Human beings have always been seekers of knowledge. The minute we discover something new, we want to share it with others and move onto the next achievement. Since the beginning of recorded history (and probably before) we have always strived to discover the mysteries of the planet, of Earth and of ourselves. How has learning evolved over the course of human history and what might the future hold for us?
The Blended Synchronous Learning Handbook is the primary output of the Blended Synchronous Learning Project. It includes the summative findings of the Blended Synchronous Learning case studies, a Blended Synchronous Learning Design Framework, and a range of other resources and information to support blended synchronous learning design research and practice.
Being a proper digitally competent teacher is not as simple as picking up an iPhone and tweeting. You need to be a good digital citizen, understand privacy, and more. In an effort to clarify and explain some of the most important characteristics that a digitally competent teacher must have, we whipped up this fun visual. [...]
TUZZit is a online collaborative whiteboard that will help you to develop your creativity. It's the perfect tool for visual and design thinking. Through our canvas library learn new visual methodologies.
The trick is not to rely on new technology. That doesn't necessarily impress younger students. The solution for engaging children and sustaining their curiosity is to engineer situations where they will be challenged, surprised and yes - kept in a constant state of suspense.
Sometimes it is as simple as changing the format of a lesson, or altering the layout of a classroom. Sometimes it is to introduce a new approach or problem where students need to take an alternative role. I often create chaos and uncertainty in my lessons. People are not comfortable with this, and will do anything to resolve it into something meaningful. The answer is always, always keep them guessing - and then send them out confused, if you have to.
LehrerInnen sträuben sich immer noch häufig, digitale Technologien im Unterricht einzusetzen. Ein Digital Gap ist die Folge, da sich Jugendliche die notwendigen Kompetenzen informell und außerhalb der institutionalisierten Bildungssysteme aneignen.
Only half of current working teachers believe they can use technology to motivate students to learn, compared to 75 percent of incoming teachers. Only 17 percent of current teachers believe technology can help students deeply explore their own ideas, compared to 59 percent of incoming teachers. And 26 percent of current teachers believe students can use technology to apply knowledge to problem-solving, compared to 64 percent of aspiring teachers.
TEST Google Drive For Education Now Free, Offers Unlimited Storage by TeachThought Staff Okay, so we’re a little late to this one, but while no one was looking, Google Drive for Education went both free and unlimited last month, much to the delight...
From school classrooms to Apple product launches, slideshow presentations have quickly become the standard accompaniment to lectures. You can't give a speech without a slideshow, it seems. And they all feel same. Presentations are dominated by Microsoft PowerPoint and Apple Keynote, apps that are all but omnipresent.
"We have come to a point in the education technology journey where it seems rather dull to still be asking if the iPad is the right device for the classroom. The answer, in case you’ve missed the last few years of debate is that it is a great option, but this is not universally accepted and never will be. Nonetheless, one of the attributes you’ll hear put forward is that it is easy to use because of the intuitive nature of iOS. This is absolutely true; you can put the iPad into the hands of almost any child and within a short period of time they will have mastered it.
So does it then follow that you can out the iPad into the hands of teachers and expect the same results?
Im eLearning-Portal der Universität Hamburg gibt es seit Kurzem eine hilfreiche Zusammenstellung bewährter eLearning-Patterns. Ausgangspunkt dieses Muster-Ansatzes bilden bestimmte Probleme in der Lehre, die durch den Einsatz digitaler Medien gelöst werden können. Zu den erprobten didaktischen Mustern, die individuell an die jeweiligen Lehrveranstaltungen angepasst werden können, zählen die Fo ...
Johannes Maurek's insight:
Im eLearning-Portal der Universität Hamburg gibt es eine Zusammenstellung bewährter eLearning-Patterns. Ausgangspunkt dieses Muster-Ansatzes bilden bestimmte Probleme in der Lehre, die durch den Einsatz digitaler Medien gelöst werden können.