores the theme of identity, specifically as applied to its role and development in virtual worlds. Read Chapters 1 & 2 via Google.

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Digital Citizenship & BYOD

Digital Citizenship & BYOD | Digital Identities, Digital Lives | Scoop.it

My colleague Lee Crockett made a comment the other day about BYOD, Bring your own device and Digital Citizenship. He said that the heart of any BYOD program is digital citizenship. And he’s right...

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Digital Citizenship Poster for Middle and High School Classrooms

Digital Citizenship Poster for Middle and High School Classrooms | Digital Identities, Digital Lives | Scoop.it
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Three Reasons Kids Need Digital Literacy and Citizenship Education

Here are three reasons why digital citizenship matters: 1) Kids need guidance in this area of their lives, too, 2) Who knows what’s coming at us?and 3) There's no going back now.

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Rescooped by Catherine Flippen from 3D Virtual Worlds: Educational Technology
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The Learning Lot: Five Trends to Watch in Educational Technology

The Learning Lot: Five Trends to Watch in Educational Technology | Digital Identities, Digital Lives | Scoop.it
Thanks to EdSurge for providing a link to this informative presentation by Frank Catalano on trends in educational technology. In it, he outlines five trends that cross K-12 and higher education, and it's certainly hard to argue with any of them.

Via David W. Deeds
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Partners in Learning Network

Partners in Learning Network | Digital Identities, Digital Lives | Scoop.it

"The project has two parts. Part 1 (Games Design) uses the games design process for students to create a game for mobile devices for year 6 students from local primary schools . Part 2 (Gamification in the classroom) of the project implements gaming and gamification in everyday classroom practice to increase student engagement by increasing personalised learning and feedback."

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Digital Literacy and Citizenship Classroom Curriculum | Common Sense Media

Digital Literacy and Citizenship Classroom Curriculum | Common Sense Media | Digital Identities, Digital Lives | Scoop.it

Common Sense Media offers this FREE Digital Literacy and Citizenship Curriculum to help educators empower their students and their school communities to be safe, responsible, and savvy as they navigate this fast-paced digital world.

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Free Technology for Teachers: Video Games in Teaching - Lessons Learned

Free Technology for Teachers: Video Games in Teaching - Lessons Learned | Digital Identities, Digital Lives | Scoop.it

In this post I’d like to share some tips for success garnered from working with talented teachers who have successfully integrated video games into their teaching.


Via JackieGerstein Ed.D.
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The Gamification of Education Infographic #gamification #edtech

The Gamification of Education Infographic #gamification #edtech | Digital Identities, Digital Lives | Scoop.it
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students? Learn all about the impact of gaming on education in this infographic.
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The advantages for a writer of not being yourself

The advantages for a writer of not being yourself | Digital Identities, Digital Lives | Scoop.it

When a novelist is published for the first time, they could be a bestseller, a literary sensation. But the moment the reviews have run and the sales figures come back, that potential has vanished. Unless they change their identity... Interesting implications of "Googled" identity footprint.

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Alter Ego: Portraits of Gamers Next to Their Avatars

Alter Ego: Portraits of Gamers Next to Their Avatars | Digital Identities, Digital Lives | Scoop.it
The real humanity of virtual worlds, or what imaginary public personas reveal about private personhood.
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